{Spam?} interrupts

2008-10-30 Thread David Brant
Hi All I've been doing a bit coding lately and found something a bit strange. I'm using mode 2 interrupts when I use sim coupe's debugger I get the normal frame interrupt and then a interrupt at line 0 point 52 (real line not SAM coupe line) anyone know whats producing it? The status

Re: interrupts

2008-10-30 Thread Simon Owen
David Brant wrote: I'm using mode 2 interrupts when I use sim coupe's debugger I get the normal frame interrupt and then a interrupt at line 0 point 52 (real line not SAM coupe line) anyone know whats producing it? It still sounds most likely to be a re-triggered interrupt, even if the status

{Spam?} Re: interrupts

2008-10-30 Thread David Brant
- Original Message - From: Simon Owen [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Thursday, October 30, 2008 5:31 PM Subject: Re: interrupts David Brant wrote: I'm using mode 2 interrupts when I use sim coupe's debugger I get the normal frame interrupt and then a interrupt at

RE: {Spam?} Re: interrupts

2008-10-30 Thread Simon Cooke
IIRC, RETI is used with Mode 2 interrupts to allow for interrupt daisy-chaining. Unless you've got hardware which uses them to vector interrupts to a table, you really don't want to use them. I'm curious.. why are you using Mode 2 interrupts? It's slower than the regular ones, as it has to look

{Spam?} Re: interrupts

2008-10-30 Thread David Brant
- Original Message - From: Simon Cooke [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Thursday, October 30, 2008 6:23 PM Subject: RE: {Spam?} Re: interrupts IIRC, RETI is used with Mode 2 interrupts to allow for interrupt daisy-chaining. Unless you've got hardware which uses them