Fwd: Re: [SDL] [PATCH] DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Tobias Leich
Hi, patch got applied.


 Original-Nachricht 
Betreff:Re: [SDL] [PATCH] DirectX - Failed loading D3DX9_*.dll
Datum:  Tue, 5 Mar 2013 18:53:20 -0800
Von:Sam Lantinga 
Antwort an: SDL Development List 
An: SDL Development List 



Patch applied, thanks!

FYI, the best place to submit patches is buzilla so they don't get lost
in the mailing list traffic:
http://bugzilla.libsdl.org

Cheers!

On Tue, Mar 5, 2013 at 2:18 AM, Tobias Leich mailto:em...@froggs.de>> wrote:

Hi, we have a patch for loading DirectX dlls on Windows.

Cheers, Tobias

 Original-Nachricht 
Betreff:DirectX - Failed loading D3DX9_*.dll
Datum:  Tue, 05 Mar 2013 11:09:05 +0100
Von:kmx  
An: sdl-devel@perl.org 
 



Hi Kartik and Tobias,

ad our last discussion on IRC.

I have investigated the warning "Failed loading D3DX9_*.dll" and
come up with the enclosed patch (please forward it to relevant SDL2
mailing list/bugtracker).

The warning has gone and DirectX seems to be loaded but I was not
able to test it more.

--
kmx



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Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
hmm what if I cpan install that? Where is the 'script' that runs the
portable thing?


On Tue, Mar 5, 2013 at 4:38 PM, kmx  wrote:

> Interesting idea.
>
> My guess is that for portable strawberry you will need to keep at least
> perl\vendor\lib\Portable\*
> perl\vendor\lib\Portable.pm
> + perhaps File::HomeDir and other Portable's prereqs
>
> --
> kmx
>
>
> On 5.3.2013 20:54, Kartik Thakore wrote:
>
>> Could I delete all of perl/vendor and install SDL using cpan. Then remove
>> the cpan stuff?
>>
>>
>> On Tue, Mar 5, 2013 at 2:31 PM, kmx  wrote:
>>
>>  In theory you can delete whatever in perl/vendor you only cannot be sure
>>> if some of SDL dependencies is not using it.
>>>
>>> --
>>> kmx
>>>
>>>
>>> On 5.3.2013 17:54, Kartik Thakore wrote:
>>>
>>>  What about stuff inside perl\vendor and what not. It has a lot of the
 stuff
 that is not needed (DBI, BerkelyDB, etc )


 On Tue, Mar 5, 2013 at 10:53 AM, kmx  wrote:

   On 5.3.2013 15:18, Kartik Thakore wrote:

>   Hey so,
>
>> I was trying to send a friend a simple SDL script with strawberry perl
>> to
>> play around with. But strawberry perl seemed huge! Especially with the
>> DBI/Pg and what not in it. How can i get a vanilla version of
>> portable strawberry perl with no extra libraries installed with it. I
>> will
>> then jsut cpan install SDL (or SDL2) and package a 'game' that way.
>>
>> ideas?
>>
>>   There is no such thing as strawberry perl portable "minimal edition"
>>
> What you can do:
> 1/ take strawberry portable
> 2/ install SDL + all necessary modules
> 3/ move all c:\portable-strawberry\c\bin\***.dll to
> c:\portable-strawberry\perl\**bin\
>
>
> 4/ delete
>  c:\portable-strawberry\c
>  c:\portable-strawberry\cpan\*
>  c:\portable-strawberry\data\*
> 5/ now you still have fully working perl (but without possibility to
> install anything from cpan)
>
> --
> kmx
>
>
>
>
>


Re: Packaging with strawberry perl

2013-03-05 Thread kmx

Interesting idea.

My guess is that for portable strawberry you will need to keep at least
perl\vendor\lib\Portable\*
perl\vendor\lib\Portable.pm
+ perhaps File::HomeDir and other Portable's prereqs

--
kmx

On 5.3.2013 20:54, Kartik Thakore wrote:

Could I delete all of perl/vendor and install SDL using cpan. Then remove
the cpan stuff?


On Tue, Mar 5, 2013 at 2:31 PM, kmx  wrote:


In theory you can delete whatever in perl/vendor you only cannot be sure
if some of SDL dependencies is not using it.

--
kmx


On 5.3.2013 17:54, Kartik Thakore wrote:


What about stuff inside perl\vendor and what not. It has a lot of the
stuff
that is not needed (DBI, BerkelyDB, etc )


On Tue, Mar 5, 2013 at 10:53 AM, kmx  wrote:

  On 5.3.2013 15:18, Kartik Thakore wrote:

  Hey so,

I was trying to send a friend a simple SDL script with strawberry perl
to
play around with. But strawberry perl seemed huge! Especially with the
DBI/Pg and what not in it. How can i get a vanilla version of
portable strawberry perl with no extra libraries installed with it. I
will
then jsut cpan install SDL (or SDL2) and package a 'game' that way.

ideas?

  There is no such thing as strawberry perl portable "minimal edition"

What you can do:
1/ take strawberry portable
2/ install SDL + all necessary modules
3/ move all c:\portable-strawberry\c\bin\*.dll to
c:\portable-strawberry\perl\bin\

4/ delete
 c:\portable-strawberry\c
 c:\portable-strawberry\cpan\*
 c:\portable-strawberry\data\*
5/ now you still have fully working perl (but without possibility to
install anything from cpan)

--
kmx







Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
Could I delete all of perl/vendor and install SDL using cpan. Then remove
the cpan stuff?


On Tue, Mar 5, 2013 at 2:31 PM, kmx  wrote:

> In theory you can delete whatever in perl/vendor you only cannot be sure
> if some of SDL dependencies is not using it.
>
> --
> kmx
>
>
> On 5.3.2013 17:54, Kartik Thakore wrote:
>
>> What about stuff inside perl\vendor and what not. It has a lot of the
>> stuff
>> that is not needed (DBI, BerkelyDB, etc )
>>
>>
>> On Tue, Mar 5, 2013 at 10:53 AM, kmx  wrote:
>>
>>  On 5.3.2013 15:18, Kartik Thakore wrote:
>>>
>>>  Hey so,
 I was trying to send a friend a simple SDL script with strawberry perl
 to
 play around with. But strawberry perl seemed huge! Especially with the
 DBI/Pg and what not in it. How can i get a vanilla version of
 portable strawberry perl with no extra libraries installed with it. I
 will
 then jsut cpan install SDL (or SDL2) and package a 'game' that way.

 ideas?

  There is no such thing as strawberry perl portable "minimal edition"
>>>
>>> What you can do:
>>> 1/ take strawberry portable
>>> 2/ install SDL + all necessary modules
>>> 3/ move all c:\portable-strawberry\c\bin\*.dll to
>>> c:\portable-strawberry\perl\bin\
>>>
>>> 4/ delete
>>> c:\portable-strawberry\c
>>> c:\portable-strawberry\cpan\*
>>> c:\portable-strawberry\data\*
>>> 5/ now you still have fully working perl (but without possibility to
>>> install anything from cpan)
>>>
>>> --
>>> kmx
>>>
>>>
>>>
>


Re: Packaging with strawberry perl

2013-03-05 Thread kmx
In theory you can delete whatever in perl/vendor you only cannot be sure if 
some of SDL dependencies is not using it.


--
kmx

On 5.3.2013 17:54, Kartik Thakore wrote:

What about stuff inside perl\vendor and what not. It has a lot of the stuff
that is not needed (DBI, BerkelyDB, etc )


On Tue, Mar 5, 2013 at 10:53 AM, kmx  wrote:


On 5.3.2013 15:18, Kartik Thakore wrote:


Hey so,
I was trying to send a friend a simple SDL script with strawberry perl to
play around with. But strawberry perl seemed huge! Especially with the
DBI/Pg and what not in it. How can i get a vanilla version of
portable strawberry perl with no extra libraries installed with it. I will
then jsut cpan install SDL (or SDL2) and package a 'game' that way.

ideas?


There is no such thing as strawberry perl portable "minimal edition"

What you can do:
1/ take strawberry portable
2/ install SDL + all necessary modules
3/ move all c:\portable-strawberry\c\bin\***.dll to
c:\portable-strawberry\perl\**bin\
4/ delete
c:\portable-strawberry\c
c:\portable-strawberry\cpan\*
c:\portable-strawberry\data\*
5/ now you still have fully working perl (but without possibility to
install anything from cpan)

--
kmx






Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
What about stuff inside perl\vendor and what not. It has a lot of the stuff
that is not needed (DBI, BerkelyDB, etc )


On Tue, Mar 5, 2013 at 10:53 AM, kmx  wrote:

>
> On 5.3.2013 15:18, Kartik Thakore wrote:
>
>> Hey so,
>> I was trying to send a friend a simple SDL script with strawberry perl to
>> play around with. But strawberry perl seemed huge! Especially with the
>> DBI/Pg and what not in it. How can i get a vanilla version of
>> portable strawberry perl with no extra libraries installed with it. I will
>> then jsut cpan install SDL (or SDL2) and package a 'game' that way.
>>
>> ideas?
>>
>
> There is no such thing as strawberry perl portable "minimal edition"
>
> What you can do:
> 1/ take strawberry portable
> 2/ install SDL + all necessary modules
> 3/ move all c:\portable-strawberry\c\bin\***.dll to
> c:\portable-strawberry\perl\**bin\
> 4/ delete
>c:\portable-strawberry\c
>c:\portable-strawberry\cpan\*
>c:\portable-strawberry\data\*
> 5/ now you still have fully working perl (but without possibility to
> install anything from cpan)
>
> --
> kmx
>
>


Re: Packaging with strawberry perl

2013-03-05 Thread kmx


On 5.3.2013 15:18, Kartik Thakore wrote:

Hey so,
I was trying to send a friend a simple SDL script with strawberry perl to
play around with. But strawberry perl seemed huge! Especially with the
DBI/Pg and what not in it. How can i get a vanilla version of
portable strawberry perl with no extra libraries installed with it. I will
then jsut cpan install SDL (or SDL2) and package a 'game' that way.

ideas?


There is no such thing as strawberry perl portable "minimal edition"

What you can do:
1/ take strawberry portable
2/ install SDL + all necessary modules
3/ move all c:\portable-strawberry\c\bin\*.dll to 
c:\portable-strawberry\perl\bin\

4/ delete
   c:\portable-strawberry\c
   c:\portable-strawberry\cpan\*
   c:\portable-strawberry\data\*
5/ now you still have fully working perl (but without possibility to 
install anything from cpan)


--
kmx



Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
Hey so,
I was trying to send a friend a simple SDL script with strawberry perl to
play around with. But strawberry perl seemed huge! Especially with the
DBI/Pg and what not in it. How can i get a vanilla version of
portable strawberry perl with no extra libraries installed with it. I will
then jsut cpan install SDL (or SDL2) and package a 'game' that way.

ideas?


Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Kartik Thakore
Ok will do.

Kartik Thakore

On 2013-03-05, at 7:58 AM, kmx  wrote:

>
> On 5.3.2013 13:11, Kartik Thakore wrote:
>> Awesome. What is the difference (besides muting the error?) for the load 
>> there?
>
> Just muting the error message. To be honest I do not know how to measure 
> whether HW acceleration was really utilised or not. Perhaps some of your 
> benchmark scripts can tell us :)
>
> --
> kmx
>


Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread kmx


On 5.3.2013 13:11, Kartik Thakore wrote:
Awesome. What is the difference (besides muting the error?) for the load 
there?


Just muting the error message. To be honest I do not know how to measure 
whether HW acceleration was really utilised or not. Perhaps some of your 
benchmark scripts can tell us :)


--
kmx



Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Kartik Thakore
Awesome. What is the difference (besides muting the error?) for the load
there?


On Tue, Mar 5, 2013 at 5:09 AM, kmx  wrote:

>  Hi Kartik and Tobias,
>
> ad our last discussion on IRC.
>
> I have investigated the warning "Failed loading D3DX9_*.dll" and come up
> with the enclosed patch (please forward it to relevant SDL2 mailing
> list/bugtracker).
>
> The warning has gone and DirectX seems to be loaded but I was not able to
> test it more.
>
> New binaries:
> http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130305.zip
> http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130305.zip
>
> Alien-SDL2 on github was also updated
>
> --
> kmx
>


DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread kmx

Hi Kartik and Tobias,

ad our last discussion on IRC.

I have investigated the warning "Failed loading D3DX9_*.dll" and come up 
with the enclosed patch (please forward it to relevant SDL2 mailing 
list/bugtracker).


The warning has gone and DirectX seems to be loaded but I was not able to 
test it more.


New binaries:
http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130305.zip
http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130305.zip

Alien-SDL2 on github was also updated

--
kmx
--- /z/strawberry_libs/SDL2-hg20130301/src/render/direct3d/SDL_render_d3d.c 
2013-02-28 17:11:04 +
+++ 
/z/strawberry_libs/SDL2-hg20130301_patched/src/render/direct3d/SDL_render_d3d.c 
2013-03-05 09:38:04 +
@@ -477,7 +477,9 @@
 
 for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
 SDL_snprintf(d3dxDLLFile, 49, "D3DX9_%02d.dll", d3dxVersion);
-data->d3dxDLL = SDL_LoadObject(d3dxDLLFile);
+LPTSTR tmpstr = WIN_UTF8ToString(d3dxDLLFile);
+data->d3dxDLL = (void *)LoadLibrary(tmpstr); /* not using 
SDL_LoadObject() as we want silently fail - no error message */
+SDL_free(tmpstr);
 if (data->d3dxDLL) {
 HRESULT (WINAPI *D3DXCreateMatrixStack) (DWORD Flags, 
LPD3DXMATRIXSTACK*  ppStack);
 D3DXCreateMatrixStack = (HRESULT (WINAPI *) (DWORD, 
LPD3DXMATRIXSTACK*)) SDL_LoadFunction(data->d3dxDLL, "D3DXCreateMatrixStack");