Re: [Qgis-user] QGIS and historical battle

2023-02-04 Thread Nicolas Cadieux via QGIS-User
Hi, You cannot do simulations like video games with QGIS but yes, you can map all your data, do viewshed analyses to see what you can see from where, figure out distances and area of potential battle field…. Eliminate battle grounds based on thing like slope angles. Like others have said,

Re: [Qgis-user] QGIS and historical battle

2023-02-03 Thread Shinoto, PD Dr. Maria via QGIS-User
Hi Ciprian, Another archaeologist here. I encourage you to test both paths. (1) Maps from modern to ancient to understand the history of the landscape and the position of the battlefield in that context or (2) Geomorphology from DTM, Hydrology, and additional historical information. We

Re: [Qgis-user] QGIS and historical battle

2023-02-03 Thread Madry, Scott via QGIS-User
Hi Ciprian. There are many examples of such historical/archaeological research. I would suggest that you get a decent DEM (and generate slope and aspect) and vector hydrology, as Bernd suggested, but I think the most important will be to find a series of historical maps of the area. Scan

Re: [Qgis-user] QGIS and historical battle

2023-02-03 Thread Bernd Vogelgesang via QGIS-User
Hi, I'm no archaeologist, but I know that there are quite some of them around on this list. First short answer: yes, of course! First counter-question: What kind of geodata is already available to you? Actually, I think you just need 3 data-sets: a digital terrain model to find observation

[Qgis-user] QGIS and historical battle

2023-02-03 Thread Lazanu Ciprian-Cătălin via QGIS-User
Hello, I want to start a project with a great challenge: * first an introduction - a battle between two armies in the medieval period. we have a few pieces of information regarding this battle: the number of soldiers from both armies (army A with ~ 25.000/30.000 soldiers and army B between