Re: [Ql-Users] Pointer test

2009-01-27 Thread P Witte
I suppose what TT calls Window Request (see way down below) is the QL 
equivalent of a "'desktop' type job" in this case. Anyway, thats the 
sort of thing that appears to be missing here. Im glad to hear that 
you have managed to work around the issue in your super QDT. But Im 
unsure whether you have also solved the problem I mentioned initially?


Hmm, Ive just checked a solitaire-type card game Im (theoretically) 
working on. I use drag and drop there, which involves, among other 
steps, creating a window, outline and all, containing the card I want 
to move. Amazingly, it works just as it should! I right-click on a 
card to pick it up, drag it to some other location and let go of the 
button to drop it. So I may have found a workaround after all! (One 
can see an illustration at my website under Games/Cabal). I'll have to 
investigate..


Per

James Hunkins wrote:


Exactly - if you are moving icons between windows, you need to take 
control of it all. I actually got carried away as I was dragging between 
desktop and separate windows, all with different jobs. All I can say is 
that database sharing the the QL message passing stuff works quite well.


We have to do a bit more on the QL than for example Windows as we don't 
seem to have a separate 'desktop' type job (which is why the icons in 
QDT do not automatically redraw in all cases) but it still works quite 
well.


jim


On 26-Jan-09, at 3:07 PM, P Witte wrote:

James Hunkins wrote:

You will have had better success than me, then. But I find that unless
I have exclusive rights to the screen it is easy to "loose" the sprite
and mess up the operation. It is many years since I worked on this
problem, so I cant remember what I tried. I suppose one could OUTLine
the whole screen..

Per
I do custom sprites for copy and moving with QDT, using the different 
pointer routines. Maybe not usable from within an existing call but 
doable.

jim
On 25-Jan-09, at 1:14 PM, P Witte wrote:
gdgqler wrote:

On 25 Jan 2009, at 13:18, P Witte wrote:


Ive been fiddling with a program of mine, wondering why I cant make 
it work. The problem boils down to the following: The code below 
does exactly what it should, EXCEPT the first time it is run! To 
test it do the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a 
SB daughter job (the example expects at least two QL windows #0 & 
#1.) LOAD the program, type run and then press and hold ENTER or the 
RMB (ie DO) to execute. The first time it runs it displays "Key up" 
although a key is actually down! You need to release the key and 
then depress it again to get the correct result. Subsequent 
execution also gives the right result. To reset it, you need to 
start it in a pristine SB job again (ie one that has not yet had its 
OUTLine set).


I suspect the "problem" lies with the PI rather than EP. Its 
annoying because it prevents some fine tweaking of a user interface 
Im working on - and because its just plain wrong. Ive spent more 
time than I can afford on trying to work around the problem, to no 
avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7) && 4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___
This looks like the trouble I had with the resizing by outline 
program. When the second program starts, although I am holding down 
the mouse button, the PE software does not acknowledge this. I had to 
test first for a mouse button being down. Once the PE software 
accepts this then I can test for button up.

George
Exactly! So much for drag'n drop on the QL. Bummer ;o( Another pity is 
that the so called Window Request (bit #7 set in termination vector) 
only allows a limited number of pointer sprites to be used (move, 
resize and empty window). It would have been nice to be able to use 
any sprite, thus allowing, for example, a sprite (representing some 
object) to be dragged from one window and dropped on another. When I 
retire in about 2025 I'll take a look at these issues ;o)

Per
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Re: [Ql-Users] Pointer test

2009-01-26 Thread James Hunkins
Exactly - if you are moving icons between windows, you need to take  
control of it all. I actually got carried away as I was dragging  
between desktop and separate windows, all with different jobs. All I  
can say is that database sharing the the QL message passing stuff  
works quite well.


We have to do a bit more on the QL than for example Windows as we  
don't seem to have a separate 'desktop' type job (which is why the  
icons in QDT do not automatically redraw in all cases) but it still  
works quite well.


jim


On 26-Jan-09, at 3:07 PM, P Witte wrote:

James Hunkins wrote:

You will have had better success than me, then. But I find that unless
I have exclusive rights to the screen it is easy to "loose" the sprite
and mess up the operation. It is many years since I worked on this
problem, so I cant remember what I tried. I suppose one could OUTLine
the whole screen..

Per
I do custom sprites for copy and moving with QDT, using the  
different pointer routines. Maybe not usable from within an existing  
call but doable.

jim
On 25-Jan-09, at 1:14 PM, P Witte wrote:
gdgqler wrote:

On 25 Jan 2009, at 13:18, P Witte wrote:


Ive been fiddling with a program of mine, wondering why I cant  
make it work. The problem boils down to the following: The code  
below does exactly what it should, EXCEPT the first time it is  
run! To test it do the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a  
SB daughter job (the example expects at least two QL windows #0 &  
#1.) LOAD the program, type run and then press and hold ENTER or  
the RMB (ie DO) to execute. The first time it runs it displays  
"Key up" although a key is actually down! You need to release the  
key and then depress it again to get the correct result.  
Subsequent execution also gives the right result. To reset it, you  
need to start it in a pristine SB job again (ie one that has not  
yet had its OUTLine set).


I suspect the "problem" lies with the PI rather than EP. Its  
annoying because it prevents some fine tweaking of a user  
interface Im working on - and because its just plain wrong. Ive  
spent more time than I can afford on trying to work around the  
problem, to no avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7) && 4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___
This looks like the trouble I had with the resizing by outline  
program. When the second program starts, although I am holding down  
the mouse button, the PE software does not acknowledge this. I had  
to test first for a mouse button being down. Once the PE software  
accepts this then I can test for button up.

George
Exactly! So much for drag'n drop on the QL. Bummer ;o( Another pity  
is that the so called Window Request (bit #7 set in termination  
vector) only allows a limited number of pointer sprites to be used  
(move, resize and empty window). It would have been nice to be able  
to use any sprite, thus allowing, for example, a sprite  
(representing some object) to be dragged from one window and dropped  
on another. When I retire in about 2025 I'll take a look at these  
issues ;o)

Per
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Re: [Ql-Users] Pointer test

2009-01-26 Thread P Witte

James Hunkins wrote:

You will have had better success than me, then. But I find that unless
I have exclusive rights to the screen it is easy to "loose" the sprite
and mess up the operation. It is many years since I worked on this
problem, so I cant remember what I tried. I suppose one could OUTLine
the whole screen..

Per
I do custom sprites for copy and moving with QDT, using the different 
pointer routines. Maybe not usable from within an existing call but doable.


jim


On 25-Jan-09, at 1:14 PM, P Witte wrote:

gdgqler wrote:

On 25 Jan 2009, at 13:18, P Witte wrote:


Ive been fiddling with a program of mine, wondering why I cant make 
it work. The problem boils down to the following: The code below does 
exactly what it should, EXCEPT the first time it is run! To test it 
do the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a SB 
daughter job (the example expects at least two QL windows #0 & #1.) 
LOAD the program, type run and then press and hold ENTER or the RMB 
(ie DO) to execute. The first time it runs it displays "Key up" 
although a key is actually down! You need to release the key and then 
depress it again to get the correct result. Subsequent execution also 
gives the right result. To reset it, you need to start it in a 
pristine SB job again (ie one that has not yet had its OUTLine set).


I suspect the "problem" lies with the PI rather than EP. Its annoying 
because it prevents some fine tweaking of a user interface Im working 
on - and because its just plain wrong. Ive spent more time than I can 
afford on trying to work around the problem, to no avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7) && 4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___
This looks like the trouble I had with the resizing by outline 
program. When the second program starts, although I am holding down 
the mouse button, the PE software does not acknowledge this. I had to 
test first for a mouse button being down. Once the PE software accepts 
this then I can test for button up.

George


Exactly! So much for drag'n drop on the QL. Bummer ;o( Another pity is 
that the so called Window Request (bit #7 set in termination vector) 
only allows a limited number of pointer sprites to be used (move, resize 
and empty window). It would have been nice to be able to use any sprite, 
thus allowing, for example, a sprite (representing some object) to be 
dragged from one window and dropped on another. When I retire in about 
2025 I'll take a look at these issues ;o)


Per
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Re: [Ql-Users] Pointer test

2009-01-25 Thread James Hunkins
I do custom sprites for copy and moving with QDT, using the different  
pointer routines. Maybe not usable from within an existing call but  
doable.


jim


On 25-Jan-09, at 1:14 PM, P Witte wrote:

gdgqler wrote:

On 25 Jan 2009, at 13:18, P Witte wrote:


Ive been fiddling with a program of mine, wondering why I cant make  
it work. The problem boils down to the following: The code below  
does exactly what it should, EXCEPT the first time it is run! To  
test it do the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a  
SB daughter job (the example expects at least two QL windows #0 &  
#1.) LOAD the program, type run and then press and hold ENTER or  
the RMB (ie DO) to execute. The first time it runs it displays "Key  
up" although a key is actually down! You need to release the key  
and then depress it again to get the correct result. Subsequent  
execution also gives the right result. To reset it, you need to  
start it in a pristine SB job again (ie one that has not yet had  
its OUTLine set).


I suspect the "problem" lies with the PI rather than EP. Its  
annoying because it prevents some fine tweaking of a user interface  
Im working on - and because its just plain wrong. Ive spent more  
time than I can afford on trying to work around the problem, to no  
avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7) && 4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___
This looks like the trouble I had with the resizing by outline  
program. When the second program starts, although I am holding down  
the mouse button, the PE software does not acknowledge this. I had  
to test first for a mouse button being down. Once the PE software  
accepts this then I can test for button up.

George


Exactly! So much for drag'n drop on the QL. Bummer ;o( Another pity is  
that the so called Window Request (bit #7 set in termination vector)  
only allows a limited number of pointer sprites to be used (move,  
resize and empty window). It would have been nice to be able to use  
any sprite, thus allowing, for example, a sprite (representing some  
object) to be dragged from one window and dropped on another. When I  
retire in about 2025 I'll take a look at these issues ;o)


Per
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Re: [Ql-Users] Pointer test

2009-01-25 Thread P Witte

gdgqler wrote:



On 25 Jan 2009, at 13:18, P Witte wrote:



Ive been fiddling with a program of mine, wondering why I cant make it 
work. The problem boils down to the following: The code below does 
exactly what it should, EXCEPT the first time it is run! To test it do 
the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a SB 
daughter job (the example expects at least two QL windows #0 & #1.) 
LOAD the program, type run and then press and hold ENTER or the RMB 
(ie DO) to execute. The first time it runs it displays "Key up" 
although a key is actually down! You need to release the key and then 
depress it again to get the correct result. Subsequent execution also 
gives the right result. To reset it, you need to start it in a 
pristine SB job again (ie one that has not yet had its OUTLine set).


I suspect the "problem" lies with the PI rather than EP. Its annoying 
because it prevents some fine tweaking of a user interface Im working 
on - and because its just plain wrong. Ive spent more time than I can 
afford on trying to work around the problem, to no avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7) && 4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___



This looks like the trouble I had with the resizing by outline program. 
When the second program starts, although I am holding down the mouse 
button, the PE software does not acknowledge this. I had to test first 
for a mouse button being down. Once the PE software accepts this then I 
can test for button up.


George


Exactly! So much for drag'n drop on the QL. Bummer ;o( Another pity is 
that the so called Window Request (bit #7 set in termination vector) 
only allows a limited number of pointer sprites to be used (move, 
resize and empty window). It would have been nice to be able to use 
any sprite, thus allowing, for example, a sprite (representing some 
object) to be dragged from one window and dropped on another. When I 
retire in about 2025 I'll take a look at these issues ;o)


Per
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Re: [Ql-Users] Pointer test

2009-01-25 Thread gdgqler


On 25 Jan 2009, at 13:18, P Witte wrote:



Ive been fiddling with a program of mine, wondering why I cant make  
it work. The problem boils down to the following: The code below  
does exactly what it should, EXCEPT the first time it is run! To  
test it do the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a  
SB daughter job (the example expects at least two QL windows #0 &  
#1.) LOAD the program, type run and then press and hold ENTER or the  
RMB (ie DO) to execute. The first time it runs it displays "Key up"  
although a key is actually down! You need to release the key and  
then depress it again to get the correct result. Subsequent  
execution also gives the right result. To reset it, you need to  
start it in a pristine SB job again (ie one that has not yet had its  
OUTLine set).


I suspect the "problem" lies with the PI rather than EP. Its  
annoying because it prevents some fine tweaking of a user interface  
Im working on - and because its just plain wrong. Ive spent more  
time than I can afford on trying to work around the problem, to no  
avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7) && 4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
___



This looks like the trouble I had with the resizing by outline  
program. When the second program starts, although I am holding down  
the mouse button, the PE software does not acknowledge this. I had to  
test first for a mouse button being down. Once the PE software accepts  
this then I can test for button up.


George
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Re: [Ql-Users] Pointer test

2009-01-25 Thread P Witte

Hi guys,

Ive been fiddling with a program of mine, wondering why I cant make it 
work. The problem boils down to the following: The code below does 
exactly what it should, EXCEPT the first time it is run! To test it do 
the following:


(You need ptrmen, the EasyPointer [EP] toolkit, loaded). Fire up a SB 
daughter job (the example expects at least two QL windows #0 & #1.) 
LOAD the program, type run and then press and hold ENTER or the RMB 
(ie DO) to execute. The first time it runs it displays "Key up" 
although a key is actually down! You need to release the key and then 
depress it again to get the correct result. Subsequent execution also 
gives the right result. To reset it, you need to start it in a 
pristine SB job again (ie one that has not yet had its OUTLine set).


I suspect the "problem" lies with the PI rather than EP. Its annoying 
because it prevents some fine tweaking of a user interface Im working 
on - and because its just plain wrong. Ive spent more time than I can 
afford on trying to work around the problem, to no avail. Any ideas?


Per

1 DIM pv%(15)
2 x% = -1: y% = -1
3 mv% = 1 + 2 + 4
4 :
5 OUTL#0
6 CLS
7 RDPT#0; 48, x%, y%
8 :
9 PRINT; 'HIT or DO. ESC to quit'
10 :
11 REPeat loop
12  RDPT#0; mv%, x%, y%: PVAL#0; pv%
13  AT 2,0
14  IF pv%(7) && 4: PRINT 'key up',: ELSE : PRINT 'key down',
15  IF pv%(6) = 27: EXIT loop
16 END REPeat loop
17 :
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