> Mine was mostly being lazy, so I don't have to managing separate source
> archives for each binary release.

Having thought about it, and especially comparing my stuff to yours, I
think I'm also going to use the excuse of it being public but not
fixed to put some serious time into cleaning and commenting. If you
compare that stuff to my latest GitHub project, Clock Signal, it's a
world of difference. I know programmers often wince when they look at
their own old code but the thing that jumped out as really
embarrassing looking back briefly after uploading was a split
infinitive.

Also, I always find going back and commenting to be a good way to get
back into a project. I might finally managed that Freescape-style game
I've always wanted to write.

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