Roughly how much code (in kilobytes) is the part of an average end-of-
display interrupt driven music player that actually resides in the
interrupt handler?
On 7 Oct 2008, at 22:42, Thomas Harte wrote:
Roughly how much code (in kilobytes) is the part of an average end-
of-display interrupt driven music player that actually resides in
the interrupt handler?
Hi,
That depends what you mean...
The code you would write in an interrupt handler
Yeah, I don't really know what I mean. I have a good understanding of
exactly how programmable sound generators work (in that I've written
cycle-perfect emulators of them) but I've no musical talent whatsoever
so how you build actual music from that is something that I have an
extremely