On 30/03/2012 22:01, Aleš Keprt wrote:
> So you use your own MRLE encoder instead of Microsoft's codec? How does
> it work?
Yes, the MRLE encoder is fairly simple, and probably under 100 lines of
code. The audio data is exactly what's written to the sound card
buffer, so that didn't need encoding
So you use your own MRLE encoder instead of Microsoft's codec? How does it
work? I use only codecs installed in Windows. Including the AVI file
container - I use AVI support in Windows.
AFAIK lossless audio codecs aren't technically possible in ACM. It means
FLAC isn't an option for me, becaus
On 30/03/2012 21:15, Aleš Keprt wrote:
> I think the audio track needs to be compressed to MP3 in an external program.
MP3 would have been good, though I don't know if finding a legal free
codec for the encoding might be a problem? The demo AVI I posted a few
years ago was run through VirtualDub
OK, I can let the user choose audio codec. I think the audio track needs to
be compressed to MP3 in an external program. I didn't want to spend a lot of
time with my avi writer and I don't have any experience with writing mp3, so
I used ADPCM. So the question is if ADPCM converted to MP3 has mor
On 28/03/2012 19:27, Aleš Keprt wrote:
> My final choice is Microsoft ADPCM, its bitrate is 384 kbps (for 48kHz
> stereo), i.e. 172 MB per hour, and I think the audio quality is good.
I tried ADPCM for SimCoupe but wasn't very happy with it. MS-ADPCM was
brighter than IMA-ADPCM, but still seemed
I was working on taking a full-frame RGB signal in, separating into YUV,
applying a low pass filter (because, e.g. the colour subcarrier is
only 4.43361875Mhz, giving PAL a lower horizontal colour resolution than a
Sam, though the luminance frequency is much higher) and recombining. Pretty
trivial