Hi,
You cannot do simulations like video games with QGIS but yes, you can map all
your data, do viewshed analyses to see what you can see from where, figure out
distances and area of potential battle field…. Eliminate battle grounds based
on thing like slope angles. Like others have said,
Hi Ciprian,
Another archaeologist here.
I encourage you to test both paths. (1) Maps from modern to ancient to
understand the history of the landscape and the position of the battlefield in
that context or (2) Geomorphology from DTM, Hydrology, and additional
historical information.
We
Hi Ciprian.
There are many examples of such historical/archaeological research. I would
suggest that you get a decent DEM (and generate slope and aspect) and vector
hydrology, as Bernd suggested, but I think the most important will be to find a
series of historical maps of the area. Scan
Hi,
I'm no archaeologist, but I know that there are quite some of them
around on this list.
First short answer: yes, of course!
First counter-question: What kind of geodata is already available to you?
Actually, I think you just need 3 data-sets:
a digital terrain model to find observation
Hello,
I want to start a project with a great challenge:
* first an introduction - a battle between two armies in the medieval
period. we have a few pieces of information regarding this battle: the number
of soldiers from both armies (army A with ~ 25.000/30.000 soldiers and army B
between