Hi Gregory, you dont have to keep the full ui at the top of the patch,
but you do need to separate rendering and processing if you want the
processing to return values to its parent.
e.g.
you have a processor (green, no consumer (red) patches in it) macro
patch which does a bunch of logic a
Thank you both again for the thorough response.
I understand the difference you're describing (though your description
did help clarify it). It sounds like the colors aren't just a visual
aid for the patch creator, but the QC internals handle different patch
types differently during execut
I didn't find a rounded rectangle generator in the archives, though I
did find a few people looking for one. I'm just posting the one I
wrote in case it's of use to anyone else (I don't actually know if
this belongs here or on quartz-dev):
kernel vec4 roundedRect(vec2 bottomLeft, vec2 top
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