Re: [Scons-dev] Schedule for redesign?

2013-10-28 Thread Dirk Bächle
Hi Jason, and thanks for chiming in. On 28.10.2013 17:07, Kenny, Jason L wrote: I hope I would not be a wrench in engine :-) Honestly The issue that this is work and I have to do this at home is the main reason I have not pushed anything at this point. ( And having twin 3 years-old means I

Re: [Scons-dev] Schedule for redesign?

2013-10-28 Thread Kenny, Jason L
: scons-dev-boun...@scons.org [mailto:scons-dev-boun...@scons.org] On Behalf Of Dirk Bächle Sent: Monday, October 28, 2013 1:45 PM To: SCons developer list Subject: Re: [Scons-dev] Schedule for redesign? Hi Jason, and thanks for chiming in. On 28.10.2013 17:07, Kenny, Jason L wrote: I hope I

Re: [Scons-dev] Schedule for redesign?

2013-10-28 Thread William Deegan
Dirk, If you have changes which substantially improve SCons's memory footprint and/or runtime. I would ask that you break those up into smaller submissions and send pull requests. While we want to be aware of Jason's Part's work. We don't necessarily want to be held up by it. Once you submit

[Scons-dev] Schedule for redesign?

2013-10-27 Thread Dirk Bächle
Hi, over the last few days I had another look at SCons' speed and memory problems. As posted in an earlier email, I am able to reduce the maximum amount of memory used during runtime (both, clean and update builds) by up to 50% in large C/CPP projects. This is reached by freeing infos in the

Re: [Scons-dev] Schedule for redesign?

2013-10-27 Thread William Deegan
Dirk, On Oct 27, 2013, at 3:02 AM, Dirk Bächle tshor...@gmx.de wrote: Hi, over the last few days I had another look at SCons' speed and memory problems. As posted in an earlier email, I am able to reduce the maximum amount of memory used during runtime (both, clean and update builds) by