Hi Jason,
and thanks for chiming in.
On 28.10.2013 17:07, Kenny, Jason L wrote:
I hope I would not be a wrench in engine :-)
Honestly The issue that this is work and I have to do this at home is the main
reason I have not pushed anything at this point. ( And having twin 3 years-old
means I
: scons-dev-boun...@scons.org [mailto:scons-dev-boun...@scons.org] On
Behalf Of Dirk Bächle
Sent: Monday, October 28, 2013 1:45 PM
To: SCons developer list
Subject: Re: [Scons-dev] Schedule for redesign?
Hi Jason,
and thanks for chiming in.
On 28.10.2013 17:07, Kenny, Jason L wrote:
I hope I
Dirk,
If you have changes which substantially improve SCons's memory footprint and/or
runtime.
I would ask that you break those up into smaller submissions and send pull
requests.
While we want to be aware of Jason's Part's work. We don't necessarily want to
be held up by it.
Once you submit
Hi,
over the last few days I had another look at SCons' speed and memory
problems. As posted in an earlier email, I am able to reduce the maximum
amount of memory used during runtime (both, clean and update builds) by
up to 50% in large C/CPP projects.
This is reached by freeing infos in the
Dirk,
On Oct 27, 2013, at 3:02 AM, Dirk Bächle tshor...@gmx.de wrote:
Hi,
over the last few days I had another look at SCons' speed and memory
problems. As posted in an earlier email, I am able to reduce the maximum
amount of memory used during runtime (both, clean and update builds) by