Actually, 3 or 4 for the cube, now I think about it. But you get the
point. Always nicer when you realise that what you're doing exactly
fits an extremely well-documented and well-known data structure and
algorithm.
On Fri, May 28, 2010 at 8:54 AM, Thomas Harte tomh.retros...@gmail.com wrote:
I
chris asked me to delete the ix and iy from the lemmings code!
it would have taken me years! mind you my sam keybaord membrane was
wokring in 92! now i have atom lite and no keybaord membrane working
from 3 machines!
you seem to be optimising your 3d routines
were there any 48 routines that are
http://www.worldofspectrum.org/infoseek.cgi?regexp=^Freescape$phraseloadpics=1
freescapes are all here and look mostly 48
pity tthe search criteria cant handle more than one option...
On 28 May 2010 15:37, Roger Jowett rogerjow...@gmail.com wrote:
chris asked me to delete the ix and iy from the
I would be _hugely_ surprised if my code was anywhere near as fast as
code could be. I would be similarly surprised if I ever run out of
ideas for making it faster, at least with the amount of time I ever
have for trying these ideas.
I recall having to buy a new membrane for my Sam back in the
freescape was 6502? thoght the first version was cpc (not+!)
was 6502 1mhz equivalent to z80 at 4mhz? - what ahsame no one bothered
to add patches forthe 4mhz z80 in the fdd3k - or was the serial
interface 9600 baud like the interface 1/128k machines?
so the r800 16 bit multiply would come in
Freescape was everything available at the time — z80, 6502, 68000 and
8086. And it has a scripting language, with all game events handled by
running the bytecode compiled output of that, though by Construction
Kit time the model format and scripting language for the 16bit
machines is almost
nothing does!
not one emulator either
On 28 May 2010 16:41, Thomas Harte tomh.retros...@gmail.com wrote:
Freescape was everything available at the time — z80, 6502, 68000 and
8086. And it has a scripting language, with all game events handled by
running the bytecode compiled output of that,