Hi Colin.
Thats not your fault or problem. This for all in the list
Sorry, I have answered to Robert via samusersgroup, and this was definitive my
fault! (I made pics from the soldering and promised him to send them, so
this should be my excuse for not doing it fast :-)
I will state
Title: Waterworks
Well, it turns out that I managed to track down Martin Bell and he is the chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he did the water in Waterworks! Hurrah!
Graham
Well, it turns out that I managed to track down Martin Bell and he is the
chap who worked at EA/Bullfrog/BigBlueBox so at last I shall know how he
did
the water in Waterworks! Hurrah!
Graham
That is, assuming he'll tell you !
:-)
Title: RE: Waterworks
He did indeed tell me, so nerr! ;)
Graham
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: 10 February 2003 14:27
To: sam-users@nvg.ntnu.no
Subject: Re: Waterworks
Well, it turns out that I managed to track down Martin Bell and he
Don't keep us waiting, spill beans! spill beans!
Graham Goring said:
He did indeed tell me, so nerr! ;)
Graham
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: 10 February 2003 14:27
To: sam-users@nvg.ntnu.no
Subject: Re: Waterworks
Well, it turns out that
Title: RE: Waterworks
He used actual water inside the SAM Coupé. ;)
It's actually dead simple and relies upon the water being really compressible. I'll write a demo in good ol' Blitz if anyone wants to see the principle in action. Once I fully understand it...
Graham
-Original
Title: RE: Waterworks
It wasn't really that complex, but I'm
damned if I could figure out how to program it myself. Bah!
I don't think there's an
entire article in it, though. And I only wanted to know really as I wanted to
do a game along the lines of Diggers on the PC/Archimedes and
Title: RE: Waterworks
There is always an article there
even if its only half a page, be good to see some people writing stuff like
that J
-Original
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Graham Goring
Sent: 10 February 2003 14:59
To:
Graham Goring said:
I don't think there's an entire article in it, though. And I only wanted to
know really as I wanted to do a game along the lines of Diggers on the
PC/Archimedes and include water in it that acted in a simlar way that the
stuff in waterworks.
Graham.. .could pass on my
Title: RE: Waterworks
Why not write an article in Sam Revival
about it J. Btw, am I missing
something about this water, I dont see it being complex, but ive only played the demo
-Original
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Graham Goring
Title: RE: Waterworks
Sure, no problem.
-Original Message-
From: Colin Piggot [mailto:[EMAIL PROTECTED]]
Sent: 10 February 2003 15:04
To: sam-users@nvg.ntnu.no
Subject: Re: Waterworks
Graham Goring said:
I don't think there's an entire article in it, though. And I only wanted
to
Title: RE: Waterworks
Well, lemme try and see if I've got
it right, first. It seems to partially work in my head but I'm not 100%
there yet.
Blimey, writing a tile-map to vector mesh
and physics system was easier than this...
Graham
-Original Message-
From: Adrian Brown
Colin Piggot wrote:
Now to get back to work (i've taken this week off work to
concentrate on Sam stuff!)
Lucky sod - If I ever tried to do the same, my wife would have a DIY
timetable drawn up for me before I could even load Comet!
Si
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