Sorry I did not reply sooner, I was very busy.

On Tue, Apr 13, 2010 at 3:28 PM, Kartik Thakore
<thakore.kar...@gmail.com> wrote:
>
> Hi Guillaume,
>
> I did a git rebase between your master and our redesign branch to make
> the new integration branch. And it has your commits
>
> http://github.com/kthakore/frozen-bubble/commits/integration?page=4

I'll try to look at that soon!

> Also is there a test suite that you use for frozen-bubble? I would help
> us get frozen-bubble to production faster.

No, there's none, sorry.

> Moreover are you open to allow us to refactor the frozen-bubble file.
> It is huge and hard to maintain. We would like to make the SDL, game logic,
> networking code less coupled. If you had plans for this let us know. We
> are like blind rats in this. :)

Why not. I had no plans for this. The main problem would be newly
introduced bugs, mainly because you've little experience with that
pile of sh^Hcode. So if you could do that in small verifiable
patchsets, each of them not introducing regressions, it would in the
end be easier to identify if any regression/bug would be found. I was
happy to see it's probably already your mindset, e.g. "The workflow I
am using for this is to keep running frozenbubble and fix each break."
in a commit log.

> Also I would like you to meet Tobias Liech (FROGGS). He is the other
> lead on this project.

_o/

> Oh and one off our dev has had some success in bringing our CPAN fb to
> MacOSX.

great!

> http://skitch.com/edenc/n614c/fullscreen
>
> Right now windows and linux are working but we have to port a lot
> before a good production release.

Ok.

Thanks for your work!

-- 
Guillaume Cottenceau - http://zarb.org/~gc/

Reply via email to