On 8 Nov 2011, at 06:52, Romain Tribes wrote:
> I'm writing a Risk-like webgame
> (https://github.com/Sephi-Chan/Conquest-on-Rails) and I want to add tests,
> but it's painful since objects have a lot of dependencies each other.
Hi Romain
I was just catching up on some old RSpec emails and fo
On 11/15/11 6:30 AM, Matt Wynne wrote:
On 15 Nov 2011, at 04:04, David Chelimsky wrote:
On Nov 8, 2011, at 12:52 AM, Romain Tribes wrote:
Hello,
I'm writing a Risk-like webgame
(https://github.com/Sephi-Chan/Conquest-on-Rails) and I want to add
tests, but it's painful since objects have a l
On 15 Nov 2011, at 04:04, David Chelimsky wrote:
> On Nov 8, 2011, at 12:52 AM, Romain Tribes wrote:
>
>> Hello,
>>
>> I'm writing a Risk-like webgame
>> (https://github.com/Sephi-Chan/Conquest-on-Rails) and I want to add tests,
>> but it's painful since objects have a lot of dependencies eac
On Nov 8, 2011, at 12:52 AM, Romain Tribes wrote:
> Hello,
>
> I'm writing a Risk-like webgame
> (https://github.com/Sephi-Chan/Conquest-on-Rails) and I want to add tests,
> but it's painful since objects have a lot of dependencies each other.
>
> For instance, I have moved the attack logic in
Hello,
I'm writing a Risk-like webgame
(https://github.com/Sephi-Chan/Conquest-on-Rails) and I want to add tests,
but it's painful since objects have a lot of dependencies each other.
For instance, I have moved the attack logic in a dedicated class
(https://github.com/Sephi-Chan/Conquest-on-Ra