Hi,
I think SMSQmulator is a great piece of software.
I am not interested in the speed.
Derek
On 26/01/2013 23:32, jms1 wrote:
Dear Wolfgang
Regardless of how disappointed you are on the resulting speed I think
you have done a great job in producing a java emulation for the QL. At
very
On 27/01/2013 11:20, Derek Stewart wrote:
Hi,
I think SMSQmulator is a great piece of software.
I am not interested in the speed.
Derek
I too think that this is a great achievement and a good addition to the
QL arsenal.
As something to add to the request list - how easy would it be to
Norman Dunbar has found a fault in GWASL which affects the reporting of errors
in labels. This is corrected in version 2.05 which can be downloaded from my
site at
http://gwiltprogs.info/
George
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Hi John,
Regardless of how disappointed you are on the resulting speed I think
you have done a great job in producing a java emulation for the QL. At
very least it makes it easier for people to try the QL.
Well I'm not that disappointed really at the difference in speed with
QPC. What
Hi John in Wales,
Thanks for your kind words.
I have not installed your simulator yet, but I have read here so much
appreciative feedback that I know that the QL community has received from
you something very, very, worthwile.
Please don't scrap it in despair... I haven't tried it yet! ;-)
Hi Rich,
As something to add to the request list - how easy would it be to allow
the emulator to support the same headers on executable files as
q-emulator - so that the two emulators could easily share files (rather
than using a qxl.win file for a small program?)
I'm sorry to say that I
Wolfgang Lenerz wrote:
Well, drawing to the screen is heavy on the resources, ESPECIALLY when
one is in QL compatible mode. Basically, I redraw the ENTIRE screen once
for every pixel changed (or every 2 or 4 fixels in QL mode).
If anyone could point me to a way to change a wingle pixel in a
Marcel Kilgus wrote, on 27/Jan/13 18:05 | Jan27:
Wolfgang Lenerz wrote:
Well, drawing to the screen is heavy on the resources, ESPECIALLY when
one is in QL compatible mode. Basically, I redraw the ENTIRE screen once
for every pixel changed (or every 2 or 4 fixels in QL mode).
If anyone could
Tony Firshman wrote:
QPC of course has the same problem. I solve this by using a queue that
buffers display accesses and only apply the changes to the screen
image 62,5 times per seconds.
Is there anything to be gained from the (very) old trick of storing the
previous screen content and only
Hello All,
Downloaded and un-zipped the files. .jar file; double click - nothing;
try the java instruction from manual; right click and open with offers
Java so accept that. Lot of action from hard disk then nothing. It is
Vista. Disappointing. and awfully time consuming.
Bryan H
Am 27.01.2013 um 18:34 schrieb Wolfgang Lenerz:
Mainly, SMSQmulator is slow because:
1 - I'm trying to to things with Java for which is wasn't really designed
(painting single pixels to a screen, low level byte,word access to
variables and memory, etc).
In Java you also have to shift
Tobias Fröschle wrote:
3 - I'm by far not the programmer Marcel is.
Considering your day job and judging by the results, you're very,
very good for a non-professional ;)
Outstanding even. SMSQmulator is a great piece of work.
Marcel
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On 1/27/2013 11:04 AM, Bryan Horstmann wrote:
Downloaded and un-zipped the files. .jar file; double click - nothing;
try the java instruction from manual; right click and open with offers
Java so accept that. Lot of action from hard disk then nothing. It is
Vista.
Brian,
Open a DOS
Downloaded and un-zipped the files. .jar file; double click - nothing;
try the java instruction from manual; right click and open with offers
Java so accept that. Lot of action from hard disk then nothing. It is
Vista. Disappointing. and awfully time consuming.
Bryan H
Hi Bryan,
for
On 27/01/2013 20:26, Marcel Kilgus wrote:
Tobias Fröschle wrote:
3 - I'm by far not the programmer Marcel is.
Considering your day job and judging by the results, you're very,
very good for a non-professional ;)
Outstanding even. SMSQmulator is a great piece of work.
High praise indeed,
Hi Daniele,
thanks for that detailed info.
Do you think you could send me a small file (one line basic would be
enough) with that, so that I could test it?
I'm thinking of ditching my header for SFA files, and simply use yours.
Does anybody on this list already have many files saved on an
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