Ok, continuing to try debug my own silly problems… I forgot about RDBASE, 
PYTHONPATH, etc...

When I run the tests with:

PYTHONPATH=/home/sly/projects/rdkit/ RDBASE=/home/sly/projects/rdkit/ 
LD_LIBRARY_PATH=/home/sly/projects/rdkit/lib ctest

I get 64% of the tests passing. An improvement, but still not 100%. Is this to 
be expected?

thanks,

Cyrus

> On Apr 3, 2015, at 3:51 PM, Cyrus Harmon <cy...@bobobeach.com> wrote:
> 
> Hi Greg,
> 
> Thanks for looking into this. Some time has gone by and I’m not sure if the 
> changes you were referring to have been checked in yet, but I’m back to 
> trying to get things running on both macos and linux.
> 
> Unfortunately, things seem to be getting worse. While everything seems to 
> build OK, when I run “make test” on macos, I get only 46% of tests passing. 
> About half of the failures are seg faults, the other half are failures. Is 
> this to be expected? On my linux box, it’s actually even worse, 38% of tests 
> passing.
> 
> I’m happy to send the list of failing tests, but I figured I’m probably doing 
> something wrong and that I should get the basics working first before I try 
> to figure out which specific tests are failing (much less solve my SVG 
> problem). It’s quite possible that the twisty maze of multiple versions of 
> python (not to mention python libraries), boost, etc… are rearing the ugly 
> head and I’m not quite sure where to begin trying to fix things. Suggestions?
> 
> thanks,
> 
> Cyrus
> 
>> On Mar 9, 2015, at 10:37 PM, Greg Landrum <greg.land...@gmail.com 
>> <mailto:greg.land...@gmail.com>> wrote:
>> 
>> Hi Cyrus,
>> 
>> That's something we missed when we did the Python3 port of the RDKit.
>> It turns out that there are a few of these problems in the rdkit.sping 
>> package that need to be brought up to date.
>> 
>> I will get those fixed and checked in the next day or so.
>> 
>> Thanks for reporting the problem,
>> -greg
>> 
>> 
>> On Tue, Mar 10, 2015 at 2:37 AM, Cyrus Harmon <cy...@bobobeach.com 
>> <mailto:cy...@bobobeach.com>> wrote:
>> I’m trying to get a python program that uses rdkit running on macos and I 
>> keep getting the following error:
>> 
>>   File "./rdkit-2d-draw.py", line 31, in <module>
>>     Draw.MolToFile(mol,args.output,size=(500,500))
>>   File "/usr/local/lib/python3.4/site-packages/rdkit/Chem/Draw/__init__.py", 
>> line 167, in MolToFile
>>     canvas = Canvas(size=size,name=fileName,imageType=imageType)
>>   File 
>> "/usr/local/lib/python3.4/site-packages/rdkit/Chem/Draw/spingCanvas.py", 
>> line 33, in __init__
>>     from rdkit.sping.SVG.pidSVG import SVGCanvas as _Canvas
>>   File "/usr/local/lib/python3.4/site-packages/rdkit/sping/SVG/__init__.py", 
>> line 3, in <module>
>>     from pidSVG import *
>> ImportError: No module named 'pidSVG'
>> 
>> It works for me on my unix box that uses the debian packaged rdkit, but 
>> fails for me on MacOS. Surely I’m doing something wrong in configuring my 
>> various python libraries, but I’m at a loss as to how to fix this.
>> 
>> Any suggestions on how to make my program find the pidSVG stuff?
>> 
>> thanks,
>> 
>> Cyrus
>> 
>> 
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