While the mood is with me, I manage to get through a box or 3
that has been tucked away for years.
Decided I could tackle the task once again the other day, and
after the first box, settled for a smaller one as the last one today.
FOUND: Knew I had the stuff, but a 'one of the top 10 life
dis
Hi all,
I wrote a music player for the old Amiga MOD file format. Head over to
https://www.kilgus.net/smsqe/modplay/ for the details.
Cheers, Marcel
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desin via Ql-Users wrote:
> can anyone test this
> maybe on real hardware
>
> 100 Mode 8
> 110 paper 1
> 120 cls
> 130 block 200,200,0,0,0
> 140 block 200-10,200-10,5,5,7
Minerva/QDOS rounds down the 5 to 4, so work correctly and that is the
sane thing to do. But that said, having an odd X value i
Hi,
I can confirm that this also happens on SMSQmulator.
Will investigate (later).
Wolfgang
> I tried it on QPC2. I can see that the red and green components of the
> colour block are one pixel to the right of the blue component. If the
> inner block is drawn white, you get a thin strip (one pi
I tried it on QPC2. I can see that the red and green components of the
colour block are one pixel to the right of the blue component. If the
inner block is drawn white, you get a thin strip (one pixel?) of blue
on the left and the same of yellow (=red+green) on the right hand
side. Choosing other c
hello
can anyone test this
maybe on real hardware
100 Mode 8
110 paper 1
120 cls
130 block 200,200,0,0,0
140 block 200-10,200-10,5,5,7
draws a block inside a bigger one
there is a horizontal misalignment
if the difference is not even eg. (2,4,6)
from screen/pixel ratio ?
Greetings from Switze