Re: [Qgis-developer] Adding plugins to core?

2014-04-06 Thread Paolo Cavallini
Il 05/04/2014 18:59, Alex Mandel ha scritto: Perhaps the proposal is really, which plugins to ship by default? Which sounds the same but is slightly different or could be interpreted differently as add the plugins to core. right, thanks for clarifying. I'm +1 for adding a few more default

[Qgis-developer] Building on OSX - QgsAbstractFeatureIteratorFromSource

2014-04-06 Thread nzfarmer
Environment: OSX Lion This is a frustrating one. The other day after following the build instructions I was able to build the main QGIS src tree successfully. However, today I had to make a fresh build (of just the main tree) and kept getting stuck here:

Re: [Qgis-developer] Adding plugins to core?

2014-04-06 Thread kimaidou
Hi, I agree there are some plugin which could be added by default, whenever QGIS has no approaching feature like Openlayers plugin. For some plugins such as tablemanager, I think we would better add the features in core, to let the user modify the fields in the Fields tab of the layer properties,

Re: [Qgis-developer] Adding plugins to core?

2014-04-06 Thread Victor Olaya
Paolo Don't you think that adding mmqgis plugin into core will cause a lot of confusion, considering that its algorithms are already integrated in Processing (even with bug fixes in some cases)? I agree that it would be a great thing to have the OpenLayers plugin (or at least a similalar

[Qgis-developer] How to get renderComplete painter reference

2014-04-06 Thread Anita Graser
Hi, I need the painter from the renderComplete signal? Could you help me with the correct syntax? I have: self.iface.mapCanvas().renderComplete.connect(self.waitAfterRenderComplete) and def waitAfterRenderComplete(self, painter): but waitAfterRenderComplete does not receive a

[Qgis-developer] [Processing] field calculator: area

2014-04-06 Thread Yves Jacolin
Hello, Is there a way to process area for each polygon in the field calculator in the processing/Sextant plugin? Thanks, Y. -- Yves Jacolin ___ Qgis-developer mailing list Qgis-developer@lists.osgeo.org

Re: [Qgis-developer] How to get renderComplete painter reference

2014-04-06 Thread G. Garibaldi
On 4/6/2014 11:08 AM, Anita Graser wrote: Hi, I need the painter from the renderComplete signal? Could you help me with the correct syntax? I have: self.iface.mapCanvas().renderComplete.connect(self.waitAfterRenderComplete) and def waitAfterRenderComplete(self, painter): but

Re: [Qgis-developer] How to get renderComplete painter reference

2014-04-06 Thread Mathieu Pellerin
Anita, just saw you commited a fix. Thanks! May I suggest a small improvement? You should calculate the time it took, in ms, to render canvas and deduce that ms value from the animationFrameLength ms value in your singleShot call: QTimer.singleShot(self.animationFrameLength,self.playAnimation)

Re: [Qgis-developer] Adding plugins to core?

2014-04-06 Thread Paolo Cavallini
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Il 06/04/2014 16:40, Victor Olaya ha scritto: Don't you think that adding mmqgis plugin into core will cause a lot of confusion, considering that its algorithms are already integrated in Processing (even with bug fixes in some cases)? oh. right.

Re: [Qgis-developer] Adding plugins to core?

2014-04-06 Thread Nyall Dawson
On 7 April 2014 14:53, Paolo Cavallini cavall...@faunalia.it wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I agree that it would be a great thing to have the OpenLayers plugin (or at least a similalar functionality) available by default in core It seems that we all agree on this