Yes, you do need at least a token about of documentation in both
packages. I keep full documentation in the package where they
originate, and minimal documentation in the rexporting package. The
roxygen code in the reexporting package looks like this:
#' Some function
#'
#' See
On 16/11/2015 4:00 AM, Richard Cotton wrote:
On 22 October 2015 at 22:55, Duncan Murdoch wrote:
I'm planning on adding some new WebGL functionality to the rgl package, but
it will pull in a very large number of dependencies. Since many people won't
need it, I'd like
Roxygen2 documents imported and re-exported functions. See
http://www.r-bloggers.com/roxygen2-5-0-0/
Best regards,
ir. Thierry Onkelinx
Instituut voor natuur- en bosonderzoek / Research Institute for Nature and
Forest
team Biometrie & Kwaliteitszorg / team Biometrics & Quality Assurance
On 22 October 2015 at 22:55, Duncan Murdoch wrote:
> I'm planning on adding some new WebGL functionality to the rgl package, but
> it will pull in a very large number of dependencies. Since many people won't
> need it, I'd like to make the new parts optional.
> Can
On Thu, Oct 22, 2015 at 3:48 PM, Paul Gilbert wrote:
>
>
> On 10/22/2015 03:55 PM, Duncan Murdoch wrote:
>>
>> I'm planning on adding some new WebGL functionality to the rgl package,
>> but it will pull in a very large number of dependencies. Since many
>> people won't need
with any elegance.
JN
On 15-10-23 06:00 AM, r-devel-requ...@r-project.org wrote:
> Message: 8
> Date: Thu, 22 Oct 2015 15:55:01 -0400
> From: Duncan Murdoch <murdoch.dun...@gmail.com>
> To: "R-devel@r-project.org" <r-devel@r-project.org>
> Subject: [Rd] Bes
I'm planning on adding some new WebGL functionality to the rgl package,
but it will pull in a very large number of dependencies. Since many
people won't need it, I'd like to make the new parts optional.
The general idea I'm thinking of is to put the new stuff into a separate
package, and have
On 22 October 2015 at 15:08, Brian G. Peterson wrote:
| On Thu, 2015-10-22 at 15:55 -0400, Duncan Murdoch wrote:
| > I'm planning on adding some new WebGL functionality to the rgl package,
| > but it will pull in a very large number of dependencies. Since many
| > people won't need it, I'd like
On Thu, 2015-10-22 at 15:55 -0400, Duncan Murdoch wrote:
> I'm planning on adding some new WebGL functionality to the rgl package,
> but it will pull in a very large number of dependencies. Since many
> people won't need it, I'd like to make the new parts optional.
>
> The general idea I'm
On 10/22/2015 03:55 PM, Duncan Murdoch wrote:
I'm planning on adding some new WebGL functionality to the rgl package,
but it will pull in a very large number of dependencies. Since many
people won't need it, I'd like to make the new parts optional.
The general idea I'm thinking of is to put
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