Re: [Scons-dev] SCons 2.4.0 Released

2015-09-22 Thread Gary Oberbrunner
Next thing is to merge default into the python3 branch. I did this a few months ago; you can look at the merge to see the kinds of things that have to be tweaked, it's not usually too bad. On Tue, Sep 22, 2015 at 3:44 PM, Tim Jenness wrote: > > > On Sep 22, 2015, at 12:33 ,

Re: [Scons-dev] SCons 2.4.0 Released

2015-09-22 Thread Tim Jenness
> On Sep 22, 2015, at 12:33 , Bill Deegan wrote: > > Tim, > > Feel free to help out on the python 3 work then. > Ok. Where do I start? (I’m trying to get a buildbot slave set up but the process of locating a linux machine is taking a while). Last time I looked

Re: [Scons-dev] SCons 2.4.0 Released

2015-09-22 Thread Bill Deegan
Tim, Feel free to help out on the python 3 work then. -Bill On Mon, Sep 21, 2015 at 9:13 PM, Tim Jenness wrote: > > > On Sep 21, 2015, at 20:09 , Bill Deegan > wrote: > > > > William, > > > > Sounds good. > > I'd like to make sure we get some

Re: [Scons-dev] SCons 2.4.0 Released

2015-09-22 Thread Dirk Bächle
Hi there, On 22.09.2015 05:09, Bill Deegan wrote: William, Sounds good. I'd like to make sure we get some performance profiling before/after such changes to make sure we don't slow SCons down. I volunteer to weed out some of the old Python 2.x stuff (where x < 7 ;) ) on a separate bug

Re: [Scons-dev] SCons 2.4.0 Released

2015-09-22 Thread William Blevins
Sounds good. I have used that suite before. I will have to set it back up on this machine. I may have some questions about required tools. Not sure if I could get all 3 profiler steps working. V/R, William On Tue, Sep 22, 2015 at 8:13 AM, Dirk Bächle wrote: > Hi there, > >