Re: [Ql-Users] (Update) New game for the QL under development
On 10/10/2012 06:13, Francois Lanciault wrote: Hi everyone, Just a quick update on my progress. In the last couple of days, I worked mainly at improving the 3D engine; line clipping, object visibility, object creation and removal, simple hidden line removal etc. All this unfortunately takes time to compute, so at the end of the day, the fps score was not as good as it was. To compensate, I redefined the 3D object definition in order to reduced the number of 3D transformations to compute its position on screen and I wrote a greatly improved routine to erase the screen between each frame. Finally I wrote a very simple control interface and defined the first stage of the game. This stage will be called The Ice Field where you are in control of a ship that navigate in a comet tail. You need to doge the ice crystals and collect some rare Iridium cube lying around. I just played for a few minutes and it is fun ! Some parameters need to be adjusted to improve playability and set the difficulty level right. The game will have the following stages: The ice field The power station The mothership and one or two still undefined stages. What left to be done: a lot... Firing, object explosion, scores, better steering, collision detection, introduction story and graphics, testing, lots of testing. BTW I lots the whole weekend trying to solve a very strange bug... At the end, it was a error in an assembly function; ADDA.L instead of ADDA.W... François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm This all sounds amazing and really good if the 3d engine is available for others to use :-) ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] (Update) New game for the QL under development
Just a quick update on my progress. Good job! I'm impressed by this attempt to create a 3D wireframe engine and whole game. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] (Update) New game for the QL under development
Expect a video this coming weekend. If I can figure out how to upload it to youtube that is. François On 2012-10-10, at 05:41, Neil Riley neil.ri...@boxclever.co.uk wrote: Brilliant! Sounds like this could turn into a labour of love, still, it does sound good :) Any chance of work in progress screen shots or a Youtube Video? Neil -Original Message- From: ql-users-boun...@lists.q-v-d.com [mailto:ql-users-boun...@lists.q-v-d.com] On Behalf Of Francois Lanciault Sent: 10 October 2012 06:14 To: ql-us...@q-v-d.com Subject: Re: [Ql-Users] (Update) New game for the QL under development Hi everyone, Just a quick update on my progress. In the last couple of days, I worked mainly at improving the 3D engine; line clipping, object visibility, object creation and removal, simple hidden line removal etc. All this unfortunately takes time to compute, so at the end of the day, the fps score was not as good as it was. To compensate, I redefined the 3D object definition in order to reduced the number of 3D transformations to compute its position on screen and I wrote a greatly improved routine to erase the screen between each frame. Finally I wrote a very simple control interface and defined the first stage of the game. This stage will be called The Ice Field where you are in control of a ship that navigate in a comet tail. You need to doge the ice crystals and collect some rare Iridium cube lying around. I just played for a few minutes and it is fun ! Some parameters need to be adjusted to improve playability and set the difficulty level right. The game will have the following stages: The ice field The power station The mothership and one or two still undefined stages. What left to be done: a lot... Firing, object explosion, scores, better steering, collision detection, introduction story and graphics, testing, lots of testing. BTW I lots the whole weekend trying to solve a very strange bug... At the end, it was a error in an assembly function; ADDA.L instead of ADDA.W... François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm *** The contents of this email are confidential to the intended recipient. It may not be disclosed to or used by anyone other than the addressee, nor may it be copied in any way. If received in error, please contact the company on 01234-265380, then delete it from your system. Please note neither the company nor the sender accepts any responsibility for viruses and it is your responsibility to scan attachments (if any) for viruses. No contract may be concluded on behalf of the company by means of email communications. BC Services (UK) Limited (trading as Boxclever), Technology House, Ampthill Road, Bedford, MK42 9QQ. Registered No. 5290544 England www.boxclever.co.uk *** ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] (Update) New game for the QL under development
Hi everyone, Just a quick update on my progress. In the last couple of days, I worked mainly at improving the 3D engine; line clipping, object visibility, object creation and removal, simple hidden line removal etc. All this unfortunately takes time to compute, so at the end of the day, the fps score was not as good as it was. To compensate, I redefined the 3D object definition in order to reduced the number of 3D transformations to compute its position on screen and I wrote a greatly improved routine to erase the screen between each frame. Finally I wrote a very simple control interface and defined the first stage of the game. This stage will be called The Ice Field where you are in control of a ship that navigate in a comet tail. You need to doge the ice crystals and collect some rare Iridium cube lying around. I just played for a few minutes and it is fun ! Some parameters need to be adjusted to improve playability and set the difficulty level right. The game will have the following stages: The ice field The power station The mothership and one or two still undefined stages. What left to be done: a lot... Firing, object explosion, scores, better steering, collision detection, introduction story and graphics, testing, lots of testing. BTW I lots the whole weekend trying to solve a very strange bug... At the end, it was a error in an assembly function; ADDA.L instead of ADDA.W... François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm