Re: [Ql-Users] Pointer test

2009-01-25 Thread P Witte

gdgqler wrote:



On 25 Jan 2009, at 13:18, P Witte wrote:



Ive been fiddling with a program of mine, wondering why I cant make it 
work. The problem boils down to the following: The code below does 
exactly what it should, EXCEPT the first time it is run! To test it do 
the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a SB 
daughter job (the example expects at least two QL windows #0  #1.) 
LOAD the program, type run and then press and hold ENTER or the RMB 
(ie DO) to execute. The first time it runs it displays Key up 
although a key is actually down! You need to release the key and then 
depress it again to get the correct result. Subsequent execution also 
gives the right result. To reset it, you need to start it in a 
pristine SB job again (ie one that has not yet had its OUTLine set).


I suspect the problem lies with the PI rather than EP. Its annoying 
because it prevents some fine tweaking of a user interface Im working 
on - and because its just plain wrong. Ive spent more time than I can 
afford on trying to work around the problem, to no avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7)  4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___



This looks like the trouble I had with the resizing by outline program. 
When the second program starts, although I am holding down the mouse 
button, the PE software does not acknowledge this. I had to test first 
for a mouse button being down. Once the PE software accepts this then I 
can test for button up.


George


Exactly! So much for drag'n drop on the QL. Bummer ;o( Another pity is 
that the so called Window Request (bit #7 set in termination vector) 
only allows a limited number of pointer sprites to be used (move, 
resize and empty window). It would have been nice to be able to use 
any sprite, thus allowing, for example, a sprite (representing some 
object) to be dragged from one window and dropped on another. When I 
retire in about 2025 I'll take a look at these issues ;o)


Per
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Re: [Ql-Users] test

2009-01-25 Thread Norman Dunbar
Hi Geoff,

 One thing is certain and that is that I am a liar

Which is very similar to my all time favourite :

Everything I say is a lie.


Cheers,
Norman.
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Re: [Ql-Users] QUANTA Magazine

2009-01-25 Thread Norman Dunbar
Evening Geoff,

 PS Please forgive the levity of the email, but today is a very special
 day. As a sign of respect to our two Scottish QL Today writers I had a
 rather large wee dram with my haggis, tatties and neeps.

Now, who could they be I wonder?

Cheers,
Norman.

PS. Full of finest Scotch beef and kidney!
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Re: [Ql-Users] Pointer test

2009-01-25 Thread James Hunkins
I do custom sprites for copy and moving with QDT, using the different  
pointer routines. Maybe not usable from within an existing call but  
doable.


jim


On 25-Jan-09, at 1:14 PM, P Witte wrote:

gdgqler wrote:

On 25 Jan 2009, at 13:18, P Witte wrote:


Ive been fiddling with a program of mine, wondering why I cant make  
it work. The problem boils down to the following: The code below  
does exactly what it should, EXCEPT the first time it is run! To  
test it do the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a  
SB daughter job (the example expects at least two QL windows #0   
#1.) LOAD the program, type run and then press and hold ENTER or  
the RMB (ie DO) to execute. The first time it runs it displays Key  
up although a key is actually down! You need to release the key  
and then depress it again to get the correct result. Subsequent  
execution also gives the right result. To reset it, you need to  
start it in a pristine SB job again (ie one that has not yet had  
its OUTLine set).


I suspect the problem lies with the PI rather than EP. Its  
annoying because it prevents some fine tweaking of a user interface  
Im working on - and because its just plain wrong. Ive spent more  
time than I can afford on trying to work around the problem, to no  
avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7)  4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___
This looks like the trouble I had with the resizing by outline  
program. When the second program starts, although I am holding down  
the mouse button, the PE software does not acknowledge this. I had  
to test first for a mouse button being down. Once the PE software  
accepts this then I can test for button up.

George


Exactly! So much for drag'n drop on the QL. Bummer ;o( Another pity is  
that the so called Window Request (bit #7 set in termination vector)  
only allows a limited number of pointer sprites to be used (move,  
resize and empty window). It would have been nice to be able to use  
any sprite, thus allowing, for example, a sprite (representing some  
object) to be dragged from one window and dropped on another. When I  
retire in about 2025 I'll take a look at these issues ;o)


Per
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