Re: [racket-users] racket/gui and the Cocoa NSRunLoop

2018-01-25 Thread Mark Wunsch
Thanks for the response. Since writing this, I've tried to better understand 
this C code, and my understanding of the problems here might have not been 
correct. They still probably aren't correct, but I'll try to better articulate 
the challenge.
I tried all of the techniques you suggested, none of them seemed to work. With 
my limited understanding of this C GStreamer code, I think the problem area is 
in this function of the codebase: 
https://github.com/GStreamer/gst-plugins-bad/blob/8d99867c13944be9ba75a892682204955f16f586/gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m#L421-L448

When initialized this code seems to create a new GCD dispatch queue:

(__bridge_retained gpointer)
  (dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL))

It then periodically dispatches work to this queue.

My understanding of how GCD dispatch queues work is practically nonexistent, 
but I'm under the impression that work is executed off these queues through 
some Cocoa mechanism off the main run loop, as before. Do you know how I might 
ensure that this work is executing or am I way off the mark?

Thanks.

On Mon, Jan 22, 2018, at 10:31 PM, Matthew Flatt wrote:
> Sorry for the slow response!
> 
> At Thu, 11 Jan 2018 12:56:02 -0500, Mark Wunsch wrote:
> > Yes — that's perfect, thank you! And it also gives me a better sense of how 
> > racket/gui is implemented for macOS. This snippet of code is now included 
> > in 
> > my library, and I wonder if there's benefit to having this be available in 
> > racket/gui for cross-platform usage?
> 
> The snippet seems fairly specialized to me, and I'm not sure there's a
> useful cross-platform interpretation.
> 
> > Now that I understand this a bit, I tried solving the second use-case I 
> > wrote 
> > about, using the glimagesink. My understanding of this code is that it 
> > creates 
> > a subview with a CAOpenGLLayer, and then enqueues a `setNeedsDisplay`: 
> > https://github.com/GStreamer/gst-plugins-bad/blob/8d99867c13944be9ba75a89268220
> > 4955f16f586/gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m#L332-L354
> > 
> > When I run equivalent code outside of racket (e.g. through the gst-launch 
> > tool), I see that I continuously see calls to draw 
> > (https://developer.apple.com/documentation/quartzcore/caopengllayer/1522316-dra
> > w). Those calls are not being made when run from Racket.
> >
> > I realize we're venturing outside of the Realm of Racket (intentional pun)  
> > and closer to Cocoa, but I'd like to have a better sense of how to dequeue 
> > these drawing actions. Based on your previous code, I thought that I could 
> > yield to the main thread by calling `run` or `runUntilDate` on the main 
> > NSRunLoop, but that didn't seem to accomplish this goal.
> > 
> > Any ideas of how to "yield" to whatever queue or thread GStreamer has 
> > running?
> 
> I'm not sure I'm following, but I think a `setNeedsDisplay` on a view
> within a `racket/gui` frame will triggers a refresh callback in the
> normal `racket/gui` event queue.
> 
> Does the `yield` function from `racket/gui` allow the callback to run
> in the way you expect? I'd try `yield` applied to a semaphore that's
> posted by a low-priority callback installed with `queue-callback`,
> since refresh events will happen with higher priority.
> 
> There's also `flush-display`. For various reasons, `flush-display`
> rarely helps, but it may be worth a try.
> 

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Re: [racket-users] racket/gui and the Cocoa NSRunLoop

2018-01-22 Thread Matthew Flatt
Sorry for the slow response!

At Thu, 11 Jan 2018 12:56:02 -0500, Mark Wunsch wrote:
> Yes — that's perfect, thank you! And it also gives me a better sense of how 
> racket/gui is implemented for macOS. This snippet of code is now included in 
> my library, and I wonder if there's benefit to having this be available in 
> racket/gui for cross-platform usage?

The snippet seems fairly specialized to me, and I'm not sure there's a
useful cross-platform interpretation.

> Now that I understand this a bit, I tried solving the second use-case I wrote 
> about, using the glimagesink. My understanding of this code is that it 
> creates 
> a subview with a CAOpenGLLayer, and then enqueues a `setNeedsDisplay`: 
> https://github.com/GStreamer/gst-plugins-bad/blob/8d99867c13944be9ba75a89268220
> 4955f16f586/gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m#L332-L354
> 
> When I run equivalent code outside of racket (e.g. through the gst-launch 
> tool), I see that I continuously see calls to draw 
> (https://developer.apple.com/documentation/quartzcore/caopengllayer/1522316-dra
> w). Those calls are not being made when run from Racket.
>
> I realize we're venturing outside of the Realm of Racket (intentional pun)  
> and closer to Cocoa, but I'd like to have a better sense of how to dequeue 
> these drawing actions. Based on your previous code, I thought that I could 
> yield to the main thread by calling `run` or `runUntilDate` on the main 
> NSRunLoop, but that didn't seem to accomplish this goal.
> 
> Any ideas of how to "yield" to whatever queue or thread GStreamer has running?

I'm not sure I'm following, but I think a `setNeedsDisplay` on a view
within a `racket/gui` frame will triggers a refresh callback in the
normal `racket/gui` event queue.

Does the `yield` function from `racket/gui` allow the callback to run
in the way you expect? I'd try `yield` applied to a semaphore that's
posted by a low-priority callback installed with `queue-callback`,
since refresh events will happen with higher priority.

There's also `flush-display`. For various reasons, `flush-display`
rarely helps, but it may be worth a try.

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Re: [racket-users] racket/gui and the Cocoa NSRunLoop

2018-01-11 Thread Mark Wunsch
Yes — that's perfect, thank you! And it also gives me a better sense of how 
racket/gui is implemented for macOS. This snippet of code is now included in my 
library, and I wonder if there's benefit to having this be available in 
racket/gui for cross-platform usage?

Now that I understand this a bit, I tried solving the second use-case I wrote 
about, using the glimagesink. My understanding of this code is that it creates 
a subview with a CAOpenGLLayer, and then enqueues a `setNeedsDisplay`: 
https://github.com/GStreamer/gst-plugins-bad/blob/8d99867c13944be9ba75a892682204955f16f586/gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m#L332-L354

When I run equivalent code outside of racket (e.g. through the gst-launch 
tool), I see that I continuously see calls to draw 
(https://developer.apple.com/documentation/quartzcore/caopengllayer/1522316-draw).
 Those calls are not being made when run from Racket.

I realize we're venturing outside of the Realm of Racket (intentional pun)  and 
closer to Cocoa, but I'd like to have a better sense of how to dequeue these 
drawing actions. Based on your previous code, I thought that I could yield to 
the main thread by calling `run` or `runUntilDate` on the main NSRunLoop, but 
that didn't seem to accomplish this goal.

Any ideas of how to "yield" to whatever queue or thread GStreamer has running?

Thank you so much for your help!

On Wed, Jan 10, 2018, at 3:37 PM, Matthew Flatt wrote:
> At Wed, 10 Jan 2018 11:17:14 -0800 (PST), Mark Wunsch wrote:
> > The main question I have is: How does racket/gui set up and interact with 
> > the NSApplication's main thread?
> > [...]
> > My sense of this crash is that there's something inside the racket/gui 
> > internals []
> > that works around a "typical" NSApplication start-up sequence that makes 
> > the osxvideosink code believe that it's running outside of the main NSApp 
> > thread. "Typical" is in quotes because I honestly have no idea what I'm 
> > talking about.
> 
> It's true that `racket/gui` avoids the usual run loop, so I expect that
> "osxvideosink.m" will think that it needs its own. Specifically,
> `[[NSRunLoop mainRunLoop] currentMode]` will return nil. And if
> `gst_osx_videosink_check_main_run_loop` runs in the main OS thread via
> a foreign call, then no events will be dispatched while it waits to
> check in teh backup way, because the Racket-level thread that pulses
> the main run loop will be blocked until the foreign call returns.
> Finally, if "osxvideosink.m" sets up its own run loop and hacks
> `isThread`, that would interact badly with `racket/gui` and could
> explain the crash.
> 
> Does it help to wrap the `broadcast` call with
> 
>  (call-atomically-in-run-loop
>   (lambda ()
> ))
> 
> using the implementation of `call-atomically-in-run-loop` below?
> 
> 
> 
> #lang racket/base
> (require racket/gui/base
>  ffi/unsafe
>  ffi/unsafe/objc
>  ffi/unsafe/nsalloc)
> 
> (provide call-atomically-in-run-loop)
> 
> (import-class NSObject NSArray NSRunLoop)
> (define NSDefaultRunLoopMode (get-ffi-obj 'NSDefaultRunLoopMode #f _id))
> 
> (define-objc-class CallerContainer NSObject
>   [proc]
>   (-a _void (call) (proc)))
> 
> (define (call-atomically-in-run-loop proc)
>   (define result #f)
>   (define s (make-semaphore))
>   (call-with-autorelease
>(lambda ()
>  (define obj (tell CallerContainer alloc))
>  (set-ivar! obj proc (lambda () (set! result (proc)) (semaphore-post s)))
>  (tellv (tell NSRunLoop mainRunLoop)
> performSelector: #:type _SEL (selector call)
> target: obj
> argument: #f
> order: #:type _uint 0
> modes: (tell (tell NSArray alloc)
>  initWithObject: NSDefaultRunLoopMode
>   (yield s)
>   result)
> 
> ;; Example, gets a non-#f result:
> #;
> (call-atomically-in-run-loop
>   (lambda ()
> (tell (tell NSRunLoop mainRunLoop) currentMode)))
> 

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Re: [racket-users] racket/gui and the Cocoa NSRunLoop

2018-01-10 Thread Matthew Flatt
At Wed, 10 Jan 2018 11:17:14 -0800 (PST), Mark Wunsch wrote:
> The main question I have is: How does racket/gui set up and interact with 
> the NSApplication's main thread?
> [...]
> My sense of this crash is that there's something inside the racket/gui 
> internals []
> that works around a "typical" NSApplication start-up sequence that makes 
> the osxvideosink code believe that it's running outside of the main NSApp 
> thread. "Typical" is in quotes because I honestly have no idea what I'm 
> talking about.

It's true that `racket/gui` avoids the usual run loop, so I expect that
"osxvideosink.m" will think that it needs its own. Specifically,
`[[NSRunLoop mainRunLoop] currentMode]` will return nil. And if
`gst_osx_videosink_check_main_run_loop` runs in the main OS thread via
a foreign call, then no events will be dispatched while it waits to
check in teh backup way, because the Racket-level thread that pulses
the main run loop will be blocked until the foreign call returns.
Finally, if "osxvideosink.m" sets up its own run loop and hacks
`isThread`, that would interact badly with `racket/gui` and could
explain the crash.

Does it help to wrap the `broadcast` call with

 (call-atomically-in-run-loop
  (lambda ()
))

using the implementation of `call-atomically-in-run-loop` below?



#lang racket/base
(require racket/gui/base
 ffi/unsafe
 ffi/unsafe/objc
 ffi/unsafe/nsalloc)

(provide call-atomically-in-run-loop)

(import-class NSObject NSArray NSRunLoop)
(define NSDefaultRunLoopMode (get-ffi-obj 'NSDefaultRunLoopMode #f _id))

(define-objc-class CallerContainer NSObject
  [proc]
  (-a _void (call) (proc)))

(define (call-atomically-in-run-loop proc)
  (define result #f)
  (define s (make-semaphore))
  (call-with-autorelease
   (lambda ()
 (define obj (tell CallerContainer alloc))
 (set-ivar! obj proc (lambda () (set! result (proc)) (semaphore-post s)))
 (tellv (tell NSRunLoop mainRunLoop)
performSelector: #:type _SEL (selector call)
target: obj
argument: #f
order: #:type _uint 0
modes: (tell (tell NSArray alloc)
 initWithObject: NSDefaultRunLoopMode
  (yield s)
  result)

;; Example, gets a non-#f result:
#;
(call-atomically-in-run-loop
  (lambda ()
(tell (tell NSRunLoop mainRunLoop) currentMode)))

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