Re: SOLUTION: SAASound.dll ; SAA32.exe ; Saaemu0.60

1999-09-28 Thread Simon Cooke
This is simle, isn't it. SAAemu don't have DLL itself. THe whole code is in the LIB file. The SAAsound.dll is only support file, in the fact it isn't part of the SAAemu. SAAemu just calls some functions of that DLL. Are you all beginners or what? You should understand this, when you programm

Re: SimCoupe 0.79

1999-09-28 Thread Simon Cooke
50Hz speed is not possible. The Win32 API is too slow. It is obvious, that we do some mixing every 1/50th of a second, but the problem is how to put these data to the soundcard, when the API is so slow. I'm sure this can be sloved, but currently it isn't. Ummm... then why not use

Re: Sams worst game ever

1999-09-28 Thread Gordon Wallis
Justin Skists wrote: Sounds like you've seen the southpark movie... Whatever gave you that idea? Been talking to that uncle-fucker Saddam Hussein? ;-) Nope.. The Mothers Against Canada! :) Oh, yes... _they_ know who to blame! I quite like Bullfrog's stuff, compared to Westwood's...

Re: Hi Sam Dudes,

1999-09-28 Thread Martin Fitzpatrick
Justin Skists wrote: From: Martin Fitzpatrick [SMTP:[EMAIL PROTECTED] Urmm.. welcome to the list Rik :)... A list where a half of people talk techy stuff I try to convince myself I understand, while the rest of us talk about Playstations... Heh.. Sorry.. :) No need to apologise :)..