Re: SimCoupe

1999-02-24 Thread Andrew Collier
Chris Pile wrote: >From: Simon Cooke (Exchange) <[EMAIL PROTECTED]> >>>Would make Simcoupe very nice if it could refresh at the proper rate... >> >>I'm willing to go for 60Hz refresh, if the PC can make sure the emulation >>runs a 50Hz frame's worth of processing in that time. > >Trouble is, things

Re: SimCoupe

1999-02-24 Thread Chris Pile
-Original Message- From: Simon Cooke (Exchange) <[EMAIL PROTECTED]> To: 'sam-users@nvg.ntnu.no' Date: 24 February 1999 21:27 Subject: SimCoupe >>Would make Simcoupe very nice if it could refresh at the proper rate... > >I'm willing to go for 60Hz refresh, if the PC can make sure the emul

SimCoupe

1999-02-24 Thread Simon Cooke (Exchange)
>Still on Simcoupe. Alan, you say the PIC's won't program correctly under >Win32? Well, yeah, because at that point they're hooked into the Windows Multimedia timer system. > Well, I don't know about NT but my Asteroids emulator uses a >re-programmed PIC timer to force 60Hz refreshes when users

Re: Simcoupe

1999-02-24 Thread Allan Skillman
Hi all, The screen blank register was always on my long list of possible improvements, its not really that hard to implement as long as you don't need the cpu speed change to be simualted. My problem with the PC timers was not that they could not be reporgrammed, I have done this, but it is not p

Simcoupe

1999-02-24 Thread Chris Pile
Hi All, Regarding Simcoupe. What I'd like to see implemented is the 'screen off' BIT on port 254. Programs that turn the screen off to switch modes, or use screen area as a workspace, look so messy when the screen *isn't* being turned off. Flashes of crap look terrible!! Wouldn't it be possibl

MNEMOcompress Updated

1999-02-24 Thread Andrew Collier
I've identified and fixed a bug in MNEMOcompress 2.00 which could cause a possible crash during compression of some large files. The original version was on Fred issue 68. The new version (2.01) can be download from carou at: http://carou.sel.cam.ac.uk/computers/mnemocompress.html and has been

Re: Bug in SIMCoupe - procssor.c

1999-02-24 Thread Allan Skillman
Hi All, Looks like Simon has indeed found a bug in SimCoupe - one of many no doubt. I'll really try to check and correct this in the next week. Chris's problems with SimCoupe and defender may also be related to the frame sync. mechanism used in the DOS version. On the UNIX version I just used a SI

Re: Bug in SIMCoupe - procssor.c

1999-02-24 Thread Dave Hooper
yeh, and then there's all the bugs in the DOS keyboard handler ... but i won't go into all that (example: in this order (1) SHIFT (2) 8 (3) (4) obviously wouldn't be an issue for a win32 port ) dave On Tue, 23 Feb 1999, Simon Cooke wrote: > Hey Allan... here's some bugs for you in 0.78's so

RE: Bug in SIMCoupe - procssor.c

1999-02-24 Thread Si Owen
> Hey Allan... here's some bugs for you in 0.78's source... btw, what's the situation with the source for the DOS and Linux versions? I've been converting the Linux X version over to Win32 as it's the closest to a Win32 version(it runs, but I've still got the display code in pieces!). My worry is

Addenda

1999-02-24 Thread Simon Cooke
I think I may also know what's going wrong with the disk emulation; you're not emulating index pulses, as far as I can see, nor are you clearing the spin-up flag; ideally, the disk should take some time to spin up, clear the spin up flag, and then perform the current command. Si __

Bug in SIMCoupe - procssor.c

1999-02-24 Thread Simon Cooke
Hey Allan... here's some bugs for you in 0.78's source... Line 333; this should be: hpen = LineNo-59; // new code! if (hpen > 192) hpen = 192; Also, the status_reg stuff... you're only allowing one interrupt at any time... how exactly does interrupt clearing work? Does each interrupt last for 1