Last time I checked FrTime (and Reactive Programming in general) it
seemed to me like a specialized application of constrained based
programming. There is a run-time part and while some applications of the
concept in other programming languages (such as C#) offer only some
syntactic forms to go reactive FrTime is based on such a run time
system. As far as I remember its forms are deliberately designed to look
like regular Racket forms but they are interpreted by the run time.
Nonetheless it somehow felt like a prove of concept. The last focus of
development regarding reactive programming I found was some Google
hosted application implemented with JavaScript? More I don't know (or
remember) as I then left off to explore other grounds of the Racket
world which I only entered through FrTime.
On 13/08/2015 12:55, Aidan Gauland wrote:
Are there any non-graphical FrTime demos? I'm trying to figure out how
to define your own behaviors, and just going by the manual
http://docs.racket-lang.org/frtime/, it seems rather imperative in
nature, which is not what I understood it to be from reading the
whitepaper.
https://cs.brown.edu/people/sk/Publications/Papers/Published/ck-frtime/paper.pdf
I see that the definition of 'seconds' is using set-signal-thunk! and
set-signal-value!, which are not exported by the library (in other
words, not part of the language).
Have I completely misunderstood how FrTime is meant to be used? Have I
hit its limitations, still being in the early states? Or have I simply
been tripped up by gaps in the documentation?
Regards,
Aidan Gauland
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