kore]
- Applied patch for fink compatibiliet FULL_PERL [dmacks, kthakore]
- 2 Character fix for set_gamma_ramp in SDL::Video [kthakore]
- Added register for windows [kthakore]
Latest changes to Games::FrozenBubble:
* 2.212 (2.2.1beta1)
- Fixed VERSION/RELEASE_VERSION (kthakore)
- Added
On Fri, Jul 2, 2010 at 9:10 PM, Kartik Thakore wrote:
> Thanks
>
> I was considering this but I wasnt sure if they were equivalent. Guillaume,
> this should not be a problem right?
Looks fine.
--
Guillaume Cottenceau - http://zarb.org/~gc/
Thanks
I was considering this but I wasnt sure if they were equivalent.
Guillaume, this should not be a problem right?
Kartik Thakore
On 2010-07-02, at 3:02 PM, chromatic wrote:
On Thursday 01 July 2010 at 06:54, Guillaume Cottenceau wrote:
if 0 is deprecated and should not be used. But
On Thursday 01 July 2010 at 06:54, Guillaume Cottenceau wrote:
> > if 0 is deprecated and should not be used. But I have reverted back.
>
> Why not. My point is either leave it, or change it properly. But
> changing it by breaking the feature it is currently performing is not
> too good.
These a
> I have close some more tickets.
Thanks! I have reviewed them and also selfspot ticket. Some are fixed
but still some need some work.
> http://sdlperl.ath.cx/projects/SDLPerl/ticket/141
> http://sdlperl.ath.cx/projects/SDLPerl/ticket/143
> http://sdlperl.ath.cx/projects/SDLPerl/ticket/152
> http
Hi Folks,
We have finished all of the tickets that GC pointed out for differences
between the new FB and the old one. It is located here:
http://github.com/kthakore/frozen-bubble
Please not that you will required the SDL 2.5 RC, andd SDLx-TTF from
github here:
http://github.com/kthakore/SDL_pe
Kartik Thakore
On 2010-06-26, at 10:44 AM, Kartik Thakore
wrote:
HI Guillaume,
I have close some more tickets.
http://sdlperl.ath.cx/projects/SDLPerl/ticket/141
http://sdlperl.ath.cx/projects/SDLPerl/ticket/143
http://sdlperl.ath.cx/projects/SDLPerl/ticket/152
http://sdlperl.ath.cx/proj
HI Guillaume,
I have close some more tickets.
http://sdlperl.ath.cx/projects/SDLPerl/ticket/141
http://sdlperl.ath.cx/projects/SDLPerl/ticket/143
http://sdlperl.ath.cx/projects/SDLPerl/ticket/152
http://sdlperl.ath.cx/projects/SDLPerl/ticket/156
http://sdlperl.ath.cx/projects/SDLPerl/ticket/157
h
>>> Please join us on #sdl irc.perl.org it makes this much eaiser.
>>
>> I have joined the channel but I'm only occasionally available there..
>>
> That is fine. But you can ask questions on there faster.
Yes. The only problem is there are no "logs" for other people (and for
us) as there is in an
nk we should have indiviual tests for this stuff. Maybe
> when we refactor.
Yes we should have more tests, but either we have tests then we can
rely on them for modifications, or we do modifications first and then
we have to manually test. I don't want a new release of FB with
regressi
On Mon, May 10, 2010 at 1:59 PM, Kartik Thakore
wrote:
> Can you see the redesign branch please?
I'll continue on the redesign branch next time; but I guess you can
still look at the rest of that mail?
Thanks
--
Guillaume Cottenceau - http://zarb.org/~gc/
x27;
for each bubble launch. It worked fine.
-if ($app->ticks - $$ticks > 1000) {
-fb_net::gsend('p');
-$$ticks = $app->ticks;
+if (SDL::get_ticks() - $ticks > 1000) {
+Games::FrozenBubble::Net::gsend('p');
+$ticks = SDL::get_tic
we should have more tests, but either we have tests then we can
rely on them for modifications, or we do modifications first and then
we have to manually test. I don't want a new release of FB with
regressions.
-if ($app->ticks - $$ticks > 1000) {
-fb_net::gsend('p'
my comment is probably outdated since "0 but true" for Amask
disappeared? (did you test long-running Hurry/Pause overlay graphics
and didn't notice any slight visual modification over time?)
-if ($app->ticks - $$ticks > 1000) {
-fb_net::gsend('p');
-
On Thu, May 6, 2010 at 7:00 PM, Kartik Thakore wrote:
> If you can't clone this I can tarball the git repo for you.
Guys, cloning still doesn't work. Does it work on your side? What
exact commandline are you using?
Thanks
--
Guillaume Cottenceau - http://zarb.org/~gc/
On Tue, Apr 13, 2010 at 3:28 PM, Kartik Thakore
wrote:
>
> Hi Guillaume,
>
> I did a git rebase between your master and our redesign branch to make
> the new integration branch. And it has your commits
>
> http://github.com/kthakore/frozen-bubble/commits/integration?page=4
I just tried to clone y
's -supposed-
> to be set to 0xFF00 with 32-bit graphics!!)
> + SDL::Video::blit_surface($background, $drect, $save, $rects{$image});
>
> my comment is probably outdated since "0 but true" for Amask
> disappeared? (did you test long-running Hurry/Pause
Can you try: git clone git://github.com/kthakore/frozen-bubble.git
-Ursprüngliche Nachricht-
Von: Guillaume Cottenceau [mailto:gcott...@gmail.com]
Gesendet: Freitag, 7. Mai 2010 10:28
An: Kartik Thakore
Cc: em...@froggs.de; sdl-devel@perl.org
Betreff: Re: Games::Frozenbubble is on CPAN
Von: Kartik Thakore [mailto:thakore.kar...@gmail.com]
Gesendet: Donnerstag, 6. Mai 2010 19:01
An: Guillaume Cottenceau
Cc: em...@froggs.de; sdl-devel@perl.org
Betreff: Re: Games::Frozenbubble is on CPAN
Hi Guillaume,
Yeah I agree the commits comments suck. We will be more careful in the
fu
Hi Guillaume,
Yeah I agree the commits comments suck. We will be more careful in the
future. If you can't clone this I can tarball the git repo for you.
Kartik Thakore
On 2010-05-06, at 12:13 PM, Guillaume Cottenceau
wrote:
On Tue, Apr 13, 2010 at 3:28 PM, Kartik Thakore
wrote:
Hi Gu
mindset, e.g. "The workflow I
am using for this is to keep running frozenbubble and fix each break."
in a commit log.
> Also I would like you to meet Tobias Liech (FROGGS). He is the other
> lead on this project.
_o/
> Oh and one off our dev has had some success in bringin
identify if any regression/bug would be found. I was
happy to see it's probably already your mindset, e.g. "The workflow I
am using for this is to keep running frozenbubble and fix each break."
in a commit log.
Yup. Right now we are just trying to keep the code as is an get fb
working o
(DNS lookup
failure, for example)
is not in your repo
On Tue, Apr 13, 2010 at 2:33 AM, Kartik Thakore
wrote:
>
> Hi,
>
> So we released a dev version of Frozenbubble on CPAN.
> http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm
>
> We still h
tenceau
> Date: Thu Oct 22 09:37:07 2009 +0200
>
> do not shutdown socket if socket wasn't even created (DNS lookup
> failure, for example)
>
> is not in your repo
>
> On Tue, Apr 13, 2010 at 2:33 AM, Kartik Thakore
> wrote:
> >
> > Hi,
&
Cottenceau
Date: Thu Oct 22 09:37:07 2009 +0200
do not shutdown socket if socket wasn't even created (DNS lookup
failure, for example)
is not in your repo
On Tue, Apr 13, 2010 at 2:33 AM, Kartik Thakore
wrote:
Hi,
So we released a dev version of Frozenbubble on CPAN.
http://search.cpa
Hi,
So we released a dev version of Frozenbubble on CPAN.
http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm
We still have work to do but I would love your thoughts.
Our repo is on http://github.com/kthakore/frozen-bubble . The branch
is redesign
How is the fix by arodland on the repo?
Kartik Thakore
On 18-Aug-09, at 2:23 AM, JusTiCe8 wrote:
Hi everyone,
I'm not really back to SDL devlopment yet, but I have made a little
script to use new constants design between the two SDL releases.
It's just a matter of replacing all use of cons
Hi everyone,
I'm not really back to SDL devlopment yet, but I have made a little
script to use new constants design between the two SDL releases.
It's just a matter of replacing all use of constants by sub call. It's
work with OpenGL examples but I never tried on the "big" Frozen Bubble
(it w
This is fixed now!!! Get it fresh on my master branch! More cleanups and I
think we have a new release!!
On Mon, Aug 17, 2009 at 6:16 PM, David Goehrig wrote:
> The "black magic" is perl5 typeglob programming 101. GV in the perl
> internals pods. As for the behavior change there was a reason. Bu
The "black magic" is perl5 typeglob programming 101. GV in the perl
internals pods. As for the behavior change there was a reason. But I
don't remember what it was. :)
I will take a look when my kid is asleep.
Dave
-=-=- d...@nexttolast.com -=-=-
On Aug 17, 2009, at 1:04 PM, Kartik Thakore
This is in the v2.2.1 branch.
Kartik Thakore
On 17-Aug-09, at 1:04 PM, Kartik Thakore
wrote:
Ok I need some help with the black magic in lib/SDL/Constants.pm
@EXPORT. Right now the constants can be accessed in a script that
doesn't do
Package whutever;
SDL:: needs to be appended. Any h
Ok I need some help with the black magic in lib/SDL/Constants.pm
@EXPORT. Right now the constants can be accessed in a script that
doesn't do
Package whutever;
SDL:: needs to be appended. Any help will be great.
Kartik Thakore
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