[Ql-Users] Loose Items and sprites.

2008-10-16 Thread Norman Dunbar
Is there any way to use one of the predefined sprites as a loose item
object in a manner similar to how we can set the window sprite to 0 and
get the default arrow pointer etc.

I want to put the default sprites for move, sleep, wake, resize etc into
loose items so that I don't end up having the clunky mode 4 sprites
showing when I'm in high colour and so on.

I've set up a loose item and used all values between 0 and 20 - so far -
and  got a few hits, but it doesn't match up to the various pointer
sprite values.

So far I have these values :

0 = blank (or something white - I have a white background so I may not
see it!)
1, 4, 5, 10, 15, 18, 17 = a Red 'X'.
2, 3, 7, 9, 11, 12, 13, 19, 20 = Fatal error.
6 = a magenta 'CF1'
8 = a green bent arrow pointing to the left and down.
16 = a small '8', green on a black background.

What I'm after is to set up loose items with a non-pointer to the
internal sprites rather than me designing something that is going to
look daft in high colour mode, for example, when I activate MOVE by a
CTRL+F4, say, I get a nice pair of interlocking 'windows' which looks
nothing like the sprite I'm currently using. I'd like my loose items'
sprites to look like the pointers that appear when activated.

Thanks.


Cheers,
Norman.
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Re: [Ql-Users] Loose Items and sprites.

2008-10-16 Thread P Witte
Just a quick answer: Are yoiu aware of the document called display_txt 
in the extras/doc folder in the SMSQ/E sources? It explains the new 
(and old) sprite formats in great detail. I think you may finbd some 
mopre answers there..


Per

Norman Dunbar wrote:

Is there any way to use one of the predefined sprites as a loose item
object in a manner similar to how we can set the window sprite to 0 and
get the default arrow pointer etc.

I want to put the default sprites for move, sleep, wake, resize etc into
loose items so that I don't end up having the clunky mode 4 sprites
showing when I'm in high colour and so on.

I've set up a loose item and used all values between 0 and 20 - so far -
and  got a few hits, but it doesn't match up to the various pointer
sprite values.

So far I have these values :

0 = blank (or something white - I have a white background so I may not
see it!)
1, 4, 5, 10, 15, 18, 17 = a Red 'X'.
2, 3, 7, 9, 11, 12, 13, 19, 20 = Fatal error.
6 = a magenta 'CF1'
8 = a green bent arrow pointing to the left and down.
16 = a small '8', green on a black background.

What I'm after is to set up loose items with a non-pointer to the
internal sprites rather than me designing something that is going to
look daft in high colour mode, for example, when I activate MOVE by a
CTRL+F4, say, I get a nice pair of interlocking 'windows' which looks
nothing like the sprite I'm currently using. I'd like my loose items'
sprites to look like the pointers that appear when activated.

Thanks.


Cheers,
Norman.
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http://www.q-v-d.demon.co.uk/smsqe.htm



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Re: [Ql-Users] Loose Items and sprites.

2008-10-16 Thread Norman Dunbar
Evening Per,

 Just a quick answer: Are yoiu aware of the document called display_txt
 in the extras/doc folder in the SMSQ/E sources? It explains the new (and
 old) sprite formats in great detail. I think you may finbd some mopre
 answers there..
I was not aware, or if I was, I had forgotten! I am now aware and I
shall have a read ASAP. Thanks for the heads up.


Cheers,
Norman.

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