Hi everyone, Just a quick update on my progress.
In the last couple of days, I worked mainly at improving the 3D engine; line clipping, object visibility, object creation and removal, simple hidden line removal etc. All this unfortunately takes time to compute, so at the end of the day, the fps score was not as good as it was. To compensate, I redefined the 3D object definition in order to reduced the number of 3D transformations to compute its position on screen and I wrote a greatly improved routine to erase the screen between each frame. Finally I wrote a very simple control interface and defined the first "stage" of the game. This stage will be called "The Ice Field" where you are in control of a ship that navigate in a comet tail. You need to doge the ice crystals and collect some rare Iridium cube lying around. I just played for a few minutes and it is fun ! Some parameters need to be adjusted to improve playability and set the difficulty level right. The game will have the following stages: The ice field The power station The mothership and one or two still undefined stages. What left to be done: a lot... Firing, object explosion, scores, better steering, collision detection, introduction story and graphics, testing, lots of testing. BTW I lots the whole weekend trying to solve a very strange bug... At the end, it was a error in an assembly function; ADDA.L instead of ADDA.W... François _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm