The icons are standard GD2 sprites. Q-Dock currently only handles that one
small size.
Dilwyn
-Original Message-
From: Derek via Ql-Users
Sent: Friday, November 10, 2017 6:52 PM
To: ql-us...@q-v-d.com
Cc: Derek
Subject: Re: [Ql-Users] Dock
Hi Peter,
Try using the icons from Q-Dock
Hi Peter,
Try using the icons from Q-Dock.
The icons are interchangeable.
RegardsDerek
Original message From: Peter Graf via Ql-Users
<ql-users@lists.q-v-d.com> Date: 10/11/2017 18:01 (GMT+00:00) To:
ql-us...@q-v-d.com Cc: Peter Graf <pg...@q40.de> Subject: R
Hi Wolfgang,
> Concerning dock, this is supposed to be a program run in the background.
I figured that, but started a second SBASIC and used LRUN from there -
which didn't work.
> Start with EX, not LRUN
That, plus QPRT v0.14 does the trick.
However, I'm still puzzled that the missing
Hi all,
first of all thanks for the kind words some of you have found for me!
Concerning dock, this is supposed to be a program run in the background.
Start with EX, not LRUN
Have fun,
Wolfgang
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François Van Emelen via Ql-Users wrote:
> RPTR is part of the pointer toolkit ‘qptr_rext’. Once loaded Dock does
> what it is supposed to do.
Not here, same hang/crash. At least with the 'qptr_english_bin' from
Wolfgang's site.
Not sure it really is because of RPTR, but in one of my debug
Op 8/11/2017 om 14:17 schreef pgraf--- via Ql-Users:
On 8 Nov 2017 at 13:09, François Van Emelen via Ql-Users wrote:
Here "dock" does its job correctly with QPC2, SMSQmulator and Black Phoenix.
Tobias reported the same problem on QPC2. Maybe you don't use the
latest version of SMSQ/E? That
Hi,
I'm a bit short of time, will reply to these mails, and others later.
Wolfgang
Failure or success might probably depend on whether you set an OUTLN on S*Basic
in the BOOT or not.
Will do some further checks tonight.
Tobias
Am 08.11.2017 um 14:17 schrieb pgraf--- via Ql-Users
Failure or success might probably depend on whether you set an OUTLN on S*Basic
in the BOOT or not.
Will do some further checks tonight.
Tobias
> Am 08.11.2017 um 14:17 schrieb pgraf--- via Ql-Users
> :
>
> On 8 Nov 2017 at 13:09, François Van Emelen via Ql-Users
On 8 Nov 2017 at 13:09, François Van Emelen via Ql-Users wrote:
> Here "dock" does its job correctly with QPC2, SMSQmulator and Black Phoenix.
Tobias reported the same problem on QPC2. Maybe you don't use the
latest version of SMSQ/E? That would make sense, because the "dock"
must have worked
Op 7/11/2017 om 19:28 schreef Peter Graf via Ql-Users:
Hi,
I try to run this nice looking "dock" for SMSQ/E:
http://www.wlenerz.com/qlstuff/dock_bas.zip
It seems to crash or hang at the RPTR command in line 1020, which I can
not find in the SMSQ/E Manual on Dilwyn's Website.
Does anyone else
That is why I proposed 2x2 - Depending on window position, the PE might round
down the outline to the next even size, which is 0x0 when you have 1x1 ;) - So,
you're back at the starting point.
Not really sure that is the problem, but might be it.
I did try to check the same, but on my system I
Peter via Ql-Users: wrote:
>> I would have a look at the OUTLN and WINDOW commands a bit up from there
>> [...]
>
> Wow, you are really an ace! Setting OUTLN to 1 pixel cures the RPTR
> crash. WINDOW can remain unchanged.
Not under all circumstances... something is definitly buggy.
And there
Hi Tobias,
> I would have a look at the OUTLN and WINDOW commands a bit up from there
> [...]
Wow, you are really an ace! Setting OUTLN to 1 pixel cures the RPTR
crash. WINDOW can remain unchanged.
However, an SBASIC command should not crash the machine by a wrong
parameter.
> Doesn't work
Peter,
you obviously seem to have a RPTR on your system, so that is most probably not
the problem.
I would have a look at the OUTLN and WINDOW commands a bit up from there - They
seem to be setting #0 to a zero size/outline (which is basically the whole
point of the program) - This might
Peter,
you obviously seem to have a RPTR on your system, so that is most probably not
the problem.
I would have a look at the OUTLN and WINDOW commands a bit up from there - They
seem to be setting #0 to a zero size/outline (which is basically the whole
point of the program) - This might
Hi Fabrizio,
RPTR does not seem to need QPTR, otherwise the keyword wouldn't exist.
Anyway if I load QPTR, "dock" hangs/crashes the same.
More ideas? Thanks,
Peter
Am 07.11.2017 um 21:35 schrieb Fabrizio Diversi via Ql-Users:
> Peter ,
>
> dock is a nice program that use QPTR toolkit
Peter ,
dock is a nice program that use QPTR toolkit (RPTR), you can find the
toolkit manual on Dilwyn web site. It work nicely on SMSQmulator, QPC
and Q60.
Ciao
Fabrizio
On 07/11/2017 19:28, Peter Graf via Ql-Users wrote:
Hi,
I try to run this nice looking "dock" for SMSQ/E:
Hi,
I try to run this nice looking "dock" for SMSQ/E:
http://www.wlenerz.com/qlstuff/dock_bas.zip
It seems to crash or hang at the RPTR command in line 1020, which I can
not find in the SMSQ/E Manual on Dilwyn's Website.
Does anyone else use this program and can give me a hint?
All the best
Op 4/05/2013 13:44, Wolfgang Lenerz schreef:
Hi all,
the recent discussion about a window that pops up when the pointer is
at the bottom of the screen prompted me to write a small dock
application that pops up when the pointer is at the bottom of the screen.
Moving the pointer up again will
Hi François,
In line 580 .spr should be replaced with _spr
580 LBYTES sprites_dir$iconlp%.spr,spad(lp%-1)
Ah, that must be a feature of the (un)zipper, because here the names end
in .spr
Have a fine sunday,
Thanks, same to you.
Wolfgang
Hi all,
the recent discussion about a window that pops up when the pointer is at
the bottom of the screen prompted me to write a small dock application
that pops up when the pointer is at the bottom of the screen.
Moving the pointer up again will hide it again. Hit ESC to quit.
.
You can
Oh and I forgot, it needs QPTR.
Wolfgang
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http://www.q-v-d.demon.co.uk/smsqe.htm
Wolfgang Lenerz wrote:
the recent discussion about a window that pops up when the pointer is at
the bottom of the screen prompted me to write a small dock application
that pops up when the pointer is at the bottom of the screen.
Moving the pointer up again will hide it again. Hit ESC to quit.
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