Actually, late night spurt — with Huffman trees it's 5,528 bytes and
6,653 bytes respectively.
So going with the lowest figure I make that 330k for the whole map.
The watermark isn't a problem as I'd want to make up each screen by
hand anyway. I'd be happy to make a couple of test screens up
Actually, I guess you don't really need test screens for what you're
doing. the offer is there anyhow :)
I took Nev's 74.2 Meg of the Games Master manual and OCRed a new searchable
pdf which is around 960 kb.
I also OCRed 192 pages of the SCADS manual 2.4 Meg both can be found in the
link below, if you find any OCR errors
Please let me know and I will fix them.
I hope these will support the EEPROM highscore saving or similar ;). Ive got
some strange compression modes, bung me the image and ill see how well i can
compress it. Good to see people looking at the Sam again. Im hoping to get
some more time on Sam Uip soon
Adrian
-Original
I'll wager you can do better at compression than I can at present, as
I'm almost completely new to this. But that makes it interesting.
It's obviously wrong to focus too heavily on any test set, but I've
bundled together the five images I'm currently testing with, in their
optimal PNG forms, and
Oh, but I haven't actually tested the output stream yet. So for all I
know, some error is lurking somewhere making my numbers smaller by
accidentally throwing data away...
On Thu, Jul 29, 2010 at 7:00 PM, Thomas Harte tomh.retros...@gmail.com wrote:
I'll wager you can do better at compression