Alexander Wagner a écrit :
But I still don't understand. If you centralise it in CE
code and TCL is as portable as you always stress it, why on
earth isn't this common code for scid? It should then be the
same for both versions, not?
Hi,
As I already said there are differences that are not
Alexander Wagner a écrit :
All those inputs are handled by separate procedures
(present in different files). In each of these procedures
it is necessary to send the new board position to a
currently analysing engine. It certainly would be nice to
gather all these in one place. I have
pgeorges schrieb:
Hi!
To me it looks as if you are coding scid pocket entirely
diffrent then the real thing. Isn't it possible to have
it on a common code basis?
It is very hard to do so. All C/C++ code is common
(through #defines), but Tcl mixes model data and user
interface stuff.
Hi!
- when the board sends a move, it should also be sent to FICS, if
connected AND playing a game;
Right. I admit that I do not want to recode all interfaces
to engines and other transports. Probably there's also some
redesign of the gameplay part necessary?
A move can be
Marcin Kasperski schrieb:
Hi!
Hi Alexander, I added a silence checkbox.
See my earlier post, this is really bad name.
How'd you name it?
But I still have to find a
good way to get game proposals and display them to the user, and set
seek 0 trashes the offerings.
Either set seek
Alexander Wagner a écrit :
Good Morning!
I stopped for a while working on FICS because I received
my Novag Citrine.
:)
I consider FICS something that has now some basic
functionality but could be extended by others/later on.
Maybe I'll also have a look into it but right now I'm
Marcin Kasperski a écrit :
Hi Alexander, I added a silence checkbox.
See my earlier post, this is really bad name.
Of course this needs to be polished, as FICS support in general.
But I still have to find a
good way to get game proposals and display them to the user, and set
pgeorges schrieb:
Good morning!
Good Morning!
I stopped for a while working on FICS because I received
my Novag Citrine.
:)
I consider FICS something that has now some basic
functionality but could be extended by others/later on.
Maybe I'll also have a look into it but
Marcin Kasperski a écrit :
I found no easy way to do this. FICS is an human readable protocol,
not easily parsed. If I asked for the moves from the beginning I
don't know when I will read them on the socket, I am not sure some
other info will not slip in between, and I don't know when moves
On Thu, 03 Jan 2008 07:50:27 +0100
Alexander Wagner [EMAIL PROTECTED] wrote:
- Observing multiple games Or: how to fetch a life
tournament relayed via the server could also be of some
interest.
That one would be great!
Detlef
--
Wisely, and slow. They stumble that run fast. -
For cheating : one can use books and engines while playing on
internet ... should I prevent it when any other program to cheat can
be used in parallel ? Moreover other helps should also be turned
off, like opening a database, tree windows, etc. making such locks
difficult to set up. So I
Hi!
Playing arround with scids FICS interface for observing
games I found that it would be pretty usefull to add
something like
button $w.bottom.right.silence -text Silence \
-command { ::fics::writechan set gin 0
::fics::writechan set seek 0 }
grid
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