On Wed, 8 Jan 2003 13:14:13 -0800 Simon Cooke [EMAIL PROTECTED] wrote:
That's a point; is the ROM source code up online anywhere? And if not, would
Andy mind it going up? I believe I've got an ASCII copy somewhere.
It's in sam/sources on nvg.
-Frode
--
^ Frode Tennebø | email:
Frode Tenneboe wrote:
Actually, I found it on an _old_ floppy in WP 5.1 for DOS
format (I think). Need to find a way to convert it and I'll upload it.
MS Word should still open/convert old WP files - if you've not managed it
yet, e-mail it to me I'll have a go.
Si
John Gresham wrote:
I think scrolling has been done in a mode 4 game on the SAM.
Defender has a scrolling landscape and looks to be mode 4. I
think it sometimes shifts the land at pixel-by-pixel
resolution when you move slowly.
The most you can move (using traditional shift every byte
From Geoff:
Well things like Defender (I haven't seen the Sam version, but my
memory of the game is of large blocks of single colour) cheat by
only moving the edges. A bit like the old Snake game you get
now on Nokia phones - since the mid-sections aren't moving you
only need to draw the
From Stuart Brady:
Then a new version of Elite for the Sam would be really good, as
I'm sure that the framerate, resolution, colour, and/or
sound/music and maybe even a few other things could be improved.
I've heard that the BBC version works using a z-buffer, in thin
strips (due to memory
However it looks like hardware support for Z buffering will take
off, cos these days there are always millions of polys on screen at
once. Then the chances of obfuscation are pretty good, so the
gamble pays off.
Just like PowerVR's gfx chips with tile rendering, which process the z-buffering
From Geoff:
I can imagine that would look horrible on a decent monitor,
though :(
SAM resolution? Decent monitor! Never the twain!
[EMAIL PROTECTED]
[EMAIL PROTECTED]
[EMAIL PROTECTED]