Re: [racket-users] Re: reducing pauses with incremental GC

2015-12-04 Thread JCG
> > It was definitely less jerky from a user standpoint. Interestingly, I tried this yesterday on a Debian desktop running on 2008 2-core iMac. It was definitely feeling better with the PLT_INCREMENTAL_GC. Running the same image on the same machine underneath VMWare Fusion, the

Re: [racket-users] Re: reducing pauses with incremental GC

2015-12-03 Thread Matthew Flatt
At Wed, 2 Dec 2015 16:23:34 -0800 (PST), JCG wrote: > On Wednesday, December 2, 2015 at 10:44:47 AM UTC-5, Matthew Flatt wrote: > > The development version of Racket now supports an incremental > > garbage-collection mode that can eliminate long pauses in a program. > > For example, incremental

Re: [racket-users] Re: reducing pauses with incremental GC

2015-12-03 Thread JCG
On Thursday, December 3, 2015 at 8:03:10 AM UTC-5, Matthew Flatt wrote: > At Wed, 2 Dec 2015 16:23:34 -0800 (PST), JCG wrote: > > On Wednesday, December 2, 2015 at 10:44:47 AM UTC-5, Matthew Flatt wrote: > > > The development version of Racket now supports an incremental > > > garbage-collection

[racket-users] Re: reducing pauses with incremental GC

2015-12-02 Thread Jack Firth
Absolutely fantastic! I wonder how often language designers implement features useful to game developers because of their children. -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from

[racket-users] Re: reducing pauses with incremental GC

2015-12-02 Thread JCG
On Wednesday, December 2, 2015 at 10:44:47 AM UTC-5, Matthew Flatt wrote: > The development version of Racket now supports an incremental > garbage-collection mode that can eliminate long pauses in a program. > For example, incremental mode is useful for avoiding pauses in games > and animations.

Re: [racket-users] Re: reducing pauses with incremental GC

2015-12-02 Thread WarGrey Gyoudmon Ju
I think, always. Because they like games too. On Thu, Dec 3, 2015 at 2:35 AM, Jack Firth wrote: > Absolutely fantastic! I wonder how often language designers implement > features useful to game developers because of their children. > > -- > You received this message