Building on Win32 - the real problem
Yet again I have decided to try building SDL on Win32 and yet again I have not even made it to the actual building. Why? Because only about half the required libraries can be downloaded for Windows. smpeg-0.4.5 The SDL webpage refers to http://www.icculus.org/smpeg/ which states the following: You can check out smpeg from Subversion via these simple instructions: svn co svn://svn.icculus.org/smpeg/trunk smpeg Unfortunately, there are two problems here. First of all, the 'svn' command is meaningless to anyone not familiar with Subversion. Secondly, even those who know what Subversion is and actually manage to download and install a client and check out the files... the only thing you will get is the source code, not the Win32 library. If you don't know how to compile it, you're out of luck. SDL_sound The SDL webpage refers to http://icculus.org/SDL_sound/ Now, just in case anyone actually succeeded in getting past Subversion, they decided to use Mercurial for this: To download SDL_sound via Mercurial: hg clone http://hg.icculus.org/icculus/SDL_sound/ ...or, for the stable (non-development) branch: hg clone -r stable-1.0 http://hg.icculus.org/icculus/SDL_sound/ And ofcourse, you'll still only get the source code, not the Win32 library. SDL_gfx The SDL webpage refers to http://www.ferzkopp.net/joomla/content/view/19/14/ How refreshing to actually see a tarball ready for download. Ofcourse, most perl devs know how to extract one, but again... this is the source code only, not the actual library. SDL_svg The SDL webpage refers to http://www.linuxmotors.com/SDL_svg Actually managed to get stuff compiled for the other libs? Well okay, try to get past this then... this time you only get to download the linux library, not the source code. Muahahaha! SDL_vnc The SDL webpage refers to http://www.ferzkopp.net/~aschiffler/Software/SDL_vnc/index.html which is a broken link. Still don't give up do you? OK so you navigate the site, and again you find a tarball with source code only. Until these hurdles are solved, the number of people both willing and able to TEST SDL-Perl on Windows will remain stable at near zero, and the irregular attempts to resurrect the project are almost guaranteed to fail. -- Andreas Lund (fl...@atc.no) Tel: +47 90077162 #include disclaimer.h Look at you hacker, panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine? -- SHODAN, System Shock
Re: Building on Win32 - the real problem
Hi, Andreas which version of SDL perl did you try for windows? If you would have gotten v2.2.2.5 (sorry for the stupid version names), it would have required Alien::SDL v0.02 which should have gotten the bare minimum of deps needed on windows. Moving on, On 30-Aug-09, at 3:45 AM, Andreas Lund fl...@atc.no wrote: Yet again I have decided to try building SDL on Win32 and yet again I have not even made it to the actual building. What failed in building? Why? Because only about half the required libraries can be downloaded for Windows. Some of these deps are not required. smpeg-0.4.5 The SDL webpage refers to http://www.icculus.org/smpeg/ which states the following: You can check out smpeg from Subversion via these simple instructions: svn co svn://svn.icculus.org/smpeg/trunk smpeg Unfortunately, there are two problems here. First of all, the 'svn' command is meaningless to anyone not familiar with Subversion. Secondly, even those who know what Subversion is and actually manage to download and install a client and check out the files... the only thing you will get is the source code, not the Win32 library. If you don't know how to compile it, you're out of luck. This is downloaded for you with Alien::SDL SDL_sound The SDL webpage refers to http://icculus.org/SDL_sound/ Now, just in case anyone actually succeeded in getting past Subversion, they decided to use Mercurial for this: To download SDL_sound via Mercurial: hg clone http://hg.icculus.org/icculus/SDL_sound/ ...or, for the stable (non-development) branch: hg clone -r stable-1.0 http://hg.icculus.org/icculus/SDL_sound/ And ofcourse, you'll still only get the source code, not the Win32 library. This library I haven't gotten around to make for windows. SDL_gfx The SDL webpage refers to http://www.ferzkopp.net/joomla/content/view/19/14/ How refreshing to actually see a tarball ready for download. Ofcourse, most perl devs know how to extract one, but again... this is the source code only, not the actual library. Same as above. SDL_svg The SDL webpage refers to http://www.linuxmotors.com/SDL_svg Actually managed to get stuff compiled for the other libs? Well okay, try to get past this then... this time you only get to download the linux library, not the source code. Muahahaha! This dep is not actually used (I haven't seen thing wrong with not having it). If you are seeing error messages please post a bug report. SDL_vnc The SDL webpage refers to http://www.ferzkopp.net/~aschiffler/Software/SDL_vnc/index.html which is a broken link. Still don't give up do you? OK so you navigate the site, and again you find a tarball with source code only. Same as above. Until these hurdles are solved, the number of people both willing and able to TEST SDL-Perl on Windows will remain stable at near zero, and the irregular attempts to resurrect the project are almost guaranteed to fail. Thanks for the vote of confidence. -- Andreas Lund (fl...@atc.no) Tel: +47 90077162 #include disclaimer.h Look at you hacker, panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine? -- SHODAN, System Shock
Re: Building on Win32 - the real problem
Oh forgot to mention ... Alien::SDL will extract the deps to C:/ strawberry/ . So if you strawberry is installed some place else it may not work. Kartik Thakore On 30-Aug-09, at 3:45 AM, Andreas Lund fl...@atc.no wrote: Yet again I have decided to try building SDL on Win32 and yet again I have not even made it to the actual building. Why? Because only about half the required libraries can be downloaded for Windows. smpeg-0.4.5 The SDL webpage refers to http://www.icculus.org/smpeg/ which states the following: You can check out smpeg from Subversion via these simple instructions: svn co svn://svn.icculus.org/smpeg/trunk smpeg Unfortunately, there are two problems here. First of all, the 'svn' command is meaningless to anyone not familiar with Subversion. Secondly, even those who know what Subversion is and actually manage to download and install a client and check out the files... the only thing you will get is the source code, not the Win32 library. If you don't know how to compile it, you're out of luck. SDL_sound The SDL webpage refers to http://icculus.org/SDL_sound/ Now, just in case anyone actually succeeded in getting past Subversion, they decided to use Mercurial for this: To download SDL_sound via Mercurial: hg clone http://hg.icculus.org/icculus/SDL_sound/ ...or, for the stable (non-development) branch: hg clone -r stable-1.0 http://hg.icculus.org/icculus/SDL_sound/ And ofcourse, you'll still only get the source code, not the Win32 library. SDL_gfx The SDL webpage refers to http://www.ferzkopp.net/joomla/content/view/19/14/ How refreshing to actually see a tarball ready for download. Ofcourse, most perl devs know how to extract one, but again... this is the source code only, not the actual library. SDL_svg The SDL webpage refers to http://www.linuxmotors.com/SDL_svg Actually managed to get stuff compiled for the other libs? Well okay, try to get past this then... this time you only get to download the linux library, not the source code. Muahahaha! SDL_vnc The SDL webpage refers to http://www.ferzkopp.net/~aschiffler/Software/SDL_vnc/index.html which is a broken link. Still don't give up do you? OK so you navigate the site, and again you find a tarball with source code only. Until these hurdles are solved, the number of people both willing and able to TEST SDL-Perl on Windows will remain stable at near zero, and the irregular attempts to resurrect the project are almost guaranteed to fail. -- Andreas Lund (fl...@atc.no) Tel: +47 90077162 #include disclaimer.h Look at you hacker, panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine? -- SHODAN, System Shock
SDL Perl based games
Hi all, I hadn't checked this newsgroup in a while and was happy to see that it still alive and well. I saw that some people had been sharing some SDL Perl games online, and I had a few to share as well. At http://home.comcast.net/~g.f.taylor/GarrysGames.html; you can find four games I have written as well as a simple flip book program to let a child play at making animation on the computer. The games are Toad (a Frogger wanna be), RabbitHat (like Centipede), BunnyHunt (sort of like Pac-Man) and Bonk The Buggies. All (with the exception of Toad which in its very first incarnation was a game I wrote in TRS-80 Basic back in 1981) were written originally to run on my Windows 3.11 PC for my little girl so that she could play games which were not quite so violent as games were starting to become at the time. A few years ago I got the idea of trying to get them to run again by rewriting them in Perl. The downloads are Windows XP/Vista installs which include a bare bones Perl environment for running the games (the installs put the code into its own separate place, and shouldn't interfere with your existing Perl setups). I did this so that I could share the games with friends and family who either don't have SDL installed, don't have Perl installed, or don't do any programming and just needed something that will run. The code as it currently stands was not written for general publication, so there are probably places where the Perl code itself is not always the best looking it could be, but the games themselves work pretty well. Also, it is worth noting that I wound up being lazy and made a few additions to the Perl SDL code that I was using to add an additional function or two for printing text onto the screen that was centered or right aligned. While I have not made any Unix installs for the code, I have actually run the games on a few Linux machines that I have access to, where I also had installed SDL. I have not updated my SDL installs in several years now, so there may be complications that arise if running it with a new version of SDL. I hope you enjoy the games (or at least aren't too mean about it if you don't ^ ). Garry Taylor
Re: SDL Perl based games
Hi Garry, Thanks for sharing!!! they look great! With you permission may I move these games onto CPAN? Kartik Thakore On 29-Aug-09, at 2:25 PM, Garry Taylor mrpott...@gmail.com wrote: Hi all, I hadn't checked this newsgroup in a while and was happy to see that it still alive and well. I saw that some people had been sharing some SDL Perl games online, and I had a few to share as well. At http://home.comcast.net/~g.f.taylor/GarrysGames.html; you can find four games I have written as well as a simple flip book program to let a child play at making animation on the computer. The games are Toad (a Frogger wanna be), RabbitHat (like Centipede), BunnyHunt (sort of like Pac-Man) and Bonk The Buggies. All (with the exception of Toad which in its very first incarnation was a game I wrote in TRS-80 Basic back in 1981) were written originally to run on my Windows 3.11 PC for my little girl so that she could play games which were not quite so violent as games were starting to become at the time. A few years ago I got the idea of trying to get them to run again by rewriting them in Perl. The downloads are Windows XP/Vista installs which include a bare bones Perl environment for running the games (the installs put the code into its own separate place, and shouldn't interfere with your existing Perl setups). I did this so that I could share the games with friends and family who either don't have SDL installed, don't have Perl installed, or don't do any programming and just needed something that will run. The code as it currently stands was not written for general publication, so there are probably places where the Perl code itself is not always the best looking it could be, but the games themselves work pretty well. Also, it is worth noting that I wound up being lazy and made a few additions to the Perl SDL code that I was using to add an additional function or two for printing text onto the screen that was centered or right aligned. While I have not made any Unix installs for the code, I have actually run the games on a few Linux machines that I have access to, where I also had installed SDL. I have not updated my SDL installs in several years now, so there may be complications that arise if running it with a new version of SDL. I hope you enjoy the games (or at least aren't too mean about it if you don't ^ ). Garry Taylor