Basically I would like to do
my $tex = SDLx::POGL::Tex->new( w => 20, h => 10 );
$tex->attach( mesh => $mesh, u => 1, v => 1, n => -1 );
#SDLx::POGL::Tex isa SDLx::Surface too
$tex->draw_circle( ...)
$tex->update()
# rendered in opengl on the fly now.
Kartik Thakore
On 2011-10-04, at 1
On 10/1/2011 4:04 PM, Kartik Thakore wrote:
Hey Chris,
How do I make SDL an interface for POGL?
https://github.com/PerlGameDev/POGL/commit/4ed41515474f67cb2af553be9cf0132741594a40
I want to turn off GLUT and all that when SDL is chosen.
The easiest way it to just ignore the glut stuf
Hey Chris,
How do I make SDL an interface for POGL?
https://github.com/PerlGameDev/POGL/commit/4ed41515474f67cb2af553be9cf0132741594a40
I want to turn off GLUT and all that when SDL is chosen.
Also in the TODO I noticed you wanted:
> https://github.com/PerlGameDev/POGL/blob/SDL_interf