[Qgis-developer] Qgis compile with xcode 5.1.1 (qgis2.5.0.xcodeproj can not be opened Because the project file cannot be parsed.)

2014-08-08 Thread otmane yazidi alaoui
Hi, If you are feeling adventurous, you can try a new methodology for setting up a development environment on Mac [0]. It utilizes the Homebrew package manager, and requires no manual compiling, and many pre-compiled binaries (if everything goes smoothly). Please post any issues to the tap's

Re: [Qgis-developer] Qgis compile with xcode 5.1.1 (qgis2.5.0.xcodeproj can not be opened Because the project file cannot be parsed.)

2014-08-08 Thread Larry Shaffer
Hi, On Fri, Aug 8, 2014 at 4:50 PM, otmane yazidi alaoui yazidiotm...@gmail.com wrote: Hi, If you are feeling adventurous, you can try a new methodology for setting up a development environment on Mac [0]. It utilizes the Homebrew package manager, and requires no manual compiling, and many

Re: [Qgis-developer] qgis compile with xcode 5.1.1 (qgis2.5.0.xcodeproj can not be opened Because the project file cannot be parsed.)

2014-07-23 Thread William Kyngesburye
I didn't have much luck with generated Xcode project files way back before I overhauled the cmake configuration. You're better off making it by hand (I did that for a while, but it was a pain to maintain). Or just use the build instructions and do it all in the Terminal. Cmake has probably

Re: [Qgis-developer] qgis compile with xcode 5.1.1 (qgis2.5.0.xcodeproj can not be opened Because the project file cannot be parsed.)

2014-07-23 Thread Larry Shaffer
Hi, If you are feeling adventurous, you can try a new methodology for setting up a development environment on Mac [0]. It utilizes the Homebrew package manager, and requires no manual compiling, and many pre-compiled binaries (if everything goes smoothly). Please post any issues to the tap's

[Qgis-developer] qgis compile with xcode 5.1.1 (qgis2.5.0.xcodeproj can not be opened Because the project file cannot be parsed.)

2014-07-22 Thread otmane yazidi alaoui
1. Hit the *Configure* button near the bottom of the window. 2. Pick 'XCode' as the generator and choose to use the native compilers. 3. Answer *Ok* when asked if you want to create the build directory. 4. Wait for the configure process to finish 5. The screen will now have several