Re: PS2 Keyboard Interface

2003-02-10 Thread Wolfgang Haller
Hi Colin. Thats not your fault or problem. This for all in the list Sorry, I have answered to Robert via samusersgroup, and this was definitive my fault! (I made pics from the soldering and promised him to send them, so this should be my excuse for not doing it fast :-) I will state

Waterworks

2003-02-10 Thread Graham Goring
Title: Waterworks Well, it turns out that I managed to track down Martin Bell and he is the chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he did the water in Waterworks! Hurrah! Graham

Re: Waterworks

2003-02-10 Thread egmond
Well, it turns out that I managed to track down Martin Bell and he is the chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he did the water in Waterworks! Hurrah! Graham That is, assuming he'll tell you ! :-)

RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks He did indeed tell me, so nerr! ;) Graham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: 10 February 2003 14:27 To: sam-users@nvg.ntnu.no Subject: Re: Waterworks Well, it turns out that I managed to track down Martin Bell and he

RE: Waterworks

2003-02-10 Thread Tobermory
Don't keep us waiting, spill beans! spill beans! Graham Goring said: He did indeed tell me, so nerr! ;) Graham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: 10 February 2003 14:27 To: sam-users@nvg.ntnu.no Subject: Re: Waterworks Well, it turns out that

RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks He used actual water inside the SAM Coupé. ;) It's actually dead simple and relies upon the water being really compressible. I'll write a demo in good ol' Blitz if anyone wants to see the principle in action. Once I fully understand it... Graham -Original

RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks It wasn't really that complex, but I'm damned if I could figure out how to program it myself. Bah! I don't think there's an entire article in it, though. And I only wanted to know really as I wanted to do a game along the lines of Diggers on the PC/Archimedes and

RE: Waterworks

2003-02-10 Thread Adrian Brown
Title: RE: Waterworks There is always an article there even if its only half a page, be good to see some people writing stuff like that J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Goring Sent: 10 February 2003 14:59 To:

Re: Waterworks

2003-02-10 Thread Colin Piggot
Graham Goring said: I don't think there's an entire article in it, though. And I only wanted to know really as I wanted to do a game along the lines of Diggers on the PC/Archimedes and include water in it that acted in a simlar way that the stuff in waterworks. Graham.. .could pass on my

RE: Waterworks

2003-02-10 Thread Adrian Brown
Title: RE: Waterworks Why not write an article in Sam Revival about it J.  Btw, am I missing something about this water, I dont see it being complex, but ive only played the demo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Goring

RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks Sure, no problem. -Original Message- From: Colin Piggot [mailto:[EMAIL PROTECTED]] Sent: 10 February 2003 15:04 To: sam-users@nvg.ntnu.no Subject: Re: Waterworks Graham Goring said: I don't think there's an entire article in it, though. And I only wanted to

RE: Waterworks

2003-02-10 Thread Graham Goring
Title: RE: Waterworks Well, lemme try and see if I've got it right, first. It seems to partially work in my head but I'm not 100% there yet. Blimey, writing a tile-map to vector mesh and physics system was easier than this... Graham -Original Message- From: Adrian Brown

RE: Waterworks

2003-02-10 Thread Simon Owen
Colin Piggot wrote: Now to get back to work (i've taken this week off work to concentrate on Sam stuff!) Lucky sod - If I ever tried to do the same, my wife would have a DIY timetable drawn up for me before I could even load Comet! Si