Hello Rsync devs,
We're investigating ways to provide large scale software updates for
multi-gigabyte games, and have recently begun to explore whether rsync
may fit the bill. In particular, the checksum-updating patch looks like
it might be able to solve our biggest concerns about CPU load
Hi,
I am facing a problem with rsync exclude filter. It seems even though I am
trying to exclude few directories under my directory
structure, it is still getting copied every time it runs. The folder
structure is as below.
Source Directory Structure
opt
msc
arb821
Server
2007/7/9, Gavriel State [EMAIL PROTECTED]:
We're investigating ways to provide large scale software updates for
multi-gigabyte games, and have recently begun to explore
IMHO bittorrent is a better way to do this.
Best
Martin
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On 9 Jul 2007, at 08:17, Madhavan Chari wrote:
This is how I am trying to exclude the directories. All the
directories have sub-directories also.
E1=/opt/mscdr/arb821/Server/transmissionData
E2=/opt/mscdr/arb821/Server/logs
E3=/opt/mscdr/arb821/Server/temp
Martin Schröder wrote:
We're investigating ways to provide large scale software updates for
multi-gigabyte games, and have recently begun to explore
IMHO bittorrent is a better way to do this.
Bittorrent might be good for an initial distribution, but the problem
we're focused on right now
On 7/9/07, Giuliano Gavazzi [EMAIL PROTECTED] wrote:
On 9 Jul 2007, at 08:17, Madhavan Chari wrote:
This is how I am trying to exclude the directories. All the
directories have sub-directories also.
E1=/opt/mscdr/arb821/Server/transmissionData
E2=/opt/mscdr/arb821/Server/logs
On Mon, Jul 09, 2007 at 02:13:36AM -0400, Gavriel State wrote:
In particular, the checksum-updating patch looks like it might be able
to solve our biggest concerns about CPU load on the update server,
since the actual content being served will change quite rarely.
The only checksum that is