Re: [racket-users] procedural text generation for game jam.

2019-10-23 Thread Hendrik Boom
On Wed, Oct 23, 2019 at 10:04:04AM -0300, bruno cuconato wrote: > On Mon, 22 Oct 2019 at 19:28, Hendrik Boom wrote: > > What's desired in a too for a game is to take an abstract syntax of what > > is to be said, and to do the necessary transformations to make it into a > > grammatical sentence. >

Re: [racket-users] procedural text generation for game jam.

2019-10-23 Thread bruno cuconato
On Mon, 22 Oct 2019 at 19:28, Hendrik Boom wrote: > What's desired in a too for a game is to take an abstract syntax of what > is to be said, and to do the necessary transformations to make it into a > grammatical sentence. for the abstract syntax to concrete representation part, GF(http://www.gr

[racket-users] procedural text generation for game jam.

2019-10-22 Thread Hendrik Boom
On Tue, Oct 22, 2019 at 01:59:25AM +0100, Stephen De Gabrielle wrote: > On Mon, 21 Oct 2019 at 23:18, Hendrik Boom wrote: > > > On Mon, Oct 21, 2019 at 11:13:34PM +0100, Stephen De Gabrielle wrote: > > > A NaNoGenMo submission counts as a game jam entry. > > > > Even if it's not a game? > > > A