>
> It was definitely less jerky from a user standpoint.
Interestingly, I tried this yesterday on a Debian desktop running on 2008
2-core iMac. It was definitely feeling better with the PLT_INCREMENTAL_GC.
Running the same image on the same machine underneath VMWare Fusion, the
At Wed, 2 Dec 2015 16:23:34 -0800 (PST), JCG wrote:
> On Wednesday, December 2, 2015 at 10:44:47 AM UTC-5, Matthew Flatt wrote:
> > The development version of Racket now supports an incremental
> > garbage-collection mode that can eliminate long pauses in a program.
> > For example, incremental
On Thursday, December 3, 2015 at 8:03:10 AM UTC-5, Matthew Flatt wrote:
> At Wed, 2 Dec 2015 16:23:34 -0800 (PST), JCG wrote:
> > On Wednesday, December 2, 2015 at 10:44:47 AM UTC-5, Matthew Flatt wrote:
> > > The development version of Racket now supports an incremental
> > > garbage-collection
Absolutely fantastic! I wonder how often language designers implement features
useful to game developers because of their children.
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On Wednesday, December 2, 2015 at 10:44:47 AM UTC-5, Matthew Flatt wrote:
> The development version of Racket now supports an incremental
> garbage-collection mode that can eliminate long pauses in a program.
> For example, incremental mode is useful for avoiding pauses in games
> and animations.
I think, always.
Because they like games too.
On Thu, Dec 3, 2015 at 2:35 AM, Jack Firth wrote:
> Absolutely fantastic! I wonder how often language designers implement
> features useful to game developers because of their children.
>
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