Fwd: Re: [SDL] [PATCH] DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Tobias Leich
Hi, patch got applied. Original-Nachricht Betreff:Re: [SDL] [PATCH] DirectX - Failed loading D3DX9_*.dll Datum: Tue, 5 Mar 2013 18:53:20 -0800 Von:Sam Lantinga Antwort an: SDL Development List An: SDL Development List Patch applied, thanks! FYI, the b

Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
hmm what if I cpan install that? Where is the 'script' that runs the portable thing? On Tue, Mar 5, 2013 at 4:38 PM, kmx wrote: > Interesting idea. > > My guess is that for portable strawberry you will need to keep at least > perl\vendor\lib\Portable\* > perl\vendor\lib\Portable.pm > + perhaps

Re: Packaging with strawberry perl

2013-03-05 Thread kmx
Interesting idea. My guess is that for portable strawberry you will need to keep at least perl\vendor\lib\Portable\* perl\vendor\lib\Portable.pm + perhaps File::HomeDir and other Portable's prereqs -- kmx On 5.3.2013 20:54, Kartik Thakore wrote: Could I delete all of perl/vendor and install SD

Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
Could I delete all of perl/vendor and install SDL using cpan. Then remove the cpan stuff? On Tue, Mar 5, 2013 at 2:31 PM, kmx wrote: > In theory you can delete whatever in perl/vendor you only cannot be sure > if some of SDL dependencies is not using it. > > -- > kmx > > > On 5.3.2013 17:54, Ka

Re: Packaging with strawberry perl

2013-03-05 Thread kmx
In theory you can delete whatever in perl/vendor you only cannot be sure if some of SDL dependencies is not using it. -- kmx On 5.3.2013 17:54, Kartik Thakore wrote: What about stuff inside perl\vendor and what not. It has a lot of the stuff that is not needed (DBI, BerkelyDB, etc ) On Tue,

Re: Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
What about stuff inside perl\vendor and what not. It has a lot of the stuff that is not needed (DBI, BerkelyDB, etc ) On Tue, Mar 5, 2013 at 10:53 AM, kmx wrote: > > On 5.3.2013 15:18, Kartik Thakore wrote: > >> Hey so, >> I was trying to send a friend a simple SDL script with strawberry perl t

Re: Packaging with strawberry perl

2013-03-05 Thread kmx
On 5.3.2013 15:18, Kartik Thakore wrote: Hey so, I was trying to send a friend a simple SDL script with strawberry perl to play around with. But strawberry perl seemed huge! Especially with the DBI/Pg and what not in it. How can i get a vanilla version of portable strawberry perl with no extra l

Packaging with strawberry perl

2013-03-05 Thread Kartik Thakore
Hey so, I was trying to send a friend a simple SDL script with strawberry perl to play around with. But strawberry perl seemed huge! Especially with the DBI/Pg and what not in it. How can i get a vanilla version of portable strawberry perl with no extra libraries installed with it. I will then jsut

Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Kartik Thakore
Ok will do. Kartik Thakore On 2013-03-05, at 7:58 AM, kmx wrote: > > On 5.3.2013 13:11, Kartik Thakore wrote: >> Awesome. What is the difference (besides muting the error?) for the load >> there? > > Just muting the error message. To be honest I do not know how to measure > whether HW acceler

Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread kmx
On 5.3.2013 13:11, Kartik Thakore wrote: Awesome. What is the difference (besides muting the error?) for the load there? Just muting the error message. To be honest I do not know how to measure whether HW acceleration was really utilised or not. Perhaps some of your benchmark scripts can tel

Re: DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread Kartik Thakore
Awesome. What is the difference (besides muting the error?) for the load there? On Tue, Mar 5, 2013 at 5:09 AM, kmx wrote: > Hi Kartik and Tobias, > > ad our last discussion on IRC. > > I have investigated the warning "Failed loading D3DX9_*.dll" and come up > with the enclosed patch (please f

DirectX - Failed loading D3DX9_*.dll

2013-03-05 Thread kmx
Hi Kartik and Tobias, ad our last discussion on IRC. I have investigated the warning "Failed loading D3DX9_*.dll" and come up with the enclosed patch (please forward it to relevant SDL2 mailing list/bugtracker). The warning has gone and DirectX seems to be loaded but I was not able to test