Hi Martin,
Thank you for your work on removing the old symbology stuff.
Marco is working on data-defined symbology and it is already in master.
These are now all on the symbol level as you may want different
rotations for each component of a combined symbol. Also the units are
now more
Re texture fill, does the svg fill support bitmap within svg?
M
On 8 Apr 2013 13:25, Andreas Neumann a.neum...@carto.net wrote:
Hi Martin,
Thank you for your work on removing the old symbology stuff.
Marco is working on data-defined symbology and it is already in master.
These are now all
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Hi Martin,
thanks for this.
Il 08/04/2013 00:38, Martin Dobias ha scritto:
- data-defined rotation / scale / symbol name - TODO - map units
flag for point symbol - TODO - continuous color renderer - no
equivalent in new symbology (graduated
Le 2013-04-08 00:38, Martin Dobias a écrit :
Old labeling has been kept as-is - there's not so much code involved
(basically just one class, QgsLabel) so it's not such hot topic
within
the API cleanup.
Is the .ui part of old labeling now gone ?
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Hi Martin
Thanks for cleaning out the symbology.
I also like to have the V2 postfixes removed.
Regards,
Marco
On 08.04.2013 00:38, Martin Dobias wrote:
Hi
just a quick note that old symbology API has been removed: QgsRenderer
(+ implementations), QgsSymbol and few others are gone. Projects
On 09/04/2013, at 05:32 , Paolo Cavallini wrote:
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Il 08/04/2013 23:19, Martin Dobias ha scritto:
I agree, but that would be a new feature to make random color
assignment simpler in new symbology.
Yo can see it like this, but from the user
Hi
just a quick note that old symbology API has been removed: QgsRenderer
(+ implementations), QgsSymbol and few others are gone. Projects using
old symbology still can be loaded and old symbology will be
automatically converted to new symbology (just in memory, so if you do
not save the project
I would say remove all deprecated things and just move forward and have cleaner
better code
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