Hi all

i have an interesting project that i have been working on. i intended to
set this as a first year programming problem but then changed my mind
since i thought that it might be too difficult for them to program.

     the problem is as follows:

     You have been approached by a local casino in order to
     investigate the performance of one of their slot machines.

     The slot machine consists of three independently operating
     reels on which one of six different symbols can appear. The
     symbols are hearts (H), diamonds (D), spades (S), clubs (C) a
     joker (J) and a castle (Ca). People bet 1 unit at a time in
     order to play the game and are paid out according to the
     arrangement of the three reel symbols.

     Each reel consists of a number of different tiles. For example, the
     first reel contains 40 tiles. The second has 40 tiles and the third
     has 50 tiles. Each time the game is played each of the reels spin
     such that 1 of the 40 tiles (for reel 1 and similarly for the other
     reels) will appear. The number of tiles that occur on each of the
     reels are shown below: (i havn't included these but they are in the
     code below: ie)

   * I've written three functions that will solve the above problem. the
     code is attached below. the code is very fast but i would like to
     improve the speed by not utilizing loops. is that possible?
   * another question? in the function called GAMBLING, i use the
     following :
         a<-COUNTER(reelpic,nreels,countcombs,payoffcombs,payoff,bet)
          countcombs<-a$countcombs
          payoff<-a$payoff
         payoffvec[i]<-payoff
     in order to count up the number of times each of the times we get
     each of the payoff symbol combinations (ie H, HH, HHH, D, DD, DDD,
     ... J,JJ,JJJ, Ca, CaCa, CaCaCa). countcombs is a vector that
     contains the counts of the various payoff symbol combinations. the
     function COUNTER calculates these values (ie basically just adds
     one if a particular combination occurs) and it is attached as a
     list object in COUNTER. is there a way of declaring "PUBLIC
     VARIABLES" (as allowed by VBA) that allows one to know the value of
     different variables as caclulated in different functions without
     using the method that i used. ie. using the value
     countcombs<-a$countcombs  after calling
     a<-COUNTER(reelpic,nreels,countcombs,payoffcombs,payoff,bet)

   * Another question: in the function RUNDIST i used the following 2
     lines
          zrung<-GAMBLING(nsim=150)
          z[p]<-cumsum(zrung$payoffvec)[150]
     Initially the second of these lines was set as
          z[p]<-cumsum(zrung$payoffvec)[nsim]
     which caused an error. why does this happen?


Sorry for the extremely long email but any help would be much
appreciated.

regards
Allan

the following functions are attached:

   * GAMBLING- this function simulates the basic game as stated above
   * COUNTER - this function calculates the number of times each of the
     various payoff combinations occur
   * FORMATCOMBSPDF - this function creates a table of the simulated pdf
     of the payoff combinations
   * RUNDIST - allows one to generate a distribution of a gamblers total
     payoff after playing the game 150 times.

####################################################################################

#GAMBLING- this function simulates the basic game as stated above

GAMBLING<-function(nsim)
{
#denote hearts =1,diamonds =2,spades =3,clubs =4, joker=5, castle = 6
time1<-Sys.time()

#the upper level of the pdf
uplimit1<-c(0.14,0.24,0.30,0.40,0.50,1)
uplimit2<-c(0.14,0.30,0.44,0.50,0.56,1)
uplimit3<-c(0.16,0.30,0.36,0.50,0.56,1)
payoffcombs<-matrix(c(2,6,34,2,8,48,2,13,211,2,21,127,2,19,296,0,0,0),nrow=18,ncol=1)

bet<-1

t<-matrix(data=0,nrow=length(uplimit1),ncol=3)
reelpic<-matrix(data=0,nrow=1,ncol=3)
countcombs<-matrix(data=0,nrow=length(payoffcombs),ncol=1)
payoffvec<-matrix(data=0,nrow=nsim,ncol=1)

nreels<-3
payoff<-0

uplimit<-matrix(c(uplimit1,uplimit2,uplimit3),ncol=length(uplimit1),nrow=nreels,byrow=TRUE)

#the loop over the number the simulation counter
for (i in 1:nsim)
{
     #the loop over the number the reels
     for (j in 1:nreels)
     {
          unif<-runif(n=1, min=0, max=1)
  #print(unif)
  #the loop over the number of prob categories
          for (k in 1:length(uplimit1))
          {
               if (unif<=uplimit[j,k])
               {
    #counts up the number of times we get
    #each of the symbols
                    t[k,j]=t[k,j]+1

    #the reel picture generated
    reelpic[1,j]<-k
            break
       }# endif
          }# next k
     }# next j
     a<-COUNTER(reelpic,nreels,countcombs,payoffcombs,payoff,bet)
     countcombs<-a$countcombs
     payoff<-a$payoff
     payoffvec[i]<-payoff
}# next i

totals<-apply(t,2,sum)
pdf<-sweep(t,2,totals,"/")
combspdf<-sweep(countcombs,1,nsim,"/")
b<-FORMATCOMBSPDF(combspdf)

time2<-Sys.time()
timer<-time2-time1

aa<-paste("THE OUTPUT LIST: $COMBSPDF, $payoff, $payoffvec,
$timer,$hist, $output")
list(COMBSPDF=b$COMBSPDF,payoff=cumsum(payoffvec)[nsim],payoffvec=payoffvec,timer=timer,output=aa)

}

####################################################################################

#COUNTER - this function calculates the number of times each of the
various payoff combinations occur

COUNTER<-function(reelpic,nreels,countcombs,payoffcombs,payoff,bet)
{
rowcounter<-1
for (ci in 1:(nreels-1))
{
   ifelse (reelpic[1,ci+1]==reelpic[1,ci],rowcounter<- 1 +
rowcounter,break)
}# nextci

tile1<-reelpic[1,1]
countcombs[3*tile1+rowcounter-3]<-1+countcombs[3*tile1+rowcounter-3]
payoff<-payoffcombs[3*tile1+rowcounter-3]-bet

list(countcombs=countcombs,payoff=payoff)
}


####################################################################################

#FORMATCOMBSPDF - this function creates a table of the simulated pdf of
the payoff combinations

FORMATCOMBSPDF<-function(combspdf)
{
COMBSPDF<-as.data.frame(combspdf)
names(COMBSPDF)[1] <- "PROBLEVELS"
row.names(COMBSPDF)[1] <- "H"
row.names(COMBSPDF)[2] <- "HH"
row.names(COMBSPDF)[3] <- "HHH"

row.names(COMBSPDF)[4] <- "D"
row.names(COMBSPDF)[5] <- "DD"
row.names(COMBSPDF)[6] <- "DDD"

row.names(COMBSPDF)[7] <- "S"
row.names(COMBSPDF)[8] <- "SS"
row.names(COMBSPDF)[9] <- "SSS"

row.names(COMBSPDF)[10] <- "C"
row.names(COMBSPDF)[11] <- "CC"
row.names(COMBSPDF)[12] <- "CCC"

row.names(COMBSPDF)[13] <- "J"
row.names(COMBSPDF)[14] <- "JJ"
row.names(COMBSPDF)[15] <- "JJJ"

row.names(COMBSPDF)[16] <- "Ca"
row.names(COMBSPDF)[17] <- "CaCa"
row.names(COMBSPDF)[18] <- "CaCaCa"
list(COMBSPDF=COMBSPDF)
}

####################################################################################

#RUNDIST - allows one to generate a distribution of a gamblers total
payoff after playing the game 150 times.

RUNDIST<-function(nruns)
{
stime<-Sys.time()
z<-matrix(data=0,nrow=nruns,ncol=1)
for (p in 1:nruns)
{

zrung<-GAMBLING(nsim=150)
z[p]<-cumsum(zrung$payoffvec)[150]

}

par(mfrow=c(1,2))
#plot(z,type="l",main="Accumulated Payoffs",xlab="",font.main=6)
hist(z,prob=TRUE,main="Histogram of the Accumulated
Payoffs",xlab="Accumulated Payoffs",font.main=6)
lines(density(z),col="blue")
boxplot(z,main="Box and Whisker Plot of the Accumulated
Payoffs",font.main=6)
stem(z)
ftime<-Sys.time()
out<-paste(" $cumpayoffs , $timer , $output ")
list(cumpayoffs=z,timer=ftime-stime,output=out)
}


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