According to documentation when this call returns it should update the
pointer record with, among other things, the ID of the channel the
pointer finds itself in. This it does perfectly well when bit 7 of the
return vector is set, ie on a "special" move. But in all other cases
it will only return the ID of a channel within the calling job's own
outline.
I may be wrong but seem to remember that this was not always so. Is it
a bug? After all the pointer position is being updated whether the
pointer is within the calling job's outline or not..
Per
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