Hi
On Fri, Apr 19, 2013 at 6:38 PM, Etienne Tourigny
etourigny@gmail.com wrote:
Is the feature freeze still in effect?
I would like to finish stuff on the cpt-city color ramps, including adding
new ramps to the distribution, and add a configuration gui.
Strictly speaking we are still in
Hi Anita
and sorry for late response. Advanced calculator used a bit different syntax —
field names should be included in , so
your formula will look like
value = $geom.area() / area
You can find documentation here (nfortunately only in Russian)
http://gis-lab.info/qa/fieldpyculator.html
On
Paolo, nice, didn't know it was that easy to add new functions.
I gave it a go, but something's wrong as the output raster isn't
created. It might have to do with the fact that i.fusion.brovey
doesn't seem to have a raster's output parameter. Instead, and
somewhat unique to this i. function, it
Hi Paolo,
On Sat, 20 Apr 2013 18:32:14 +0200
Paolo Cavallini cavall...@faunalia.it wrote:
Bad stuff, agreed. However, taudem has been properly packaged in Debian main,
so I
suppose it can be brought to a reasonable state.
BTW, is it supported by an active community? Has anyone tried to
I think decoupling the release of a new Sextante version from the release
of a new QGIS release is very important. QGIS Master always has bugs that
preclude the users from correctly testing Sextante.
When Sextante was first released as a plugin, all users had to do was to
checkout the svn
Hi,
I found some memory leaks and attached a patch to ticket #6795.
Regards,
Minoru Akagi
2013/4/22 Matthias Kuhn matthias.k...@gmx.ch:
Hi Alex,
I found in the past particularly two things making the rendering more
stable:
* Disable Render Cache
* Enable Backbuffer (only availale in
Dnia poniedziałek, 22 kwietnia 2013 o 07:18:02 Paolo Cavallini napisał(a):
Il 22/04/2013 00:02, Borys Jurgiel ha scritto:
Or uninstall the overriding plugin, if older. It would be probably more
elegant solution...
Or notify the user, and asking Do you want to remove the older version you
I didn't know about that qgis2 folder, but sounds like a good thing,
and will solve the main problem that I was worried about.
Once 2.0 is out, I can release new versions of SEXTANTE, and also
release them when a new QGIS version is released, so people using a
non-core version (a version that is
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Hi Matthias,
thanks for hints. Just tested with disabled Renderer Cache and again
get crash. Here is last console messages:
Warning: QPainter::end: Painter ended with 2 saved states
Debug: src/core/qgsmessagelog.cpp: 45: (logMessage) 2013-04-22T15:19:22 Qt[1]
QPainter::end: Painter ended with 2
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On Mon, Apr 22, 2013 at 10:54 AM, Matthias Kuhn matthias.k...@gmx.ch wrote:
Hi Alex,
I found in the past particularly two things making the rendering more
stable:
* Disable Render Cache
* Enable Backbuffer (only availale in X11/Linux)
By the way, it would be a good thing to remove render
On 04/22/2013 12:52 PM, Bernhard Ströbl wrote:
Hi Diego,
some of my users with more complex editing tasks (and familiar with CAD
software) are complaining about not having similar possibilities in QGIS
and I admit that our CAD has much more to offer in that respect
(snapping, construction),
.
No, no, CAD tools is Stefan Ziegler's extension, see [1]
Bernhard
[1] http://plugins.qgis.org/plugins/cadtools/
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Bernhard
[1] http://plugins.qgis.org/plugins/cadtools/
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On Sun, Apr 21, 2013 at 11:13 AM, Radim Blazek radim.bla...@gmail.com wrote:
On Sat, Apr 20, 2013 at 9:03 PM, Olivier Dalang
olivier.dal...@gmail.com wrote:
Is this a solution for http://hub.qgis.org/issues/7540 ?
Probably.
Sorry, probably not.
The problem could be that not edited layer
Hi,
I am dealing with multi polygons these days, and I find very annoying to
not being able to split a part into several part.
First, am I right saying it's not feasible?
If yes, I would like to propose to add a choice to the splitting tool:
- split into several features
- split into several
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Il 22/04/2013 09:24, Alexander Bruy ha scritto:
I can ask him again and maybe help him with initial import. Also I send him
two patches for building TauDEM under *NIX.
David seems available for help.
Continuing this discussion in a private
Hi Denis,
I agree - this is another improvement that should be implemented.
I would opt for option 3, with the drop-down buttons, or maybe also just
a modifier key. Option 1 and 2 is sub-optimal.
I would also welcome your other suggestion about the drop-down for
ring-manipulation.
Not sure how
You can use Multipart Split Plugin to split the selected multipart features.
http://plugins.qgis.org/plugins/splitmultipart/
Alexandre Neto
On Mon, Apr 22, 2013 at 3:07 PM, Denis Rouzaud denis.rouz...@gmail.comwrote:
Hi,
I am dealing with multi polygons these days, and I find very annoying
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Il 22/04/2013 15:17, Diego Gnesi Bartolani ha scritto:
Stefan and Bernahard, I don't want to create redundancy on the plugin
repository: if you're working on similar projects, maybe I can try to
help you instead of starting a brand new work.
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Il 22/04/2013 13:42, Martin Dobias ha scritto:
By the way, it would be a good thing to remove render caching
completely before 2.0. In any case it will need to be reworked when
Hi Martin,
it makes sense. Any objections in removing it?
All the
Agreed +1 Having all the needed editing tools in one plugin would be better,
right now you need to install several plugins to do editing work, maybe getting
them together under one roof and deprecating the original afterwards would make
the experience easier for users and for writing manuals
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Funzione utile, e idea molto ganza:
http://nyalldawson.net/2013/04/a-neat-trick-in-qgis-2-0-images-in-atlas-prints
Saluti.
- --
Paolo Cavallini - Faunalia
www.faunalia.eu
Full contact details at www.faunalia.eu/pc
Nuovi corsi QGIS e PostGIS:
Hi Tim
I have created this pull request for review
https://github.com/qgis/Quantum-GIS/pull/550
It adds quite a few color ramps to the base QGis distro, which would
increase distribution by about 500Kb. I have not changed the UI in any way.
Cheers,
Etienne
On Mon, Apr 22, 2013 at 3:48 AM, Tim
Hi,
I would propose that the editing stuff should go into QGIS core. It is
cumbersome having to download plugins all the time for editing.
I would also suggest to implement the CAD stuff in QGIS core. I can't
see why someone does not want to have these improvements.
That way the tools get more
Hi,
In todays master, clicking Add class doesn't add a class but overwrites
an existing one. For example, create a graduated renderer with 4 classes
and press add class. You'll still have 4 classes but one of the original
ones will be replaced.
Should I file a bug?
Best wishes,
Anita
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Hi,
I would prefer if most of the editing tools would be available in core
- - and if possible - implemented in C++.
They could be prototyped in Python and then later moved to core after
maturing.
I hate having to install plugins for simple things,
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Il 22/04/2013 20:51, Andreas Neumann ha scritto:
I would propose that the editing stuff should go into QGIS core. It is
cumbersome having to download plugins all the time for editing.
I would also suggest to implement the CAD stuff in QGIS core.
Hi,
Thanks to all for the feedback :) I'm really not very familar with all the OGR
encoding stuff. I applied my pull request [1] to allow wider testing.
Many thanks to Minoru Akagi for two other patches. One of them is applied[2],
the second not, because my patch covers this isue too. Your
On 22/04/2013, at 20:53 , Olivier Dalang wrote:
I'd also suggest to include numerical entry (length, angle, X/Y coordinates).
There's at least one already existing plugin which will do that.
Might be worth looking at.
-ramon.
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On 22/04/2013, at 20:40 , Ziegler Stefan wrote:
I would like to see some changes in the snapping interface. If you got some
30+ layers it is really difficult to find a specific layer. A layer tree for
snapping just like for the legend would be great. And add the tree as tab
like the
On Apr 22, 2013, at 2:12 PM, Nyall Dawson nyall.daw...@gmail.com wrote:
By the way, it would be a good thing to remove render caching
completely before 2.0. In any case it will need to be reworked when
moving to multi-threaded rendering... it has only a limited
functionality of storing
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