Re: ROM disassembly

2003-01-09 Thread Frode Tenneboe
On Wed, 8 Jan 2003 13:14:13 -0800 Simon Cooke [EMAIL PROTECTED] wrote: That's a point; is the ROM source code up online anywhere? And if not, would Andy mind it going up? I believe I've got an ASCII copy somewhere. It's in sam/sources on nvg. -Frode -- ^ Frode Tennebø | email:

RE: ROM disassembly

2003-01-09 Thread Simon Owen
Frode Tenneboe wrote: Actually, I found it on an _old_ floppy in WP 5.1 for DOS format (I think). Need to find a way to convert it and I'll upload it. MS Word should still open/convert old WP files - if you've not managed it yet, e-mail it to me I'll have a go. Si

Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Geoff Winkless
John Gresham wrote: I think scrolling has been done in a mode 4 game on the SAM. Defender has a scrolling landscape and looks to be mode 4. I think it sometimes shifts the land at pixel-by-pixel resolution when you move slowly. The most you can move (using traditional shift every byte

Re: Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Tobermory
From Geoff: Well things like Defender (I haven't seen the Sam version, but my memory of the game is of large blocks of single colour) cheat by only moving the edges. A bit like the old Snake game you get now on Nokia phones - since the mid-sections aren't moving you only need to draw the

Re: So long 2002, here comes 2003....

2003-01-09 Thread Tobermory
From Stuart Brady: Then a new version of Elite for the Sam would be really good, as I'm sure that the framerate, resolution, colour, and/or sound/music and maybe even a few other things could be improved. I've heard that the BBC version works using a z-buffer, in thin strips (due to memory

OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-09 Thread Colin Piggot
However it looks like hardware support for Z buffering will take off, cos these days there are always millions of polys on screen at once. Then the chances of obfuscation are pretty good, so the gamble pays off. Just like PowerVR's gfx chips with tile rendering, which process the z-buffering

RE: Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Tobermory
From Geoff: I can imagine that would look horrible on a decent monitor, though :( SAM resolution? Decent monitor! Never the twain!

Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-09 Thread Tobermory
[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]