Il 05/04/2014 18:59, Alex Mandel ha scritto:
Perhaps the proposal is really, which plugins to ship by default?
Which sounds the same but is slightly different or could be interpreted
differently as add the plugins to core.
right, thanks for clarifying.
I'm +1 for adding a few more default
Environment: OSX Lion
This is a frustrating one. The other day after following the build
instructions I was able to build the main QGIS src tree successfully.
However, today I had to make a fresh build (of just the main tree) and kept
getting stuck here:
Hi,
I agree there are some plugin which could be added by default, whenever
QGIS has no approaching feature like Openlayers plugin.
For some plugins such as tablemanager, I think we would better add the
features in core, to let the user modify the fields in the Fields tab of
the layer properties,
Paolo
Don't you think that adding mmqgis plugin into core will cause a lot
of confusion, considering that its algorithms are already integrated
in Processing (even with bug fixes in some cases)?
I agree that it would be a great thing to have the OpenLayers plugin
(or at least a similalar
Hi,
I need the painter from the renderComplete signal? Could you help me with
the correct syntax?
I have:
self.iface.mapCanvas().renderComplete.connect(self.waitAfterRenderComplete)
and
def waitAfterRenderComplete(self, painter):
but waitAfterRenderComplete does not receive a
Hello,
Is there a way to process area for each polygon in the field calculator in the
processing/Sextant plugin?
Thanks,
Y.
--
Yves Jacolin
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On 4/6/2014 11:08 AM, Anita Graser wrote:
Hi,
I need the painter from the renderComplete signal? Could you help me
with the correct syntax?
I have:
self.iface.mapCanvas().renderComplete.connect(self.waitAfterRenderComplete)
and
def waitAfterRenderComplete(self, painter):
but
Anita, just saw you commited a fix. Thanks!
May I suggest a small improvement? You should calculate the time it took,
in ms, to render canvas and deduce that ms value from the
animationFrameLength ms value in your singleShot call:
QTimer.singleShot(self.animationFrameLength,self.playAnimation)
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Il 06/04/2014 16:40, Victor Olaya ha scritto:
Don't you think that adding mmqgis plugin into core will cause a lot
of confusion, considering that its algorithms are already integrated
in Processing (even with bug fixes in some cases)?
oh. right.
On 7 April 2014 14:53, Paolo Cavallini cavall...@faunalia.it wrote:
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I agree that it would be a great thing to have the OpenLayers plugin
(or at least a similalar functionality) available by default in core
It seems that we all agree on this
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