Re: [qubes-users] Adding OpenGL Support

2021-01-23 Thread unman
On Sat, Jan 23, 2021 at 06:19:43PM -0800, Aaron wrote: > Hi, > > I have been waiting to switch using Qubes OS whenever it starts providing > OpenGL support. I want to use Qt and other OpenGL based applications. > > What are your thoughts for future improvements to get there? How feasible > is

[qubes-users] Adding OpenGL Support

2021-01-23 Thread Aaron
Hi, I have been waiting to switch using Qubes OS whenever it starts providing OpenGL support. I want to use Qt and other OpenGL based applications. What are your thoughts for future improvements to get there? How feasible is it? Could you please share your thoughts. Thank you! Aaron -- You

Re: [qubes-users] Adding OpenGL Support

2021-01-23 Thread Aaron
Sorry for not being clear enough. I meant hardware acceleration support for OpenGL based applications. Possibly for Vulkan support in the future as well. On Sat, Jan 23, 2021 at 6:45 PM unman wrote: > On Sat, Jan 23, 2021 at 06:19:43PM -0800, Aaron wrote: > > Hi, > > > > I have been waiting to

Re: [qubes-users] Adding OpenGL Support

2021-01-23 Thread unman
On Sat, Jan 23, 2021 at 06:47:48PM -0800, Aaron wrote: > Sorry for not being clear enough. I meant hardware acceleration support for > OpenGL based applications. Possibly for Vulkan support in the future as > well. > > On Sat, Jan 23, 2021 at 6:45 PM unman wrote: > > > On Sat, Jan 23, 2021 at

[qubes-users] Qubes OS 4.0.4-rc2 has been released!

2021-01-23 Thread Andrew David Wong
Dear Qubes Community, We're pleased to announce the second release candidate for Qubes OS 4.0.4. Qubes OS 4.0.4-rc2 includes many updates over the initial 4.0 release, in particular: - All 4.0 dom0 updates to date - Fedora 32 TemplateVM - Debian 10 TemplateVM - Whonix 15 Gateway and

Re: [qubes-users] Adding OpenGL Support

2021-01-23 Thread Aaron
Qt architecture has changed in version 6. It uses a unified rendering system that relies on OpenGL/Vulkan/DirectX/Metal as render-backed heavily. Hardware acceleration is really important for the applications I build or use. On Sat, Jan 23, 2021 at 6:47 PM Aaron wrote: > Sorry for not being