Today release of Alien::SDL, SDL and Games::FrozenBubble

2010-08-06 Thread Tobias Leich
kore] - Applied patch for fink compatibiliet FULL_PERL [dmacks, kthakore] - 2 Character fix for set_gamma_ramp in SDL::Video [kthakore] - Added register for windows [kthakore] Latest changes to Games::FrozenBubble: * 2.212 (2.2.1beta1) - Fixed VERSION/RELEASE_VERSION (kthakore) - Added

Re: FrozenBubble updates and Questions

2010-07-06 Thread Guillaume Cottenceau
On Fri, Jul 2, 2010 at 9:10 PM, Kartik Thakore wrote: > Thanks > > I was considering this but I wasnt sure if they were equivalent. Guillaume, > this should not be a problem right? Looks fine. -- Guillaume Cottenceau - http://zarb.org/~gc/

Re: FrozenBubble updates and Questions

2010-07-02 Thread Kartik Thakore
Thanks I was considering this but I wasnt sure if they were equivalent. Guillaume, this should not be a problem right? Kartik Thakore On 2010-07-02, at 3:02 PM, chromatic wrote: On Thursday 01 July 2010 at 06:54, Guillaume Cottenceau wrote: if 0 is deprecated and should not be used. But

Re: FrozenBubble updates and Questions

2010-07-02 Thread chromatic
On Thursday 01 July 2010 at 06:54, Guillaume Cottenceau wrote: > > if 0 is deprecated and should not be used. But I have reverted back. > > Why not. My point is either leave it, or change it properly. But > changing it by breaking the feature it is currently performing is not > too good. These a

Re: FrozenBubble updates and Questions

2010-07-02 Thread Guillaume Cottenceau
> I have close some more tickets. Thanks! I have reviewed them and also selfspot ticket. Some are fixed but still some need some work. > http://sdlperl.ath.cx/projects/SDLPerl/ticket/141 > http://sdlperl.ath.cx/projects/SDLPerl/ticket/143 > http://sdlperl.ath.cx/projects/SDLPerl/ticket/152 > http

FrozenBubble

2010-06-28 Thread Kartik Thakore
Hi Folks, We have finished all of the tickets that GC pointed out for differences between the new FB and the old one. It is located here: http://github.com/kthakore/frozen-bubble Please not that you will required the SDL 2.5 RC, andd SDLx-TTF from github here: http://github.com/kthakore/SDL_pe

Re: FrozenBubble updates and Questions

2010-06-28 Thread Kartik Thakore
Kartik Thakore On 2010-06-26, at 10:44 AM, Kartik Thakore wrote: HI Guillaume, I have close some more tickets. http://sdlperl.ath.cx/projects/SDLPerl/ticket/141 http://sdlperl.ath.cx/projects/SDLPerl/ticket/143 http://sdlperl.ath.cx/projects/SDLPerl/ticket/152 http://sdlperl.ath.cx/proj

FrozenBubble updates and Questions

2010-06-26 Thread Kartik Thakore
HI Guillaume, I have close some more tickets. http://sdlperl.ath.cx/projects/SDLPerl/ticket/141 http://sdlperl.ath.cx/projects/SDLPerl/ticket/143 http://sdlperl.ath.cx/projects/SDLPerl/ticket/152 http://sdlperl.ath.cx/projects/SDLPerl/ticket/156 http://sdlperl.ath.cx/projects/SDLPerl/ticket/157 h

Re: Games::Frozenbubble is on CPAN

2010-05-11 Thread Guillaume Cottenceau
>>> Please join us on #sdl irc.perl.org it makes this much eaiser. >> >> I have joined the channel but I'm only occasionally available there.. >> > That is fine. But you can ask questions on there faster. Yes. The only problem is there are no "logs" for other people (and for us) as there is in an

Re: Games::Frozenbubble is on CPAN

2010-05-11 Thread Guillaume Cottenceau
nk we should have indiviual tests for this stuff. Maybe > when we refactor. Yes we should have more tests, but either we have tests then we can rely on them for modifications, or we do modifications first and then we have to manually test. I don't want a new release of FB with regressi

Re: Games::Frozenbubble is on CPAN

2010-05-11 Thread Guillaume Cottenceau
On Mon, May 10, 2010 at 1:59 PM, Kartik Thakore wrote: > Can you see the redesign branch please? I'll continue on the redesign branch next time; but I guess you can still look at the rest of that mail? Thanks -- Guillaume Cottenceau - http://zarb.org/~gc/

Re: Games::Frozenbubble is on CPAN

2010-05-10 Thread Kartik Thakore
x27; for each bubble launch. It worked fine. -if ($app->ticks - $$ticks > 1000) { -fb_net::gsend('p'); -$$ticks = $app->ticks; +if (SDL::get_ticks() - $ticks > 1000) { +Games::FrozenBubble::Net::gsend('p'); +$ticks = SDL::get_tic

Re: Games::Frozenbubble is on CPAN

2010-05-10 Thread Kartik Thakore
we should have more tests, but either we have tests then we can rely on them for modifications, or we do modifications first and then we have to manually test. I don't want a new release of FB with regressions. -if ($app->ticks - $$ticks > 1000) { -fb_net::gsend('p'

Re: Games::Frozenbubble is on CPAN

2010-05-07 Thread Guillaume Cottenceau
my comment is probably outdated since "0 but true" for Amask disappeared? (did you test long-running Hurry/Pause overlay graphics and didn't notice any slight visual modification over time?) -if ($app->ticks - $$ticks > 1000) { -fb_net::gsend('p'); -

Re: Games::Frozenbubble is on CPAN

2010-05-07 Thread Guillaume Cottenceau
On Thu, May 6, 2010 at 7:00 PM, Kartik Thakore wrote: > If you can't clone this I can tarball the git repo for you. Guys, cloning still doesn't work. Does it work on your side? What exact commandline are you using? Thanks -- Guillaume Cottenceau - http://zarb.org/~gc/

Re: Games::Frozenbubble is on CPAN

2010-05-07 Thread Guillaume Cottenceau
On Tue, Apr 13, 2010 at 3:28 PM, Kartik Thakore wrote: > > Hi Guillaume, > > I did a git rebase between your master and our redesign branch to make > the new integration branch. And it has your commits > > http://github.com/kthakore/frozen-bubble/commits/integration?page=4 I just tried to clone y

Re: Games::Frozenbubble is on CPAN

2010-05-07 Thread Kartik Thakore
's -supposed- > to be set to 0xFF00 with 32-bit graphics!!) > + SDL::Video::blit_surface($background, $drect, $save, $rects{$image}); > > my comment is probably outdated since "0 but true" for Amask > disappeared? (did you test long-running Hurry/Pause

AW: Games::Frozenbubble is on CPAN

2010-05-07 Thread Tobias Leich
Can you try: git clone git://github.com/kthakore/frozen-bubble.git -Ursprüngliche Nachricht- Von: Guillaume Cottenceau [mailto:gcott...@gmail.com] Gesendet: Freitag, 7. Mai 2010 10:28 An: Kartik Thakore Cc: em...@froggs.de; sdl-devel@perl.org Betreff: Re: Games::Frozenbubble is on CPAN

AW: Games::Frozenbubble is on CPAN

2010-05-06 Thread Tobias Leich
Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] Gesendet: Donnerstag, 6. Mai 2010 19:01 An: Guillaume Cottenceau Cc: em...@froggs.de; sdl-devel@perl.org Betreff: Re: Games::Frozenbubble is on CPAN Hi Guillaume, Yeah I agree the commits comments suck. We will be more careful in the fu

Re: Games::Frozenbubble is on CPAN

2010-05-06 Thread Kartik Thakore
Hi Guillaume, Yeah I agree the commits comments suck. We will be more careful in the future. If you can't clone this I can tarball the git repo for you. Kartik Thakore On 2010-05-06, at 12:13 PM, Guillaume Cottenceau wrote: On Tue, Apr 13, 2010 at 3:28 PM, Kartik Thakore wrote: Hi Gu

Re: Games::Frozenbubble is on CPAN

2010-04-29 Thread Guillaume Cottenceau
mindset, e.g. "The workflow I am using for this is to keep running frozenbubble and fix each break." in a commit log. > Also I would like you to meet Tobias Liech (FROGGS). He is the other > lead on this project. _o/ > Oh and one off our dev has had some success in bringin

Re: Games::Frozenbubble is on CPAN

2010-04-28 Thread Kartik Thakore
identify if any regression/bug would be found. I was happy to see it's probably already your mindset, e.g. "The workflow I am using for this is to keep running frozenbubble and fix each break." in a commit log. Yup. Right now we are just trying to keep the code as is an get fb working o

Re: Games::Frozenbubble is on CPAN

2010-04-13 Thread Guillaume Cottenceau
(DNS lookup failure, for example) is not in your repo On Tue, Apr 13, 2010 at 2:33 AM, Kartik Thakore wrote: > > Hi, > > So we released a dev version of Frozenbubble on CPAN. > http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm > > We still h

Re: Games::Frozenbubble is on CPAN

2010-04-13 Thread Kartik Thakore
tenceau > Date: Thu Oct 22 09:37:07 2009 +0200 > > do not shutdown socket if socket wasn't even created (DNS lookup > failure, for example) > > is not in your repo > > On Tue, Apr 13, 2010 at 2:33 AM, Kartik Thakore > wrote: > > > > Hi, &

Re: Games::Frozenbubble is on CPAN

2010-04-13 Thread Kartik Thakore
Cottenceau Date: Thu Oct 22 09:37:07 2009 +0200 do not shutdown socket if socket wasn't even created (DNS lookup failure, for example) is not in your repo On Tue, Apr 13, 2010 at 2:33 AM, Kartik Thakore wrote: Hi, So we released a dev version of Frozenbubble on CPAN. http://search.cpa

Games::Frozenbubble is on CPAN

2010-04-12 Thread Kartik Thakore
Hi, So we released a dev version of Frozenbubble on CPAN. http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm We still have work to do but I would love your thoughts. Our repo is on http://github.com/kthakore/frozen-bubble . The branch is redesign

Re: HELP:Constants.pm breaks frozenbubble

2009-08-18 Thread Kartik Thakore
How is the fix by arodland on the repo? Kartik Thakore On 18-Aug-09, at 2:23 AM, JusTiCe8 wrote: Hi everyone, I'm not really back to SDL devlopment yet, but I have made a little script to use new constants design between the two SDL releases. It's just a matter of replacing all use of cons

Re: HELP:Constants.pm breaks frozenbubble

2009-08-18 Thread JusTiCe8
Hi everyone, I'm not really back to SDL devlopment yet, but I have made a little script to use new constants design between the two SDL releases. It's just a matter of replacing all use of constants by sub call. It's work with OpenGL examples but I never tried on the "big" Frozen Bubble (it w

Re: HELP:Constants.pm breaks frozenbubble

2009-08-18 Thread Kartik Thakore
This is fixed now!!! Get it fresh on my master branch! More cleanups and I think we have a new release!! On Mon, Aug 17, 2009 at 6:16 PM, David Goehrig wrote: > The "black magic" is perl5 typeglob programming 101. GV in the perl > internals pods. As for the behavior change there was a reason. Bu

Re: HELP:Constants.pm breaks frozenbubble

2009-08-17 Thread David Goehrig
The "black magic" is perl5 typeglob programming 101. GV in the perl internals pods. As for the behavior change there was a reason. But I don't remember what it was. :) I will take a look when my kid is asleep. Dave -=-=- d...@nexttolast.com -=-=- On Aug 17, 2009, at 1:04 PM, Kartik Thakore

Re: HELP:Constants.pm breaks frozenbubble

2009-08-17 Thread Kartik Thakore
This is in the v2.2.1 branch. Kartik Thakore On 17-Aug-09, at 1:04 PM, Kartik Thakore wrote: Ok I need some help with the black magic in lib/SDL/Constants.pm @EXPORT. Right now the constants can be accessed in a script that doesn't do Package whutever; SDL:: needs to be appended. Any h

HELP:Constants.pm breaks frozenbubble

2009-08-17 Thread Kartik Thakore
Ok I need some help with the black magic in lib/SDL/Constants.pm @EXPORT. Right now the constants can be accessed in a script that doesn't do Package whutever; SDL:: needs to be appended. Any help will be great. Kartik Thakore