Hi, in this experimental QEP [1] QGIS saves all map views to project file. It
saves the full window state of the application. But there is an issue with this
[2], Qt does not provide a method similar to restoreDockWidget() [3] to restore
as better as possible the state of a specific widget (a
mode ironic=on
Don't waste your time, there is already one!
http://www.geobide.es/wp-content/uploads/2013/06/map5.jpg
https://digimapas.blogspot.com.es/2016/08/geobide-herramientas-cartograficas.html
>From QGIS 2.14 the postgis server-side simplification uses the
>ST_RemoveRepeatedPoints method:
http://qgis.org/en/site/forusers/visualchangelog214/#feature-use-st-removerepeatedpoints-for-server-side-simplification-with-postgis-2-2-or-newer-layers
The tolerance depends of current map scale,
Yes, Paolo is right.
There is a project option to set the simplification default setting for new
layers. But you can change this setting to each layer you want (e.g layers
throwing these errors).
Could ST_RemoveRepeatedPoints from QGIS 2.14 to be the guilty?
Hi, do you have enabled the postgis server-side simplification for this layer?
Maybe it could throw these errors.
Alvaro
De: aperi2007
Para: qgis-developer@lists.osgeo.org
Enviado: Lunes 16 de enero de 2017 12:16
Asunto: Re: [Qgis-developer] Valid or invalid geom
Nice! about multi-map-frame environment, I had not special problems with those
static classes, but I am sure with Martin's proposal the code will get more
clean.
De: Mathieu Pellerin
Para: Nathan Woodrow
CC: qgis-developer
Hi there, sorry for the late reply.
Thanks to all for your support! all advices are welcome!
If this goes on, all colaboration will help me but as this seems to will be a
long time commit, I will try to spend all time as I can. Anyway, whether other
developer want to write this feature, I agree
Hi, there is not problem with this. Simply I did the minor work as possible :-)
Yes, we could show a new item menu with all canvas currently created and then
the user define which of them to synchronize.
De: Casper Børgesen (CABO) <c...@niras.dk>
Para: A Huarte <ahuart...@yaho
y want use this
commit as start point!!!
Best regards
Alvaro
De: Geo DrinX <geodr...@gmail.com>
Para: A Huarte <ahuart...@yahoo.es>
CC: QGIS Developer Mailing List <Qgis-developer@lists.osgeo.org>
Enviado: Lunes 29 de agosto de 2016 10:59
Asunto: Re: [Qgis-developer] QEP abo
of them with minimum
changes).
Regards
Alvaro
De: Tim Sutton <t...@kartoza.com>
Para: A Huarte <ahuart...@yahoo.es>
CC: Filipe Dias <filipesd...@gmail.com>; QGIS Developer Mailing List
<Qgis-developer@lists.osgeo.org>
Enviado: Jueves 25 de agosto de 2016 21:13
Asu
Thank you very much Filipe!
The extra maps are normal windows as any dockable window in QGIS. It is a
QDockWidget object, and your behavior is as usual.
Best regardsAlvaro
De: Filipe Dias <filipesd...@gmail.com>
Para: A Huarte <ahuart...@yahoo.es>
CC: "Qgis-develope
nviado: Jueves 25 de agosto de 2016 8:29
Asunto: Re: [Qgis-developer] QEP about Multimap support for QGIS
Il 25/08/2016 03:39, A Huarte ha scritto:
> Sorry, the link of the video was broken
>
> https://vimeo.com/179982647
Hi Alvaro,
compliments for your work. Looks interesting to m
Sorry, the link of the video was broken
https://vimeo.com/179982647
Best regardsAlvaro
De: A Huarte <ahuart...@yahoo.es>
Para: "Qgis-developer@lists.osgeo.org" <Qgis-developer@lists.osgeo.org>
Enviado: Jueves 25 de agosto de 2016 3:36
Asunto: QEP about Mul
for QGIS |
| |
| Ver en vimeo.com | Vista previa por Yahoo |
| |
| |
Comments are welcome!
Best regardsAlvaro Huarte - https://github.com/ahuarte47
___
Qgis-developer mailing list
Qgis-developer@lists.osgeo.org
List info: http://lists.osgeo.org
Hi, a few days ago a related pull was merged:
https://github.com/qgis/QGIS/pull/2900
As Nathan said, the simplification only runs in rendering tasks, but before
this pull, the original geometry readed from a data source could be simplified
when the "simplify" flag is defined in the
." CheckBox.
This pull request moves the simplification just when the geometry is rendered,
the geometry remains unchanged from the data source in order to avoid these
problems.
Kind regardsAlvaro
De: Janneke van Dijk <janneke.q...@gmail.com>
Para: A Huarte <ahuart...@yahoo.es&g
Hi, I think this pull https://github.com/qgis/QGIS/pull/2900 fixes the error.
But it is pending to merge, It needs to fix some tests to be accepted
finally.Meanwhile you can disable the on-the-fly simplification of the layer.
Kind regardsAlvaro
De: Janneke van Dijk
Hi guys, QgsGeos class wraps the QgsGeometryEngine interface of a
QgsAbstractGeometryV2 geometry. It is used massively for many spatial functions
(IsGeosValid, contains, crosses, intersects) in QgsGeometry.But testing
perfomance I see that all operations create in QgsGeos a new GEOSGeometry
someone test it before to create a new pull?Alvaro
De: Paolo Cavallini <cavall...@faunalia.it>
Para: A Huarte <ahuart...@yahoo.es>; Médéric Ribreux
<mederic.ribr...@medspx.fr>; kimaidou <kimai...@gmail.com>
CC: "qgis-developer@lists.osgeo.org" <qgis-develo
Finally the code was reverted. Thanks a lot to all for your tests!
Best regardsAlvaro
De: Paolo Cavallini <cavall...@faunalia.it>
Para: Médéric Ribreux <mederic.ribr...@medspx.fr>; kimaidou
<kimai...@gmail.com>
CC: A Huarte <ahuart...@yahoo.es>; qgis-developer@
time to test ?
De: Paolo Cavallini <cavall...@faunalia.it>
Para: Médéric Ribreux <mederic.ribr...@medspx.fr>; A Huarte
<ahuart...@yahoo.es>
CC: qgis-developer@lists.osgeo.org
Enviado: Lunes 1 de febrero de 2016 12:02
Asunto: Re: [Qgis-developer] Simplify provider
Hi, it is true, now only it is implementd in the postgres provider.
But it could be implemented easy beacuse of it is entirely similar like the
Postgre provider does with the ST_Simplify function.
I propose to test a new pull:https://github.com/qgis/QGIS/pull/2738
Best regardsAlvaro
De:
Hi, to build you can read:
https://github.com/qgis/QGIS/blob/master/INSTALL#L321
It is a good start point.
Best regardsAlvaro
De: Jorge Bellido Diez
Para: "qgis-developer@lists.osgeo.org"
Enviado: Miércoles 7 de octubre de 2015
Hi, there is a small change in simplification code to fix the bug #10767
(http://hub.qgis.org/issues/10767):
https://github.com/qgis/QGIS/commit/eaacb125c402cf22dd66482b313bdaef73791fea
Can you test QGIS before this commit ?
Best regards
Alvaro
De: PIERRE
Hi devs!, I am changing my SO from Windows to Linux Mint Debian Edition (LMDE).
I have experience in Windows using Visual Studio, but I newbie in this Linux
platform, which IDE do you believe it is better to develop QGIS (or C ++ in
general) ?
Qt Creator, Eclipse CDT, dev-c++ ?
Thank you
and
getting running is as easy as opening the CMakeLists.txt. I can only
recommend it.
Matthias
On Mit 10 Sep 2014 14:45:40 CEST, A Huarte wrote:
Hi devs!, I am changing my SO from Windows to Linux Mint Debian
Edition (LMDE).
I have experience in Windows using Visual Studio, but I newbie
+1 with Andreas for the same reasons
Related to this dicussion: regarding the form of how the elements are painted
on the map, I would like to discuss an idea.
To avoid repainting the full content of the map when the selection changes (it
can very heavy for big contents), I find it
Hi, this behavior was merged in
https://github.com/qgis/QGIS/pull/1010
Best regards
Alvaro
De: Giovanni Manghi giovanni.man...@faunalia.pt
Para: qgis-developer@lists.osgeo.org
Enviado: Martes 1 de abril de 2014 19:53
Asunto: [Qgis-developer] deleting
Hi, it seems as 'http://hub.qgis.org/issues/9655' and
'http://hub.qgis.org/issues/9777' issues.
There are two fixes related with them recently merged to master and 2.2 branchs:
https://github.com/qgis/QGIS/commit/5b824ac85e86ff4bccc7aeb81a5c48461fcc4def
Hi Paolo, this error seems the bug (http://hub.qgis.org/issues/9655)
I think the pull request #1219 (https://github.com/qgis/QGIS/pull/1219),
recently merged, solves this problem
Alvaro
De: Paolo Cavallini cavall...@faunalia.it
Para: qgis-developer
Hi, if you disable on-the-fly simplification in rendering layer properties, the
problem persists?
Alvaro
De: Alessandro Pasotti apaso...@gmail.com
Para: QGIS Developer Mailing List qgis-developer@lists.osgeo.org
Enviado: Lunes 10 de marzo de 2014 15:46
Asunto:
Hi Larry,
This issue is very easy to check and has no side effects, can you test please ?
https://hub.qgis.org/issues/9454
Best Regards
Alvaro
De: Tim Sutton li...@linfiniti.com
Para: Larry Shaffer lar...@dakotacarto.com
CC: QGIS Developer List
very interesting!, but as Stefan says, first devs+users must define to do
De: Geo DrinX geodr...@gmail.com
Para: A Huarte ahuart...@yahoo.es
CC: Larry Shaffer lar...@dakotacarto.com; qgis-developer
qgis-developer@lists.osgeo.org
Enviado: Viernes 31 de enero
Although I know you're going to try it in Vienna, I would like to recover the
idea of creating a new type of layer (eg QgsPointCloudLayer) that inherits
from QgsVectorLayer to provide all the basic vector functionality (including a
new simplification of proximity to fast rendering), and add
Hi Paolo, about performance reasons recently we spoken about this item in
other thread:
[Qgis-developer] On the fly simplication of point layer
In order to render so big layers as LAS files are, there are two strategies,
discard points on renderer side, or on featureiterator side by distance
...@faunalia.it
Para: A Huarte ahuart...@yahoo.es; Etienne Tourigny
etourigny@gmail.com
CC: qgis-developer qgis-developer@lists.osgeo.org
Enviado: Miércoles 29 de enero de 2014 12:46
Asunto: Re: [Qgis-developer] Lidar data into QGIS
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Il 29/01
it leverage a quadtree approach ?
Le 2014-01-29 12:55, A Huarte a écrit :
yes, it can be implemented on renderer level (Martin Dobias propose
it) or on featureiterator level similar to current simplification
classes for line and polygons
I think it is pending for a test of performance
Best
I agree,
http://www.fugroviewer.com/
can be our target ?
Alvaro
De: Martin Dobias wonder...@gmail.com
Para: A Huarte ahuart...@yahoo.es
CC: cavall...@faunalia.it cavall...@faunalia.it; Etienne Tourigny
etourigny@gmail.com; qgis-developer qgis-developer
Time to develop it
:-)
De: Jonathan Moules jonathanmou...@warwickshire.gov.uk
Para: A Huarte ahuart...@yahoo.es
CC: Nathan Woodrow madman...@gmail.com; qgis-developer@lists.osgeo.org
qgis-developer@lists.osgeo.org
Enviado: Miércoles 29 de enero de 2014 14
Para: A Huarte ahuart...@yahoo.es
CC: qgis-developer@lists.osgeo.org
Enviado: Miércoles 29 de enero de 2014 14:25
Asunto: Re: [Qgis-developer] Lidar data into QGIS
Most lidar files are not spatially ordered so with a sequential read you
will end up reading the whole file, it's like accessing
http://about.me/rjhale
On 01/29/2014 08:25 AM, Jean-Roc Morreale wrote:
Most lidar files are not spatially ordered so with a sequential read
you will end up reading the whole file, it's like accessing a untiled
unpyramided bigtiff : painful.
Le 2014-01-29 13:52, A Huarte a écrit :
I think
+1 to create an universal dialog for adding layers (or folder of files/layers)
I have resolved the same problem in a personal application integrating all
formats and types in a single loading form.
Basically each provider offers a PropertyPage collection to build the
ConnectionString that each
Sorry, I forgot to mention that the interface is in Spanish, but I think you
can guess the concept.
Alvaro
De: A Huarte ahuart...@yahoo.es
Para: Jonathan Moules jonathanmou...@warwickshire.gov.uk; Nathan Woodrow
madman...@gmail.com
CC: qgis-developer
Hi dev, I have a question about QGIS behavior:
Why QGIS does not draw current selected features as identify tool does (using
QgsHighlight class) ? It would not need to repaint the entire map for each
selection (... with many features it has bad feedback).
My apologies if this is a stupid
Hi dev, now I have updated my master repository, I can not build QGIS in visual
studio.
May be this commit ?
https://github.com/qgis/QGIS/commit/e8205c98c938b60569c30d5c0bbec3acab1f441a
I get these errors...
2 qgssinglesymbolrendererv2.cpp
2c:\Archivos de programa\Microsoft Visual Studio
Hi dev, now I have updated my master repository, I can not build QGIS in visual
studio. May be this commit ?
https://github.com/qgis/QGIS/commit/e8205c98c938b60569c30d5c0bbec3acab1f441a I
get these errors... 2 qgssinglesymbolrendererv2.cpp
2c:\Archivos de programa\Microsoft Visual Studio
for
QScopedPointer ?
Can someone help me ?
Thanks!
Alvaro
De: A Huarte ahuart...@yahoo.es
Para: qgis-developer@lists.osgeo.org qgis-developer@lists.osgeo.org
Enviado: Jueves 23 de enero de 2014 18:42
Asunto: [Qgis-developer] QGIS build error in visual studio
Hi
Hi!
About simplification (no clustering), I think that the If we discard points
based on the distance to the last fetched and rendered point
(https://github.com/qgis/QGIS/blob/master/src/core/qgsfeatureiterator.cpp#L36)
it will be very effective to render big dense points layers. I have a GIS
+1
De: Mathieu Pellerin nirvn.a...@gmail.com
Para: Tim Sutton li...@linfiniti.com
CC: A Huarte ahuart...@yahoo.es; qgis-developer
qgis-developer@lists.osgeo.org
Enviado: Miércoles 22 de enero de 2014 11:41
Asunto: Re: [Qgis-developer] On the fly simplication
done:
https://github.com/qgis/QGIS/pull/1093
This patch hides the simplification rendering tab for point layers, now it is
not supported (internally I am not trying to simplify point layers). Thanks Tim!
About if there is a use case for point simplification, I know one, (gvSIG +
dielmo open
And, I wrote my reply wrong :-)
About point simplification, the strategy is no fetch in the featureiterator
some points using a tolerance.
Do you think that I must try it ?
De: Tim Sutton li...@linfiniti.com
Para: A Huarte ahuart...@yahoo.es
CC: qgis
De: Tim Sutton li...@linfiniti.com
Para: A Huarte ahuart...@yahoo.es
CC: qgis-developer qgis-developer@lists.osgeo.org
Enviado: Lunes 20 de enero de 2014 22:57
Asunto: Re: [Qgis-developer] On the fly simplication of point layers
Hi
On Mon, Jan 20, 2014
: QGIS Developer qgis-developer@lists.osgeo.org; A Huarte
ahuart...@yahoo.es
Enviado: Martes 21 de enero de 2014 6:01
Asunto: Re: [Qgis-developer] On the fly simplication of point layers
Hi
Sent from my mobile
On 21 Jan 2014 3:10 AM, Mathieu Pellerin nirvn.a...@gmail.com wrote:
Also, that logic
Hi, I was who added a reference to this function in order to fix a bug, my
apologies, It is only supported in gdal 1.10.
Jürgen E. Fischer solved it using equivalent code.
my apologies
Alvaro
hello friends
it's been a month since I try to compile the source code of qgis ,
I continued the
Hi, I can not update the repo, I write pull requests that someone accept and
merge after. I guess that's the right way to work, I manage something wrong
with my pull requests?
e.g.
https://github.com/qgis/QGIS/pull/1046
Alvaro
On 13 January 2014 18:51, Denis Rouzaud denis.rouz...@gmail.com
Hi, Martin, the proposed pull request #1053
(https://github.com/qgis/QGIS/pull/1053) rewrite, among other things, the
simplification API applying advices from Matthias Kuhn. This pull request
configures the simplification using a new class called QgsSimplifyMethod and
QgsFeatureRequest class
Hi Andeas, this bug has been fixed, see...
http://hub.qgis.org/projects/quantum-gis/repository/revisions/2155dd8c3df3e7d505ca18b9ffac9cca006ba114
Best Regards
Alvaro
De: Andreas Neumann a.neum...@carto.net
Para: qgis-developer qgis-developer@lists.osgeo.org
Hi Tim, thanks for your work, but I have a question: the entry '# Feature: New
keybindings' is implemented in PR #1010 but it is not yet merged.
I have other pull requests with new features (#1040, #1046) not merged neither,
in any case, I should add a new entry?
Thanks you very much.
Alvaro
Hi Tim, thanks, I just wanted to know how I do. I have no hurry and I will wait
for my pull requests to be accepted when appropriate.
Alvaro
De: Tim Sutton li...@linfiniti.com
Para: A Huarte ahuart...@yahoo.es
CC: qgis-developer qgis-developer@lists.osgeo.org
Hi Denis,
http://hub.qgis.org/issues/8725#note-28
Best Regards
Alvaro
De: Denis Rouzaud denis.rouz...@gmail.com
Para: qgis-dev Qgis-developer@lists.osgeo.org
Enviado: Viernes 20 de diciembre de 2013 7:33
Asunto: [Qgis-developer] qgis bench
Hi all,
Can
Hi Andreas, the pull request #8725 has been merged with a bug, We are working
in fix it!
Can you say me the format of your data ?
shapefiles, postgis ?
thanks
Alvaro
De: Andreas Neumann a.neum...@carto.net
Para: qgis-developer qgis-developer@lists.osgeo.org
Thanks Andreas!
I am studing recent changes in postgre driver, I think that the PR-980 #8725 is
not the problem.
Alvaro
De: Andreas Neumann a.neum...@carto.net
Para: A Huarte ahuart...@yahoo.es; qgis-developer
qgis-developer@lists.osgeo.org
Enviado
Hi, same thing happened to me, strange but then I did not add a big error in my
patch :-) ufff!
Kind Regards
Alvaro
De: Andreas Neumann a.neum...@carto.net
Para: A Huarte ahuart...@yahoo.es; qgis-developer
qgis-developer@lists.osgeo.org
Enviado: Miércoles 18
Great work Martin!
I am working to speed up to vector rendering
https://github.com/qgis/QGIS/pull/980 (http://hub.qgis.org/issues/8725) using
current master branch as base. I wonder if I should better develop my patch
using your branch as base.
Anyway, cheers!
Fixing Feature #9094 (http://hub.qgis.org/issues/9094) we have implemented
several shortcut changes in QGIS desktop application in order to make more
agile editing geometries:
QgisApp / MapCanvas:
+ By default, 'Delete' and 'Backspace' keys are used to delete the current
selected features.
...@duif.net
Para: A Huarte ahuart...@yahoo.es; qgis-developer@lists.osgeo.org
qgis-developer@lists.osgeo.org
Enviado: Lunes 2 de diciembre de 2013 13:02
Asunto: Re: [Qgis-developer] [Qgis-user] Shortcut changes in QGIS; call for
opinions
On 02-12-13 00:30, A Huarte wrote:
Hi, in QGIS
of a confirmation when deleting a layer, an Undo-action for
already deleted layers would be much more helpful.
Cause you can happily confirm to delete sth, but figure out you were wrong
just a minute later ...
Cheers
Bernd
Am 29.11.2013, 00:18 Uhr, schrieb A Huarte ahuart...@yahoo.es:
I agree
Hi, in QGIS for windows you can select more than one layer (to remove) with the
Ctrl key pressed in TOC, this is not possible on other platforms?
De: Borys Jurgiel li...@borysjurgiel.pl
Para: qgis-developer@lists.osgeo.org
Enviado: Viernes 29 de noviembre de
with ask for confirmation
(It is not an undoable action).
Also, a new status message notify the number of layers removed.
Thank you very much for your advices!
Regards
De: A Huarte ahuart...@yahoo.es
Para: qgis-developer@lists.osgeo.org qgis-developer
Hi, I would know objections in order to change some shortcut keys in QGIS
desktop.
+ Delete selected features in map canvas - DEL key without ask for
confirmation.
Now QGIS ask for confirmation first.
Other GIS app desktops, Arcmap, gvSIG use DEL key.
+ Delete selected features in
when removing one or more layers -
because there is no undo for that! If there were an undo I would not mind.
Thank you for bringing up this issues - wonder what the other users
think - esp. the OSX users.
Andreas
Am 28.11.2013 16:11, schrieb A Huarte:
Hi, I would know objections in order
Jurgiel li...@borysjurgiel.pl
CC: qgis-developer@lists.osgeo.org qgis-developer@lists.osgeo.org; A
Huarte ahuart...@yahoo.es; qgis-u...@lists.osgeo.org
qgis-u...@lists.osgeo.org
Enviado: Jueves 28 de noviembre de 2013 23:19
Asunto: Re: [Qgis-user] [Qgis-developer] Shortcut changes in QGIS; call
Hi, it is a good idea, we can wait other opinions.
Thanks Giovanni!
Regards
De: G. Allegri gioha...@gmail.com
Para: A Huarte ahuart...@yahoo.es
CC: Andreas Neumann a.neum...@carto.net; qgis-developer@lists.osgeo.org
qgis-developer@lists.osgeo.org
Enviado
Hi!
Within of qgis_core I need know if a QgsRenderContext comes from a print job
(from composer) in order to disable one functionality.
I get that information from QPainter, QPaintDevice, QPaintEngine::Type ?
Thank your very much!
___
Qgis-developer
likely the rendering comes from a print composition.
Regards,
Marco
On 04.11.2013 11:28, A Huarte wrote:
Hi!
Within of qgis_core I need know if a QgsRenderContext comes from a print job
(from composer) in order to disable one functionality.
I get that information from QPainter
, A Huarte wrote:
Hi!
Within of qgis_core I need know if a QgsRenderContext comes from a print job
(from composer) in order to disable one functionality.
I get that information from QPainter, QPaintDevice, QPaintEngine::Type ?
Thank your very much
() and
QgsRenderContext::rendererScale().
Regards,
Marco
On 04.11.2013 16:29, A Huarte wrote:
Hi, Marco, finally I added a flag in 'QgsRenderContext' class indicating that
it works in a 'print composition' task.
The ScaleFactor is distinct of 1 when the composition engine must paint the
map
Umm, I want to test an experiment.
I see that qgis draws the geometries (LineStrings or Polygons) in independent
calls (painter-drawPolyline or painter-drawPolygon() calls). I have
experience using GDI++ as renderer and it is very faster joining n-geometries
in one geometry-path and then flush
There is also a more ambitious option, detach in QGIS the render of the objects
of the painting technology ( Currently Qt+QPainter ) using interfaces as Ogre,
Irrlicht or OSG does.
Then could be implemented several 2D/3D-CPU/GPU renderers ( Qt4-5, OpenGL,
OpenGL ES, Ogre, OSG ...) being the
- I think it should be configurable. It should also automatically be
turned off if a layer is in edit mode.
Just my opinion,
Andreas
Am 22.10.2013 14:01, schrieb A Huarte:
Hello Vincent!
For now, it is not configurable, automatically applies to all vector layer
to be painted.
I think
(douglas-peucker algorithm) where the
geometry is simplified for other similar geometry.
De: G. Allegri gioha...@gmail.com
Para: A Huarte ahuart...@yahoo.es
CC: qgis-developer qgis-developer@lists.osgeo.org
Enviado: Miércoles 23 de octubre de 2013 8:46
Asunto: Re
on display.
It should also automatically be
turned off if a layer is in edit mode.
+1
Vincent
Just my opinion,
Andreas
Am 22.10.2013 14:01, schrieb A Huarte:
Hello Vincent!
For now, it is not configurable, automatically applies to all vector
layer to be painted.
I think
I think so, the user doesn't notice the simplification or I do not see why I
have my glasses dirty :-)
You can see this previous discussion in
https://github.com/qgis/QGIS/pull/927
regards
De: G. Allegri gioha...@gmail.com
Para: A Huarte ahuart
Hi!
I have implemented the improvement of rendering in a new ad-hoc featureIterator
with the possibility that each vector-provider implements its own method of
pre-simplification.
The performance is the same as the first version I developed (~3x faster :-)).
It also implements the simplification
In addition to Peter’s email, I am developing a patch for improve the drawing
of features.
Now, result tests give me ~3x faster
See...
https://github.com/qgis/QGIS/pull/927
https://github.com/ahuarte47/QGIS/tree/Issue_8725-OGR
Kind regards, Alvaro
Hello Vincent!
For now, it is not configurable, automatically applies to all vector layer to
be painted.
I think that the userneed not configure this, of course, if dev-community
suggests, will be as you say! :-)
Is it configurable in the interface for each layer independantly ? It should
Hi, I am testing in Windows XP compiling with Visual Studio 2010.
I have a console test application using directly the shapefil library.
I will use test_ogrsf utility for a complete benchmark
I this environment and my test application, using OGRFastAtof(), the full read
of a huge shape around
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