On Debian testing running on core i7 + 16 GB RAM, after full rebuild (in
order to include as much system packages as possible), ptestlong gives six
permanent (and no transient) failures:
Running doctests with ID 2020-03-07-22-30-55-fe0c1ecc.
Git branch: develop
Using
--optional=build,dochtml,fricas,gap_packages,giacpy_sage,libsemigroups,memlimit,sage
File Result P/T
src/sage/groups/fqf_orthogonal.py 1 doctest failed P
src/sage/numerical/backends/glpk_backend.pyx 1 doctest failed P
src/sage/matrix/matrix_double_dense.pyx 1 doctest failed P
src/sage/libs/glpk/error.pyx 1 doctest failed P
src/sage/interfaces/tachyon.py 1 doctest failed P
src/sage/tests/gap_packages.py 1 doctest failed P
All of these errors have already been reported, except for fqf_orthogonal.py
and tachyon.py ; details for the latter:
sage -t --long --warn-long 155.6 src/sage/groups/fqf_orthogonal.py
**
File "src/sage/groups/fqf_orthogonal.py", line 17, in sage.groups.fqf_orthogonal
Failed example:
T.gen(0) * Oq.an_element()
Expected:
(1, 3)
Got:
(0, 3)
**
1 item had failures:
1 of 13 in sage.groups.fqf_orthogonal
sage -t --long --warn-long 155.6 src/sage/interfaces/tachyon.py
**
File "src/sage/interfaces/tachyon.py", line 175, in
sage.interfaces.tachyon.TachyonRT.usage
Failed example:
t.usage(use_pager=False)
Expected:
Tachyon Parallel/Multiprocessor Ray Tracer Version...
Got:
Usage: tachyon modelfile [options]
Valid options and accepted formats are as follows (** denotes default
behaviour).
Model file formats supported:
filename.datthe model files originated with this package
filaname.ac AC3D model files
filename.nffthe NFF scene format used by Eric Haines' SPD
Message Options:
+V verbose messages on
-V verbose messages off **
Speed Tuning Options:
-raydepth xxx maximum ray recursion depth
-numthreads xxx (** default is auto-determined)
-nobounding
-boundthresh xxx(** default threshold is 16)
Shading Options:
-fullshade best quality rendering (and slowest) **
-mediumshadegood quality rendering, but no shadows
-lowshade low quality rendering, preview (and fast)
-lowestshadeworst quality rendering, preview (and fastest)
Lighting Options:
-rescale_lights xxx rescale light intensity values by
specified factor (performed before other
lighting overrides take effect)
-auto_skylight xxx force use of ambient occlusion lighting,
auto-rescaling direct light sources to
compensate for ambient occlusion factor
(use value 0.7 as a good starting point)
-add_skylight xxx force use of ambient occlusion lighting,
manually-rescaling direct light sources to
compensate for ambient occlusion factor
-skylight_samples xxx number of sample rays to shoot
Specular Highlight Shading Options:
-shade_phongPhong specular highlights
-shade_blinnBlinn's specular highlights **
-shade_blinn_fast fast approximation to Blinn's highlights
-shade_nullphongdisable specular highlights
Transparency Shading Options:
-trans_max_surfaces xxx limit the number of transparent
surfaces shown to the number specified
-trans_orig original implementation **
-trans_raster3d Raster3D angle-based opacity modulation
-trans_vmd opacity post-multiply used by VMD
Transparent Surface Shadowing Options:
-shadow_filter_on transparent objects cast shadows **
-shadow_filter_off transparent objects do not cast shadows
Fog Shading Options:
-fog_radial radial fog implementation **
-fog_vmdplanar OpenGL-like fog used by VMD
Surface Normal/Winding Order Fixup Mode:
-normalfixup [off|flip|guess] (** off is default)
Antialiasing Options:
-aasamples xxx maximum supersamples taken per pixel
(** default is 0, or scene file determined)
Output Options:
-res Xres Yres override scene-defined output image size
-o outfile.tga set output file name
-clamp clamp pixel values to [0 to 1) **
-normalize normalize pixel values to [0 to 1)
-gamma val normalize apply gamma correction
-format BMP 24-bit Windows BMP (uncompressed)
-format JPEG24-bit JPEG