Re: [Ql-Users] (Update) New game for the QL under development

2012-10-10 Thread Malcolm Lear

On 10/10/2012 06:13, Francois Lanciault wrote:

Hi everyone,

Just a quick update on my progress.

In the last couple of days, I worked mainly at improving the 3D engine; line 
clipping, object visibility, object creation and removal, simple hidden line 
removal etc. All this unfortunately takes time to compute, so at the end of the 
day, the fps score was not as good as it was.

To compensate, I redefined the 3D object definition in order to reduced the 
number of 3D transformations to compute its position on screen and I wrote a 
greatly improved routine to erase the screen between each frame.

Finally I wrote a very simple control interface and defined the first stage of the 
game. This stage will be called The Ice Field where you are in control of a ship that 
navigate in a comet tail. You need to doge the ice crystals and collect some rare Iridium cube 
lying around.

I just played for a few minutes and it is fun ! Some parameters need to be 
adjusted to improve playability and set the difficulty level right.

The game will have the following stages:

The ice field
The power station
The mothership

and one or two still undefined stages.

What left to be done: a lot... Firing, object explosion, scores, better 
steering, collision detection, introduction story and graphics, testing, lots 
of testing.

BTW I lots the whole weekend trying to solve a very strange bug... At the end, 
it was a error in an assembly function; ADDA.L instead of ADDA.W...

François
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This all sounds amazing and really good if the 3d engine is available 
for others to use :-)


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Re: [Ql-Users] (Update) New game for the QL under development

2012-10-10 Thread Jiri Dolezal

Just a quick update on my progress.


Good job!
I'm impressed by this attempt to create a 3D wireframe engine and  
whole game.


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Re: [Ql-Users] (Update) New game for the QL under development

2012-10-10 Thread Francois Lanciault
Expect a video this coming weekend. If I can figure out how to upload it to 
youtube that is.

François

On 2012-10-10, at 05:41, Neil Riley neil.ri...@boxclever.co.uk wrote:

 Brilliant! 
 
 Sounds like this could turn into a labour of love, still, it does sound good 
 :)
 
 Any chance of work in progress screen shots or a Youtube Video?
 
 Neil
 
 -Original Message-
 From: ql-users-boun...@lists.q-v-d.com 
 [mailto:ql-users-boun...@lists.q-v-d.com] On Behalf Of Francois Lanciault
 Sent: 10 October 2012 06:14
 To: ql-us...@q-v-d.com
 Subject: Re: [Ql-Users] (Update) New game for the QL under development
 
 Hi everyone,
 
 Just a quick update on my progress.
 
 In the last couple of days, I worked mainly at improving the 3D engine; line 
 clipping, object visibility, object creation and removal, simple hidden line 
 removal etc. All this unfortunately takes time to compute, so at the end of 
 the day, the fps score was not as good as it was.
 
 To compensate, I redefined the 3D object definition in order to reduced the 
 number of 3D transformations to compute its position on screen and I wrote a 
 greatly improved routine to erase the screen between each frame.
 
 Finally I wrote a very simple control interface and defined the first stage 
 of the game. This stage will be called The Ice Field where you are in 
 control of a ship that navigate in a comet tail. You need to doge the ice 
 crystals and collect some rare Iridium cube lying around.
 
 I just played for a few minutes and it is fun ! Some parameters need to be 
 adjusted to improve playability and set the difficulty level right.
 
 The game will have the following stages:
 
 The ice field
 The power station
 The mothership
 
 and one or two still undefined stages.
 
 What left to be done: a lot... Firing, object explosion, scores, better 
 steering, collision detection, introduction story and graphics, testing, lots 
 of testing.
 
 BTW I lots the whole weekend trying to solve a very strange bug... At the 
 end, it was a error in an assembly function; ADDA.L instead of ADDA.W...
 
 François
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Re: [Ql-Users] (Update) New game for the QL under development

2012-10-09 Thread Francois Lanciault
Hi everyone,

Just a quick update on my progress.

In the last couple of days, I worked mainly at improving the 3D engine; line 
clipping, object visibility, object creation and removal, simple hidden line 
removal etc. All this unfortunately takes time to compute, so at the end of the 
day, the fps score was not as good as it was.

To compensate, I redefined the 3D object definition in order to reduced the 
number of 3D transformations to compute its position on screen and I wrote a 
greatly improved routine to erase the screen between each frame.

Finally I wrote a very simple control interface and defined the first stage 
of the game. This stage will be called The Ice Field where you are in control 
of a ship that navigate in a comet tail. You need to doge the ice crystals and 
collect some rare Iridium cube lying around.

I just played for a few minutes and it is fun ! Some parameters need to be 
adjusted to improve playability and set the difficulty level right.

The game will have the following stages:

The ice field
The power station
The mothership

and one or two still undefined stages.

What left to be done: a lot... Firing, object explosion, scores, better 
steering, collision detection, introduction story and graphics, testing, lots 
of testing.

BTW I lots the whole weekend trying to solve a very strange bug... At the end, 
it was a error in an assembly function; ADDA.L instead of ADDA.W...

François
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