On Sun, Jan 12, 2003 at 01:46:52AM +0100, Thomas Harte wrote in widescreen:
> There is an entire web page somewhere dedicated to getting fast sqrts. I've
> seen one
> which uses only a 256 or 512 byte table but can do a 16bit sqrt in less than
> 100 cycles.
Don't know how that works, but just o
Tobermory <[EMAIL PROTECTED]> scribbled:
> Thomas Harte wrote:
>>> If you
>>> store a table of square roots for the Pythagoras, it speeds up
>>> nicely (big table, but hell, you'll already be storing
>>> perspective correction tables and SINE tables, so you won't be
>>> bothered about memory).
>>
Thomas Harte wrote:
>>If you
>>store a table of square roots for the Pythagoras, it speeds up
>>nicely (big table, but hell, you'll already be storing
>>perspective correction tables and SINE tables, so you won't be
>>bothered about memory).
>
> There is an entire web page somewhere dedicated to ge
>> Just like PowerVR's gfx chips with tile rendering, which process
>> the z-buffering for the screen in small blocks and render only
>> what is visible.
This is common practice across all modern cards. A hierarchical approach is
taken - there
is a full z-buffer for all pixels, then a version wi