Hi All
I've been doing a bit coding lately and found something a bit strange. I'm
using mode 2 interrupts when I use sim coupe's debugger I get the normal frame
interrupt and then a interrupt at line 0 point 52 (real line not SAM coupe
line) anyone know whats producing it? The status
David Brant wrote:
I'm using mode 2 interrupts when I use sim coupe's debugger I get the
normal frame interrupt and then a interrupt at line 0 point 52 (real
line not SAM coupe line) anyone know whats producing it?
It still sounds most likely to be a re-triggered interrupt, even if the
status
- Original Message -
From: Simon Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, October 30, 2008 5:31 PM
Subject: Re: interrupts
David Brant wrote:
I'm using mode 2 interrupts when I use sim coupe's debugger I get the
normal frame interrupt and then a interrupt at
IIRC, RETI is used with Mode 2 interrupts to allow for interrupt
daisy-chaining. Unless you've got hardware which uses them to vector
interrupts to a table, you really don't want to use them.
I'm curious.. why are you using Mode 2 interrupts? It's slower than the
regular ones, as it has to look
- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, October 30, 2008 6:23 PM
Subject: RE: {Spam?} Re: interrupts
IIRC, RETI is used with Mode 2 interrupts to allow for interrupt
daisy-chaining. Unless you've got hardware which uses them