I'm not sure how to make the HTDP drawing faster, but I can say how
using my library (mode-lambda) relates to it and maybe it will be easy
to port your program.
mode-lambda compiles graphical data into a big sprite atlas and draws
the whole scene with a single glDraw call. The graphical data can b
On Aug 10, 2015, at 1:19 PM, John Carmack wrote:
> We are just getting ready to “release” my son’s little Racket game, but after
> doing all the development on OS-X, I find that the windows performance is
> terrible. In hindsight, we should have just used bitmap / dc drawing
> directly, but
We are just getting ready to "release" my son's little Racket game, but after
doing all the development on OS-X, I find that the windows performance is
terrible. In hindsight, we should have just used bitmap / dc drawing directly,
but it grew out of playing with HTDP / Realm of Racket examples.
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