http://www.metropulse.com/news/2010/apr/07/dc-and-dynamite-reboot-classic-characters-divergen/

DC and Dynamite Reboot Classic Characters With Divergent Results

By April Snellings


It’s probably not much of a coincidence that three of the pulp era’s most
iconic characters are getting affectionate reboots in a time that bears
marked similarities to the age that created them in the first place. Doc
Savage and the Green Hornet both made their debuts in the 1930s, with Will
Eisner’s Spirit coming along shortly afterward in 1940. Americans needed
them; the radio plays, dime novels, and Sunday comic strips those
characters patrolled were a welcome escape from some pretty ugly
realities. They kept their heads above existential angst, they always came
out on top, and it was easy to tell the good guys from the bad ones.

Stories like that are in short supply these days. Screenwriters are
falling over themselves to out-grim one another, and even the Big Two are
filling their pages with so-called “superhero tragedy porn.” (Have you
been following what Green Arrow and Roy have gone through lately? Jeez.)
It’s not bad; some of it is actually quite good. It’s just depressing. So
it’s a perfect time for DC’s First Wave and Dynamite Entertainment’s Green
Hornet. One is very good and one is rather forgettable, but both are fun
throwbacks that revel in their pulpy roots.

By leaps and bounds, First Wave is the better of the two. Brian
Azzarello’s script establishes an entirely new continuity that puts Doc
Savage, the Spirit, and Batman on the same playing field. From its opening
jungle chase scene to its final urban fisticuffs, First Wave #1 embraces
every pulp convention it can squeeze into 30 pages. You get giant robots,
mad scientists, villainous Russians, dirty cops, a masked crimefighter,
and a cracking good mystery. The first issue is light on story, but strong
on set-up: Doc Savage has returned home to New York City to confront the
mysterious circumstances surrounding his father’s death, while the Spirit
is tracking a truck with strange cargo though Central City; there’s also
some eye-gouging jungle action with the aforementioned giant robot.

The heroes’ paths don’t cross yet. This issue is all about laying the
groundwork for a multi-plot storyline that will play out over six issues
and lead into two new ongoing series. Batman is also notably absent; after
all, he tends to throw his weight around a bit, so it’s best to give Doc
and the Spirit a chance to play without him for a while.

Azzarello does a bang-up job making each character his own while being
true to their original creators’ visions. He has a great sense of pacing,
and his dialogue has a classic film noir feel that meshes beautifully with
First Wave’s pulp characters. Rags Morales’ gorgeous art, complemented by
Nei Ruffino’s earthy color palette, does what good comic-book art should
do: It becomes an active part of the storytelling process, rather than
just illustrations that accompany the script. Morales uses body language
to reveal character in every panel; classic Doc Savage villain John
Sunlight exudes menace as he slouches on a park bench, and the way the
Spirit clutches his fedora as he’s leaping onto a moving truck tells us
more about Denny Colt than two pages of exposition ever could. The shiny
new continuity makes First Wave an ideal read for someone who’s never
picked up a comic book in his life, but Azzarello packs the book with sly
references to and cameos from a small cadre of Golden Age characters. It’s
a must-read for fans of classic pulp or vintage comic-book heroes.

Kevin Smith’s Green Hornet isn’t nearly as successful, but it still
fosters a fair share of good will for its nostalgic take on newspaper
publisher Britt Reid and his badass sidekick, Kato. Based on Smith’s
rejected movie script, the series picks up at the end of Reid’s campaign
to clean up the mean streets of Century City. After a fast-paced opener
finds Reid and Kato dusting off the last of the city’s crime families,
Reid hangs up the green fedora and swears off crimefighting. Fast forward
a bunch of years, and it’s time for Reid’s playboy son to pick up where
his dad left off. Some fans might be disappointed to see Britt Sr. pass
the baton, but masked crimefighting runs in the Reid family. (In case your
pulp genealogy is a little rusty, Britt Reid Sr. is the great-nephew of
creator George W. Trendle’s other star do-gooder, the Lone Ranger.)

Much of the first issue falls flat, thanks to Smith’s self-conscious
attempt at witty one-liners. The poorly written action sequences at the
beginning don’t work at all, but the book finds its legs when it turns its
attention to the characters. The exchanges between Reid and his wife about
the hero’s dangerous career feel honest and candid, and the final page is
a great set-up for the rest of the 10-issue series. The breakdowns by
veteran artist Phil Hester make for a dynamic read, while Ivan Nunes’
candy colors evoke a wonderful sense of nostalgia. The weak link is
Jonathan Lau’s pencil work, which doesn’t stand up to the book’s sometimes
manic layouts and vibrant colors.

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