An update on incremental mode as of today's snapshot:
DrRacket now enables incremental mode when you're editing.
Specifically, the editor classes now request incremental mode when you
click or type in the editor.
This is an experiment to see whether incremental mode improves
DrRacket's behavior
At Wed, 2 Dec 2015 11:26:05 -0500, Matt Jadud wrote:
> "Dad, when are you going to push that incremental GC? I want to move
> Space Orbs out of alpha..."
Exactly.
And there was a game before Space Orbs. He's been waiting for a couple
of years.
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This is awesome, Matthew. Best Christmas ever!
Neil V.
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Awesome Matthew!
Jay
On Wed, Dec 2, 2015 at 10:44 AM, Matthew Flatt wrote:
> The development version of Racket now supports an incremental
> garbage-collection mode that can eliminate long pauses in a program.
> For example, incremental mode is useful for avoiding pauses in
The development version of Racket now supports an incremental
garbage-collection mode that can eliminate long pauses in a program.
For example, incremental mode is useful for avoiding pauses in games
and animations.
For more information, see
http://goo.gl/rYjTIi
You can try out incremental
Wow, this is great. I just tried it with one of my games that I made with
big-bang, and the pauses I was having are completely gone, as far as I can
tell. (I was doing quite a bit of copying, so I think the GC was triggering
fairly often.) Thanks a lot for this; it’s definitely a big
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